Do Not Forget to add +exec user.cfg -devmode To Launch Options or Short Cut To Game For Mod To Work Correctly
Increased particles from dust to sparks.
Installation:
Extract copy files into the Kingdom Come Deliverance Folder
Uninstall:
Delete mod Dust to Sparks Particle Mod
If anyone wants to adjust there own particles here is how to do it.You need Notepad++ and 7Zip or similar.
Open/Extract Dust to Sparks Particle Mod.pak to desktop with 7Zip
After extract to desktop you will have Libs\Particles folder with xml files inside
Edit the xml files with Notepad++ and save
EG: Sword combat in collision.xml
Edit these areas-
Count
EmitterLifeTime="0.8"
ParticleLifeTime="2.45"
After you edit and save the xml file of your choosing on desktop.
Reopen original download of Dust to Sparks Particle Mod.pak with 7zip
Navigate to the particles folder
Replace the edited xml on desktop
With the one in the open in 7zip press ok to save.
Put mod back in the mods folder and test the game.
Increased particles from dust to sparks.
Installation:
Extract copy files into the Kingdom Come Deliverance Folder
Uninstall:
Delete mod Dust to Sparks Particle Mod
If anyone wants to adjust there own particles here is how to do it.You need Notepad++ and 7Zip or similar.
Open/Extract Dust to Sparks Particle Mod.pak to desktop with 7Zip
After extract to desktop you will have Libs\Particles folder with xml files inside
Edit the xml files with Notepad++ and save
EG: Sword combat in collision.xml
Edit these areas-
Count
EmitterLifeTime="0.8"
ParticleLifeTime="2.45"
Spoiler:
<Particles Name="sparks">
<Params Count="180" EmitterLifeTime="0.8" ParticleLifeTime="2.45" RandomOffset="x=0.01,y=0.01,z=0.01" OffsetRoundness="1" FocusAngle="180" EmitAngle="180,Random=1" OrientToVelocity="true" BlendType="Additive" Texture="textures/particles/spark_single_diff.tif" Alpha="ParticleAge=(v=1;t=0.627,v=1;t=1,v=0.204,flags=4)" Color="ParticleAge=(t=0.004,v=(x=1,y=0.95,z=0.753);t=0.26,v=(x=1,y=0.83,z=0.357),flags=4;t=0.996,v=(x=0.93,y=0.192,z=0.086))" DiffuseLighting="0" EmissiveLighting="0.84" Size="0.0026" Stretch="0.047,ParticleAge=(v=1;t=1)" Speed="2.5,Random=1.018,EmitterStrength=(v=1;t=1,v=0.114)" InheritVelocity="1" GravityScale="0.4,EmitterStrength=(v=1;t=1,v=0.137)" FillRateCost="0" />
Show
<Particles Name="sparks">
<Params Count="180" EmitterLifeTime="0.8" ParticleLifeTime="2.45" RandomOffset="x=0.01,y=0.01,z=0.01" OffsetRoundness="1" FocusAngle="180" EmitAngle="180,Random=1" OrientToVelocity="true" BlendType="Additive" Texture="textures/particles/spark_single_diff.tif" Alpha="ParticleAge=(v=1;t=0.627,v=1;t=1,v=0.204,flags=4)" Color="ParticleAge=(t=0.004,v=(x=1,y=0.95,z=0.753);t=0.26,v=(x=1,y=0.83,z=0.357),flags=4;t=0.996,v=(x=0.93,y=0.192,z=0.086))" DiffuseLighting="0" EmissiveLighting="0.84" Size="0.0026" Stretch="0.047,ParticleAge=(v=1;t=1)" Speed="2.5,Random=1.018,EmitterStrength=(v=1;t=1,v=0.114)" InheritVelocity="1" GravityScale="0.4,EmitterStrength=(v=1;t=1,v=0.137)" FillRateCost="0" />
After you edit and save the xml file of your choosing on desktop.
Reopen original download of Dust to Sparks Particle Mod.pak with 7zip
Navigate to the particles folder
Replace the edited xml on desktop
With the one in the open in 7zip press ok to save.
Put mod back in the mods folder and test the game.