It's just this line "r_HDREyeAdaptationMode=0" you can type it in the console but change the value 0 or 1 and see that there is no difference I also tried install it manually, no difference
It looks brighter because eye adaptation increases the brightness in those areas and it looks like it's working like "script", it's not dynamic like in some other games Now I'm walking through the door, back and forth and I can't spot the difference. It still increases the brightness inside the areas and decreases outside I removed the bloom already, whatever it works or not for me, would be great if you load comparison images to the mod page.
Yep, doesn't do anything. You can very easily verify this also by looking into the sky in the morning and then straight to the ground. You can see how slowly the eyes adapt. I mean the effect does make a lot of sense I just wish I could adjust the speed. A command which also does nothing.. r_HDREyeAdaptationSpeed
Use e_svoti_indoor(xxxxx) and change values up and down and you can get a good result that eliminates the huge difference. e_svoti_indoorskymultiplier will change the effect of brightness. And e_svoti_skycolormultiplier will change the brightness outside and inside if you combine them... As well as e_svoti_diffuseAmplifier
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ether through console or mods folder
I also tried install it manually, no difference
I also reload the game before and after mod installation, no difference
I think this line just doesn't work
Outside will still look brighter than inside. That's how light works.
If you want to remove the bloom effect in that scenario, you can use this: https://www.nexusmods.com/kingdomcomedeliverance2/mods/235
Now I'm walking through the door, back and forth and I can't spot the difference. It still increases the brightness inside the areas and decreases outside
I removed the bloom already, whatever it works or not for me, would be great if you load comparison images to the mod page.
e_svoti_indoorskymultiplier will change the effect of brightness. And e_svoti_skycolormultiplier will change the brightness outside and inside if you combine them... As well as e_svoti_diffuseAmplifier