Kingdom Come: Deliverance
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dcancerbinapp

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dcancerbinapp

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32 comments

  1. guanghanjun92
    guanghanjun92
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    I know what is the matter , zip and winrar can't pack .pak .what is the tool that you use to unpack and pack .pak?
  2. guanghanjun92
    guanghanjun92
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    I want to make prices to buy x4?and make prices to sell /10,I changed shop.xml,but why it not work?
  3. guanghanjun92
    guanghanjun92
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    help!help! can you tell me how to change the Horsetraders price?make it more expensive?
    And what is the code mean in "shop_type2item.xml" ?
    like<row amount="10" default_on="True" item_id="0290b689-c01c-480f-b121-bed71ad1f5e0" shop_type_id="2" />

    row amount="10"
    default_on="True"
    item_id="0290b689-c01c-480f-b121-bed71ad1f5e0"
    shop_type_id="2"

    what's that article mean?
  4. guanghanjun92
    guanghanjun92
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    Sorry I didn't find Scripts\Script\ where is it?
  5. Oomo
    Oomo
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    Would you be so kind as to add a version that makes shops buy at 1/4th the price? Thanks!

    1. zarrazee
      zarrazee
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      Just edit the files yourself, it's simple enough.
  6. Lonza
    Lonza
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    This mod raised my loading times by a factor 10 aswell :D
    1. Mikeoconnor96
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      Impossible.
  7. Oomo
    Oomo
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    These are the first and foremost type of mod I look for in CRPGs these days. It is the most important type of mod to me.There needs to be a hunger to take all the loot and sell it, if you get rich quick, the thrill of lockpicking/picketpocketing and looting become pointless.

    Thank you so much for this!
  8. zarrazee
    zarrazee
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    Hi. Checked a few shops in Rattay and the buy/sell prices increase/decrease by 100% and 50% respectively. Great mod. Endorsed!

    However, the Trader’s wealth, is unchanged. Here's some traders I've checked
    Huntsman Berthold - 200g
    Swordsmith - 1.8k gold
    2 traders between swordsmith and armoursmith - 20g and 40g respec
    Armoursmith -2.2k gold

    Have I misunderstood how the trader's wealth element works?
    1. dcancerbinapp
      dcancerbinapp
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      i'll look into anywhere else trader gold may be stored
    2. zarrazee
      zarrazee
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      Thanks man
  9. jstevoj
    jstevoj
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    I modified the Original version of your mod that made the sell multiplier .1 or 10% to 25% for all merchants except merchants I identified as blacksmiths/Weapon Dealers/Armorers who have a value of 50% this way selling food from hunting should always only give 25% but selling armor can still be half as lucrative as before (because at 25% for me, it just wasn't worth it in the slightest)

    However I'm still not happy with this solution, I would like to be able to change the worth value of specific items (Such as all game meats) but haven't been able to identify how after spending a few minutes looking at some of the XMLs.


    You wouldn't happen to know how I could do that do you? If I can figure it out I would like to publish a rebalancing mod that nerfs Hunting/selling gear respectively but keep cool things like golden goblets relatively valuable because I think they should be since they're rare. I think the sell multiplier of 50% over all would be decent but I would further nerf food as an item and probably buff specific Items as to not make them completely useless.
    1. dcancerbinapp
      dcancerbinapp
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      Libs\Tables\item\pickable_item.xml is what you're looking for
    2. jstevoj
      jstevoj
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      Cheers! Hmm, I can't seem to make sense of there being multiple entries for kidneys but they have different values (Price and weight)and listed as I think props in the world.

      like "props/interiors/kitchenware/food/kidneys_deer.cgf" - There are several of these with different IDs and values
    3. dcancerbinapp
      dcancerbinapp
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      those are different items like "doe_kidney", "doe_kidney_cooked", or "sheep_kidney cooked"
      you can look in item.xml using the item_id to find the name which is bit more descriptive
    4. jstevoj
      jstevoj
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      ah okay I see now, I think I'm set thanks again!
  10. thestigma
    thestigma
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    Is there any way to alter the money merchants have by type or something?
    Armorsmiths/weaponsmisths/alchemists adn the like often have thousands of grochen, but anyone else (especially those dealing with food) have just PITIFUL amounts like 40...
    They aren't even worth your time talking to
    1. dcancerbinapp
      dcancerbinapp
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      money has an item id of 5ef63059-322e-4e1b-abe8-926e100c770e

      if you look in Libs\Tables\shop\shop_type2item.xml in Tables.pak you'll find an entry for each shop type and you can raise or lower them as needed