Hello, I really enjoy your mod—thank you for all your hard work! I'm also using Realish Economy, but I’ve noticed that when it's enabled, innkeepers no longer sell spices like pepper. Is there any way to make your mod compatible with Realish Economy? If there’s a tutorial or guide for creating a compatibility patch, I would really appreciate it if you could share the link. Thank you very much!
Thank you for this mod. I look forward to WH taking inspiration from this and adding a cooking minigame similar to alchemy.
In my opinion, KCD2 shines whenever you take it slow and take in the music and atmosphere. It really has the foundations of a full-blown "medieval life" simulator, but still can't quite let go of some "arcadey" elements.
I surely can't be the only one who'd find it fun to have a small mini-game to repair your items (if you want them repaired instantly, go to the appropriate tradesmen who, in the vanilla game, are made almost instantly obsolete by repair kits which you can just store on your horse).
Maybe I've just been completely unlucky and every single combination of food I've tried to cook has not been a valid recipe, but I have no idea how to use this mod. I own a cooking kit, but I can't 'use' it and I don't see any new options around cooking pans or smoke or dry huts.
What is the easiest/fastest way to confirm if this mod is working normally? Is it like BotW where I just select every part I'm trying to cook with? A little more clarity would be nice if possible.
hey! it's definitely possible you've been unlucky, or have a mod conflict that's interfering..
here's the section from the description, which i'd be happy to improve if you have suggestions:
How to use it: All the existing kitchens, campfires, smoke houses, and drying racks now support adding most, if not all ingredient, drinks, and herb types. Most innkeepers and traders have a new Cooking Kit item, which you will need in order to craft the new recipes. Mix and match different meats, vegetables, fruits, dairy, spices, herbs, water, alcohol (etc.) and see what comes out! Most combinations range from 2 ingredients to 5, and some special ones even more. Pay attention to item descriptions of ingredients for clues! Check out the various food sellers in game to purchase recipes to help with finding and remembering dishes!
so in short, you just buy the cooking kit, use a campfire/smokehouse/drying rack, and select possible items and press X to try to cook them. if you get a unique meal item, that means you cooked something, if you got nothing, or standard cooked food, then it wasn't a recipe match.
the recipes in the food traders of various kinds give an ingredients list where the names of the ingredients should match exactly what you need to choose when using a cooking station of that kind.
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In my opinion, KCD2 shines whenever you take it slow and take in the music and atmosphere. It really has the foundations of a full-blown "medieval life" simulator, but still can't quite let go of some "arcadey" elements.
I surely can't be the only one who'd find it fun to have a small mini-game to repair your items (if you want them repaired instantly, go to the appropriate tradesmen who, in the vanilla game, are made almost instantly obsolete by repair kits which you can just store on your horse).
What is the easiest/fastest way to confirm if this mod is working normally? Is it like BotW where I just select every part I'm trying to cook with? A little more clarity would be nice if possible.
here's the section from the description, which i'd be happy to improve if you have suggestions:
so in short, you just buy the cooking kit, use a campfire/smokehouse/drying rack, and select possible items and press X to try to cook them. if you get a unique meal item, that means you cooked something, if you got nothing, or standard cooked food, then it wasn't a recipe match.
the recipes in the food traders of various kinds give an ingredients list where the names of the ingredients should match exactly what you need to choose when using a cooking station of that kind.