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Javier66

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javier66pazdan

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  1. javier66pazdan
    javier66pazdan
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    Ladys and Gentlemens.
    I uploaded new version of mod - 1.1b.

    I was able to correct camera height which is now focused on Henry's back, not feet like before. Also TPV is turning OFF middle dot. FPV is turning dot back ON.
    You can use / or * to switch off/on cursor (if you want to try fight in TPV)

    f3 - TPV bind should now work for both regions.
    f4 - FPV

    To fix inventory, map etc. bug I needed to bind default keys to FPV mode.
    I - Inventory
    M - Map
    P - Player skills
    J - journal
    N - Codex

    New files with scripts are on to download. Have fun.

    If v1.1b isnt working for you. Try to use version 1.1a in optional files.
  2. ducke1
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    for controller support with JoyToKey:

    I've made a set of JoyToKey configs that create a fairly nice experience using a controller. I mostly use this while navigating on horses.

    There are two configs that are used together. 

    These JoyToKey configs solve the following problems:

    • execute both F2 and F3 scripts (for the 2 regions) from a single keypress!
    • To rotate the camera in 3rd-person view, you need to map the right joystick to mouse/directional inputs. However, this mapping causes a flickering effect as the UI keeps switching between controller & key/mouse input types. It also causes the mouse to actually move, which might have unintended consequences if you're in borderless-windowed mode or something else.
    • While in 3rd person, the inventory/map menus don't render properly. Like they aren't even visible

    Instructions:
    1. Install & launch JoyToKey software
    2. click File > Open config data folder. Keep this folder open
    3. Terminate JoyToKey software (must fully terminate; not just minimize! on Windows there's a JoyToKey icon in the taskbar that you can Right Click > Terminate JoyToKey
    4. In the previously-opened config data folder, create a text file for each config. Name the text files "KCD2 1st.cfg" and "KCD2 3rd.cfg"
    5. Copy the below config settings into the respective files
    6. Now you can run JoyToKey again and the configs will be loaded in
    7. When you launch KCD2, make sure that JoyToKey has "KCD2 1st" selected.

    debugging tip: if you keep JoyToKey visible while you play, it highlights keys as they're pressed and highlights which config is currently active

    KCD2 1st.cfg
    Spoiler:  
    Show

    The only config settings that matter are under "Joystick 1" and "ButtonAlias"

    • 'xbox' button executes F2 and F3 and switches to KCD2 3rd config
    [General]
    FileVersion=70
    NumberOfJoysticks=2
    NumberOfButtons=32
    DisplayMode=2
    UseDiagonalInput=0
    UseDiagonalInput2=0
    UsePOV8Way=0
    RepeatSameKeyInSequence=0
    Threshold=20
    Threshold2=20
    KeySendMode=0
    SoundFile=
    ImageFile=
    VibrationSpeed1=0
    VibrationSpeed2=0
    VibrationDuration=0

    [Joystick 1]
    DefaultDisplayName=
    DefaultTemplateId=
    Button13=1, 71:72:00:00, 0.000, 0, 0
    Button14=6, "KCD2 3rd", 0

    [ButtonAlias]
    Button14=68, -1, -1


    KCD2 3rd.cfg
    Spoiler:  
    Show

    The only config settings that matter are under "Joystick 1" and "ButtonAlias"

    • Left stick directions are mapped to Mouse (up/down/left/right, speed 100, Acceleration 0.3x)
    • 'xbox' button, d-pad up, and d-pad down (player-menu buttons) execute F4 and switch to KCD2 1st config
    [General]
    FileVersion=70
    NumberOfJoysticks=2
    NumberOfButtons=32
    DisplayMode=2
    UseDiagonalInput=0
    UseDiagonalInput2=0
    UsePOV8Way=0
    RepeatSameKeyInSequence=0
    Threshold=20
    Threshold2=20
    KeySendMode=0
    SoundFile=
    ImageFile=
    VibrationSpeed1=0
    VibrationSpeed2=0
    VibrationDuration=0

    [Joystick 1]
    DefaultDisplayName=
    DefaultTemplateId=
    Button13=1, 73:00:00:00, 0.000, 0, 0
    POV1-1=1, 73:00:00:00, 0.000, 0, 0
    POV1-5=1, 73:00:00:00, 0.000, 0, 0
    Button14=6, "KCD2 1st", 0
    Button15=6, "KCD2 1st", 0
    Axis3n=2, -100,   0,   0, 0, 0, 0, 0.000, 0, 95, 0.3, 50, 0, 0, 0,    0
    Axis3p=2,  100,   0,   0, 0, 0, 0, 0.000, 0, 95, 0.3, 50, 0, 0, 0,    0
    Axis4n=2,    0,-100,   0, 0, 0, 0, 0.000, 0, 95, 0.3, 50, 0, 0, 0,    0
    Axis4p=2,    0, 100,   0, 0, 0, 0, 0.000, 0, 95, 0.3, 50, 0, 0, 0,    0
    Button16=6, "KCD2 1st", 0

    [ButtonAlias]
    Button15=16, -1, -1
    Button14=68, -1, -1
    Button16=20, -1, -1


    Limitations:

    • I used the "Xbox" button to toggle between states. To use the xbox button, you need to disable the Windows Game Bar.. So, if you want to use a different shortcut, you'll need to change the configs a little. I don't mind making a quick change either if there's a better choice

    • When you enter 3rd-person, you might need to "re-align" your 1st-person direction with your 3rd-person direction. This has nothing to do with these configs though. Just how the mod/script seems to work. I haven't looked into lua scripting yet to see if it's possible to calculate the difference and align the camera directions automatically

    • If you're in 3rd-person and open the player menus, you'll be switched to 1st-person.
      I tried to create a third "menu" config so that if you entered the menu while in 3rd-person, you could exit the menu and remain in 3rd-person. However, KCD2 ignores the 3rd-person script commands while the menu is open so it isn't possible to run the 3rd-person script immediately as you back out of the menus. This could be solved by delaying the input, but JoyToKey doesn't have an option to delay the key inputs
    1. Kabanok90
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      Thanks, bro. Really makes horseriding easier.
      BTW, for anyone who tries this solution, don't create profiles in JoyToKey and paste the config as it will overwrite them. Instead, create two new text files and rename them to KCD2 1st.cfg and KCD2 3rd.cfg, then paste the configs and run the app.
    2. ducke1
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      Thanks! I updated the post with some instructions for first-time users of JoyToKey
    3. ducke1
      ducke1
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      ------------------ BETTER CONTROLLER SUPPORT ------------------


      • using this method, you do not need JoyToKey at all!
      • I created a steam controller config that uses double-tab right-bumper to toggle between 1st and 3rd POV: 
        steam://controllerconfig/1771300/3444007010

        • this is a valid URL but nexusmods thinks its malformed. Just paste into browser and it should prompt you to open Steam. If that doesn't work, I recorded the setup and an alternate way to import the steam controller config at the end of this video
      • ⚠️ note: I configured user.cfg to bind F2 to 1st person and F3 to 3rd person. Ordering them 1st->3rd just made more sense to me. If you have them set up as F3 (3rd) and F4 (1st) just make sure you change the Steam controller config to reflect that!

  3. caintpau
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    * or / to use a cursor in TPV doesn't work
  4. egyptiansoldier
    egyptiansoldier
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    so for some reason i cant change directions using a controller, tried Joytokey fix did not work, any help?
  5. jansuuta
    jansuuta
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    This mod just simply stopped working for me - F3 and F4 don't do anything. So strange..

    Never mind, found a superior mod doing 3rd person view with a smoother approach @
    https://www.nexusmods.com/kingdomcomedeliverance2/mods/1550
    1. MIKEY183
      MIKEY183
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      I can second this 2 minutes with the other one i was hooked
    2. Fay94
      Fay94
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      .
  6. IzzWastaken123
    IzzWastaken123
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    how can i hug you bro? thank you for respecting the non-steam application man :)
  7. DanMarFer17
    DanMarFer17
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    I've tried both versions for TPV camera, but neither of them work no matter how much I follow the Non-Steam instructions (I'm playing on PC). I even added the -devmode +exec user.cfg path on the shortcut target.
    If anyone can identify a way beyond the step-by-step description to make the mod work, I'd be grateful, because at the moment I'm about to give up on the game because of the FPV camera, which is unfortunate, because the game is actually very good, but the FPV camera completely ruins the experience in my opinion.
    1. happikat21
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      Where did you add the -devmode +exec user.cfg in the shortcut? I'm guessing you're not using steam for KCD2? 
    2. DanMarFer17
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      The -devmode +exec user.cfg was placed at the end of the shortcut. It is configured as "J:\Kingdom Come - Deliverance II\Bin\Win64MasterMasterSteamPGO\KingdomCome.exe" - devmode +exec user.cfg
      And no, I do not use steam for KCD2, however, I did follow the instructions for non-steam.
    3. CaptCornbread
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      Replace- devmodewith-devmode
  8. Doomchild9000
    Doomchild9000
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    Super cool. nice work. adds a lot to the experience.

    Would it be possible to make the mouse turn henry? and have a fixed overhead view and just a freelook button. its fine for the hors rifing as it is. on foot it is nice to look at but complicated to manouver through the world.

    lot of thanks for the effort.
    1. Nymeriss
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      Hopefully the dev will add this someday, I think if we could properly use the mouse the game will be basically a medieval RDR2
    2. Doomchild9000
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      haha yes, but they would need to put in some work with the horses to measure up. in kcd 1 the handling of the horse felt like playing with a plastic toy horse. they improved it quiet a bit in kcd 2. but its still no comparison to the feeling from rdr2horse riding.

      its actually a bit tragic the did not include third person view. all the animation look really good especially in fighting. sometimes i try to fight in tpv with this mod when fighting multiple enemies. its much more easier to keep an overview of who is where and attacking. overall i prefer fpv. but tpv has a lot of nice qualities. would be awesome to make it more playable
    3. chopperdog11247
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      Check out Third Person View Enabler by tkhquang 
      It just came out today.
    4. Peerun
      Peerun
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      +1
    5. b4thman
      b4thman
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      This mod is nice, but honestly..., this game is unplayable this way. Just because of the lack of mouse controlling the view. Developers need to patch this game.
    6. CaptCornbread
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      They don't need to patch it.. It's a first person RPG. It's a fundamental part of the game's nature. If you try to do something in a way that is opposed to the way it was intended, you can't expect as smooth an experience. It's like sitting in the back seat and trying to steer your car by reaching up between the front seats.. it's probably gonna be difficult to drive, because you're choosing to sit in the wrong place lol
  9. 30kVibroKnife30k
    30kVibroKnife30k
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    How do I get this to work with using Vortex to launch the game?
    1. CaptCornbread
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      Just don't use Vortex to launch the game. Your mods installed with Vortex will still work if you start the game normally. You don't even need to have Vortex running at all.
  10. ManuMaker
    ManuMaker
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    Is there any way to remove the writing in the upper left corner that appears when we are in third person?
    1. AF2525
      AF2525
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      +1
  11. Micke0033
    Micke0033
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    hi could you pls make a mod manager download version of this mod so i can download it with vortex?

    cause it would be very mutch appreciated
  12. sideout9257
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    Good mod, though...  It would be nice to have mouse movement control direction.  Also, seems like when in 3rd person can not initiate conversation with NPCs.