Kingdom Come: Deliverance

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AJStoner

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AJStoner

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44 comments

  1. ThomasTheSowellTrain
    ThomasTheSowellTrain
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    This breaks the quest "Miracles while you Wait" because it changes the deceased NPC who you are supposed to loot the burial shroud from, Loukota the butcher.

    edit: Enter this code into the console to get the shroud:
    Spoiler:  
    Show
    wh_cheat_addItem 4c9e14f0-23d0-2a72-247f-4c4bb1aa34ba
  2. Franciscofcv
    Franciscofcv
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    Any chance for a Spanish translation? Because it changes to English most of the perks and glossary names.
  3. IluvTea
    IluvTea
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    My NPCs have @soul_etc_etc_etc. how can I fix it to have names?
    1. Pete379
      Pete379
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      I just had the same problem and I found out it's the mod Perkaholic causing it. Would be nice to have them both working.
    2. Eurgh
      Eurgh
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      It works with Perkaholic. It's just very tempermental, if you're so determined to use them both, you gotta just keep reinstalling and adjusting the mod order until it plays ball.
    3. Ruler0fWorlds
      Ruler0fWorlds
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      Rename this mod zz_Named_NPCs_1.4 so it loads after Perkaholic. Then it should work. The game loads mods in alphabetical order
  4. reamyusturd39
    reamyusturd39
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    i'm guessing from the amount of time since there has been an update that this mod has been abandoned? it's a dang shame, because with some fixes, this could be one of the most brilliant mods there is for KCD.
    oh, well. i'll check back now and again anyway.
  5. tommctosh
    tommctosh
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    problem with this mod

    when i try to buy a horse from horse trader, she gives a list of names but no horses in the stables are named that. they're all named different, so now i don't know which horse is which or how to buy it

    why is the mod renaming already named horses?
  6. siklitlpup
    siklitlpup
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    Love this mod, its one of my favorite mods for KCD! Thank you for all your hard work on it. I am always telling people to get it.

    I was just curious if you were going to do any more work with this mod even though you say it is in final form. I just realized that most of the From the Ashes / Pribyslavitz new setters still have names like "Refugee" "Veteran" etc. > Or if you're patient, maybe you can teach/tell me how and I can update it for myself?If not, no worries. Thanks again for making the game even more immersive!
  7. allvon
    allvon
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    hi, this mod worked for a little bit and now won't.
    i'v tryed everything
  8. JuliousWriter
    JuliousWriter
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    Made in Kekistan: Must-have.
  9. AgeBdeR
    AgeBdeR
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    I love that concept. Good try.
    But, some of them have mentioned their names in dialog already.
    (For example, in picture, NPC5 is Bailif Hashek, NPC9 is Father Francis, NPC10 is Bozhena)
    I guess it would be confusing.
    1. AJStoner
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      I'm starting a new playthru to catch such issues. The way the files were set-up makes things extremely difficult as there are two seperate systems in use for assigning names.

      EDIT: In any case there were 1 or 2 typos which I have corrected for the next update and so I will include these as well. If there are any others you are aware of please let me know and I will adjust those as well.
    2. AgeBdeR
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      So, should I list up the NPCs who have the different title from their names in vanila?
      (I just checked only original soul.xml. I haven't seen inside your Mod yet.)

      MartinHenry's Father
      HashekSasau's Bailiff
      DemetriusPrior
      CyrilBrother Librarian
      FrancisSkalitz's Parish Priest
      KonyashRattay's Apothecary
      FriedrichRattay's Scribe
      GertrudeUzhitz's Herb Woman
      HeinzKuttenberg's Executioner

      LedermannSasau's Tanner at "If You Can't Beat 'em"
      SlavojBuddin's Miller at "Lost in Translation"(but mentioned at dialog "t6807_s9537_1_henry_0_ZXHE" I don't know it's active in game or not)
      MishekKoretchnik's Miller(Elderly man) at "Tough Love"
      KozliekCrimps Leader at "Die is Cast"
      KolbenFarm Owner at "My Friend Timmy"
      TonchekRovna's Charcoal-burner at "Besmirched"
      EstherSasau's Bathmaid at "Damsel in Distress"
      BozhenaTalmberg's Cook at "Run!"
      MarushLedechko's Bathhouse Owner at "Go, and Sin No More"
      ZuzanaSkalitz's Mine-Worker(Female) at "King's Silver"
      BeneshRattay's Guard at "Keeping the Peace" at gate
      MojmirRattay's Guard at "Keeping the Peace" at tarban
      Sir OlbramFaint-hearted Knight at random wayfarer

      Sir Alphonse(Dead)Dead noble gambler at "Game of Throw"
      Anthony(Dead)The husband of Bedrishka at "Pestilence"

      These are names I know now.
      Their names are not exist in the soul.xml. So, they must have different names.
    3. AJStoner
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      Ah, super useful, thank you. I will go into my file and see if anything needs updating that is covered on this list.

      The situation is strange as there are two different systems in play for naming NPCs. One seems to be for the main characters, those with a char_id, and those who all point to a generic "soul name." Oddly, there are a few (seemingly vestigial) generic entries in the "char_id" section. My guess is they intended this system for all characters in game (perhaps intending them all to have real names) then decided that they would do this only for the important characters and that the second system was easier as entire groups (sometimes numbering over 500 like the guards) could be reduced to a single entry for the localization file. The Baliffs were split between the two systems pretty evenly, also, soldiers and the like from the opening section in Skalitz seem to be in the char-id section but no others. Likely they had this section done first and decided there needed to be an easier way.

      I've been talking with Croaker999 who is working on adding dialogue functions to random NPCs and he's had similar issues with the files though he is starting to have some success. He has a mod that adds some new options with Mutt which are a lot of fun.
    4. AgeBdeR
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      I saw the soul.xml in your mod and search who have not their name yet.
      And additional name & info I found. (And some suggestion)

      *char_105_uiNameChamberlain
      Talmberg's Chamberlain. I don't know why he don't have name yet.
      *char_358_uiNameCharcoal-burner's Helper
      In Skalitz before the raid. Charcoal shop red shirt guy. His boss is Havel. So give him another one.

      *char_194_uiNameElderly man
      As I said, he is "Miller Mishek". The father in law of Elishka. A friend of Rattay scribe Friedrich.
      *char_195_uiNameElderly woman
      And his wife. The mother in law of Elishka. They live in Mill at SouthEast of Ratty.

      *char_618_uiNameLedetchko player
      A gambler at Ledetchko tavern. Capon DLC "Game of Throws".
      *char_681_uiNameMadam
      She is Marush. Always Ledechko's Bathhouse Owner but her name mentioned at "Go, and Sin No More"
      I'm not sure if other NPCs use that same title or not.

      *char_177_uiNameMiller Jona
      He is a Miller of Budin. And "t6807_s9537_1_henry_0_ZXHE"="Slavoj is the master in Budin."
      <Row><Cell>soul_ui_name_groom</Cell><Cell>Hired hand</Cell><Cell>Groom </Cell></Row>
      *soul_ui_name_groom_001Groom Boleslav
      *soul_ui_name_groom_002Groom Luke
      *soul_ui_name_groom_003Groom Chestibor
      And his hired hands but mistaken as grooms. They are Budin miller's workers.
      In Addition, I met the one of them were talking to another on the quest in coincidence. Groom Chestibor to Groom Luke.
      "t3384_s3999_0_celedin_1____wc1Y"="So tell me Janek, what are you going to do with that bloody Cuman?"
      So, <Cell>Groom Luke</Cell> he is Janek.

      *char_266_uiNameVagrant
      He is a Translator at that quest. But his home is Plague. So, he should have czech name.
      *char_263_uiNameKipchak
      Cuman captive. I'm not sure but "Kipchak" might be Cuman's origin tribe title.
      It sounds like same to "Cuman" as a personal name for me.

      *char_132_uiNameBrother Porter
      I believe "Porter" must be his job. He is receptionist. A monastery's gatekeeper.
      *char_371_uiNameOverseer Milosh
      He is a monk. His name sounds like his birth name for me. Shouldn't be a Christian name? I'm not sure, I'm asian. Is it acceptable?

      *char_677_uiNameScholar
      "A Woman's Lot". He is a character from in-game book. "The Groom and the Apprentice".
      And you gave the Groom his name(Hensl). The apprentice should have one, too.
      *char_679_uiNameLooter
      "A Woman's Lot", A bandit at "The Angel of Mercy". Theresa meet him at potter Stanislav's house.

      *soul_ui_name_guard_009Guardsman Ondrej
      That one is Benesh.
      *soul_ui_name_guard_222Guardsman Rudolf
      And Mojmir. both Nightingale mentioned "Keeping the Peace".

      I found some wives names.
      WilmaThe wife of Vincent at "Last will and Testament". She must be inside the house at the event.
      RadanaThe wife of Bailiff Hashek on the book of Overseer. She must live the scribe house too, but not sure yet.
      HannahThe wife of Melichar at "Pestilence". I'm sure she can be identify at the event. Just need play again.

      *char_83_uiNameOswald
      *char_84_uiNameOtto
      Charcoal burner twin. I guess they need to be "Twin brothers Oswald" or so.
      At the "Ginger in Pickel", Henry is told to search Twin. And you know, a lot of same faces in the game.

      At the post of breversa below,
      I agree with the charlatan could have more unique name because of his unique character.
      And the "Hieronymus" is a very suitable name for a charlatan, that's a name of Baron Münchausen.

      I'm still searching those info, but progress-report.
    5. AgeBdeR
      AgeBdeR
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      By the way, you can purge your original Localization file from "text_ui_soul.xml".
      You know, ui_soul contains a lot of other info.

      Data/*****.pak
      -Libs/Localization/localization.xml
      <localization>
      <init>
      <entry>text_ui_Whatever1.xml</entry>//Yourfile [Add that line as first entry if you need any overwrite]
      <entry>text_ui_soul.xml</entry>//base file(necessary)
      ...
      <entry>text_ui_minigames.xml</entry>//base file(necessary)
      <entry>text_ui_Whatever2.xml</entry>//Yourfile [if only contains original labels]
      ...
      </init>
      ...
      </localization>

      Localization/english_xml.pak?//Can change to any other langage-name
      -text_ui_Whatever1.xml
      <table>
      <Row><Cell>Overwrite_label1</Cell><Cell>OriginText(English)</Cell><Cell>In-game description 1</Cell></Row>
      <Row><Cell>Overwrite_label2</Cell><Cell>OriginText(English)</Cell><Cell>In-game description 2</Cell></Row>
      </table>
      -text_ui_Whatever2.xml
      <table>
      <Row><Cell>Original_label1</Cell><Cell>OriginText(English)</Cell><Cell>In-game description 3</Cell></Row>
      <Row><Cell>Original_label2</Cell><Cell>OriginText(English)</Cell><Cell>In-game description 4</Cell></Row>
      </table>
      It will make easy to use your mod for other language.(At least, for European Alphabet langage)

      original [text_ui_soul.xml(German)]
      +
      your mod [text_ui_Whatever1.xml(just renamed to german_xml.pak)]

      It will overwrite only "Your change". So, you don't have to contain "text_ui_soul.xml" in your mod.

      Note:Need to be sure the order of <entry> at Libs/Localization/localization.xml.
      In [localization.xml], first entry is primary at a same name label.

      For example, in the case above, if the "text_ui_Whatever2.xml" is
      <table>
      <Row><Cell>Overwrite_label1</Cell><Cell>OriginText(English)</Cell><Cell>OVERWRITE!</Cell></Row>
      </table>
      it's just say "In-game description 1" in game.
      But in case you put the entry of Whatever2 before the Whatever1, it will say "OVERWRITE!"

      I recommend you to put only overwrite labels in Whatever1.
      And all original labels have to be in Whatever2 as last entry to avoid unintentional conflict.
    6. AJStoner
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      Very cool. I did a recent update to cover some typos and correct the new names I already have. This is all extremely useful and I'll make use of it for a final update soon.
    7. KillinMC
      KillinMC
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      Two more, guards who are mentioned in the mission "Keeping the Peace", mentioned by Nightingale:
      Guardsman Vratislav should be named Guardsman Benesh.
      Guardsman Rudolf should be named Guardsman Mojmir.

      Cheers and thanks for the mod!
    8. AgeBdeR
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      *char_105_uiNameChamberlain Dietrich
      Talmberg's Chamberlain. Stephanie told at "My lady"

      And, Guardsman Vratislav was Benesh too at my another playthrough.
      So, [Guardsman Ondrej is Benesh] was my mistake, or Benesh is random pick.
      But Rudolf was Mojmir everytime.
  10. Nernums
    Nernums
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    the entirety of skalitz is unnamed, its such an eyesore im going back to vanilla