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Laie

Uploaded by

Laie

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About this mod

Adds a plethora of coats, hoods and gloves with models, textures and color palettes based on NPCs' unique outfits.

Requirements
Permissions and credits
Translations
  • German
Changelogs
This mod aims to add more variants of unique looking garments, especially longer coats.
A lot of the models, textures and color palettes are based on prominent NPCs' unique outfits, the highlight probably being a new type of long coat that I recreated from Vavak's coat.

All items from this mod now has custom naming for ease of browsing, Chinese localization included.
本Mod所有物品已添加自定义命名以方便浏览,自带简中/繁中翻译。

Item types added:
Lord Overcoat/Habit
Lord Overcoat/Habit, sleeves with contrasting colors
Long Coat recreated from Vavak's Coat
Fitted Coat
Fitted Coat, sleeves with contrasting colors
Legate's Hood, Servant's hood, Godwin's Hood, Istvan's Hood
Gloves with special linen, bare hands with jewellery
Caftans (1.1)
Brabant's Coat (1.2)
Musa's Coat (1.2)
Capon's Hose (1.2)
Bugher's Hood, Liechtenstein's/Legate's/Jobst's Cap, Sigismund's Neckchain (1.4)
Embroidered Coat, Jobst's Fitted Coat (1.4)
Cuman/Vagrant/Riding/Noble/Huntsman/Burgher/Courtier Boots (1.4)
Incorporates all hoods from my earlier mod Dark Fishbone Pattern Hoods

Color palettes, NPCs' unique outfit inspirations:
Chamberlain texture
Cutpurse fishbone texture
Ruthard's texture
Satin black texture
Satin silver texture
Vavak's texture
Hans' texture
Brabant's texture
...and more
Sigismund/Aulitz/Jobst's golden bough textures (1.1)
Basic color textures (1.1)
Leather textures applied to Lord Overcoat (1.1)

Other mods I made:
Outer Garments, adds unique gambeson/pourpoint/caftan that can be worn as top layer equipment.
Boring Black Swords: Adds craftable black scabbard and sword grip variants for notable longswords and shortswords.
Steel Brow, changes the "Head Protection" perk to give you 25%/50%/75%/99% head damage reduction even without wearing a helmet.


Compatibility:

Spoiler:  
Show

> Items added by this mod not showing up in merchant:
You have a mod that overwrites the entire InventoryPreset file or modifies the same Tailor in Kuttenberg, and it's loaded after this mod.

> Items added by this mod don't exist at all, can't even add with console commands:
You have a mod that overwrites the entire CharacterComponent file or item file, and it's loaded after this mod.

> Auto add items to player's stash submod not working:
You have a mod that overwrites perk or buff_perk related files, and it's loaded after this mod.


I recommend using the IPM Tool (InventoryPreset Merger Tool) to solve InventoryPreset conflicts if you run into related issues using this mod along with others.

How to obain items added by this mod:
The tailor in Kuttenberg's central market right across Hangman Halter's Tavern sells all items at T4 quality.

Or download the optional item codes file and run with console command:

  • Unzip refined_garments.txt file to game directory
    (The items' code order from top to bottom mostly equals the order in the corresponding image of the series from right to left, except maybe a few that I accidentally shuffled a bit due to script generation)
  • Add -devmode to the game launch parametersIn-game
  • Press ~ to open console
  • Enter "exec refined_garments.txt" to run cheat codes for all items added by this mod



Or copy Item Cheat Codes from this article and enter console commands manually