Только что проверил его на 4 противниках, он отлично работает, все зависит от вашей реакции, все реалистично, успевайте ударить и повернуться, чтобы поймать блок, а я играю с модами без направления атаки, линий жизни и выносливости, с модом на реалистичные раны и броню, с повышенной скоростью боя и умнейшим ИИ, который ходит сзади и сбоку, С этими модами, включая этот, это становится ожесточенной битвой, действительно насмерть.
Все уже правильно ответили, настоящее оружие, настоящие раны и тд, это моды одного человека, находишь один, находишь остальные, все работает замечательно, единственное есть мод на повышенную чувствительность NPC, обоняние, слух, с ним невозможно пройти пролог, дальше это круто, а что будет в замке Бергов, я его еле прошел на ванилле, а тут тебя просто сразу все замечают, так что не знаю, может лучше не ставить
WOW!!!!! It is so nice ,more smoother than the vanilla, just like playing mount and blade. I found it only work in the fpv camera, just want to ask is it possible to make it compatible with the mod[Third Person View (TPV Camera) Enabler]
That may not be possible, sorry. This mod is done through console variables, configuring the vanilla camera, which is basically settings you can't find in the main menu. I am not sure what the Third Person View mod does exactly, their coding is a bit complex, but it seems they added a camera that tracks the player's body position and not the vanilla camera that this mod configures.
I am currently trying to learn LUA so I could try to make a mod that adds key binding to attack direction, I am not sure how well this is gonna go though.
Does this correct the games insistence on turning Henry towards the direction of his attacker every single time he received damage? I'm looking for a mod that turns that off, because in its current state the game is totally unplayable.
I just tested it today to see if it does that, unfortunately, it does not stop the player from turning to the attacker after getting hit.
I have been looking through console variables to see if it would let me look around while attacking, and also stop the game from turning Henry every time he attacks or gets damaged. The game does not seem to offer that console variables, and I may have to learn LUA to do something like that.
There is that one masterstrike kill animation that I wanted to deal with that makes you turn 90 degrees to the right and have a bunch of enemies behind you.
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I am currently trying to learn LUA so I could try to make a mod that adds key binding to attack direction, I am not sure how well this is gonna go though.
I have been looking through console variables to see if it would let me look around while attacking, and also stop the game from turning Henry every time he attacks or gets damaged. The game does not seem to offer that console variables, and I may have to learn LUA to do something like that.
There is that one masterstrike kill animation that I wanted to deal with that makes you turn 90 degrees to the right and have a bunch of enemies behind you.