Could you please add an option to change items in the inventory to higher Tiers (like Henry's Tier 4) or even add perks like the Hand-forged perk or whatever?
Hi, Im trying to use this mod but game is not even starting. Might be related to 1.3 update? Hope the mod gets updated soon if necessary. I checked the .log and it shows:
"Database system error - tables can't be loaded. Possibly caused by outdated or corrupted mods."
And it is after installing this one, so it seems that I might be right. Thanks in advance!
I'm curious, would you entertain the idea of making one of these that could edit the other values of items? Like one where could set custom armor / damage / conspicuousness / visibility / ect, ect, values as well? I'm guess, from what little I understand about the process, that it'd be a lot more work and would be tedious to do. But... Just curious if it's something possible / something you'd consider doing?
It's something I'm looking at trying to implement, I want to rebuild the app in a better framework than the one I have used currently and build it to be a larger encompassing cheat engine.
Just one question, please, cause i did not get it.
The program will change the values, create a .pak but where the pak will be placed? Will the mod create a folder inside Mods folder and load as the mods or it will change somewhere else?
When you click save you need to specify the directory of your mods folder for KCD2. The app will handle everything else from there with regards to further file structure and where the pak should be saved.
In essence > Click Save > Select Mods folder > All done
I did some testing and did seem to run into a similar issue, I've uploaded a new build that should hopefully resolve that as the issue stopped for me. Unfortunately due to the nature of the files it needs to be approved first. You could try saving it to a different location and manually adding it to the mods folder.
For the time being, in the folder where the exe is there should be a folder created called temp_build, this is created after you run save changes. You can manually create the .pak file by adding the Libs folder to an archive. It should be under this KCD2ItemConfig\temp_build\KCD2ItemConfig\ The .pak file then needs to be saved in the mods folder under KCD2ItemConfig/Data{Place .pak here}.
this link has information on how to archive the files archive guide
28 comments
"Database system error - tables can't be loaded.
Possibly caused by outdated or corrupted mods."
And it is after installing this one, so it seems that I might be right.
Thanks in advance!
Just one question, please, cause i did not get it.
The program will change the values, create a .pak but where the pak will be placed?
Will the mod create a folder inside Mods folder and load as the mods or it will change somewhere else?
Thanks!!!
In essence > Click Save > Select Mods folder > All done
no further effort required
Export failure
this link has information on how to archive the files archive guide