Nice mod, been using it since you uploaded it and is one of my must-haves.
The Rattay armourer has his shop open for business late at night though. It's well after 10pm and the shop guard has gone to bed, but the armourer is still stubbornly manning the counter. I don't remember noticing this issue before, but since you used a script to edit the times I guess it must be a bug in the game.
Edit: If I'm reading it right, the armourer's closing time in your soul file seems to be 23:04, 2-3 hours later than most other merchants. I've changed it to 20:04 to bring it in line with them.
Any chance you remember what line you changed for the armourer's schedule?
I'm afraid not, but it's not hard to find with a text editor. If you do a search for "Rattay" it should find all the Rattay traders, one of which will be the armourer. Look for 23:04 in that section and you'll have the closing time, which can be changed to whatever you like.
It almost certainly is a vanilla bug. The author used a script to find and change all the schedules, so assuming it just moved the closing times for every vendor by a couple of hours, the armourer was probably modified too but is still different than everyone else by the same amount of time.
Hi thank you for this Don't know if you are still active but it will be cool to have an in game calender, as we know that the skalitz attack happen the 23rd march 1403 if you know how to add it to the game i will really thank yoou
Grats on adding value that is reasonable and consistent with the game. In the real world, farmers are up and about before daybreak so they are ready to rock come sunup. It makes sense that the townies too would make best use of the sunlight. Rattay considers it criminal to go about without a torch come nightfall. "The night is dark and full of terrors". I'm on my first run with Henry and the game clock throws me for a loop. I'm now at a point where I tuck him in at sunset regardless of real time. Then I spin the dial to get him up and moving. I want to get his shopping over with so he can head out of town, not waste daylight waiting for the shops to open. I find I avoid playing in the dark unless its absolutely needed to complete an objective. Sunrise is roughly 6am in game so why twiddle thumbs waiting for the tailor to appear?
I don't know, but this mod shouldn't change the order in which NPCs do things, meaning that if NPC A takes action X before NPC B takes action Y without this mod, then the same thing happens with this mod. In other words, the tailors getting up earlier is probably a vanilla thing. It's possible that this mod exaggerates the schedule difference to make it more noticeable, but I have tested it.
Sei gegrusst, does this work with bandits aswell and their 21st-century sleep schedule in 15th century Bohemia? Albeit I can kind of excuse those, as they might have to wake up the nights to rob and reave. And If not, Can it be changed somehow? Tired of ambushing them in their camps and at 7 AM they are all running around me with sleeptrousers and no armour..
I think it should apply to bandits, but I haven't tested it, so I'm not 100% sure. As long as their schedules are defined in the usual way, this mod will affect them.
Mate, it works wonderfully. As I know it not if it is a bug, but for a reason they seem to have changed their sleep schedules from sleeping the mornings to sleeping at middays (twelvish in game), whence they'd wake up in the night or so.
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The Rattay armourer has his shop open for business late at night though. It's well after 10pm and the shop guard has gone to bed, but the armourer is still stubbornly manning the counter. I don't remember noticing this issue before, but since you used a script to edit the times I guess it must be a bug in the game.
Edit: If I'm reading it right, the armourer's closing time in your soul file seems to be 23:04, 2-3 hours later than most other merchants. I've changed it to 20:04 to bring it in line with them.
I'm afraid not, but it's not hard to find with a text editor. If you do a search for "Rattay" it should find all the Rattay traders, one of which will be the armourer. Look for 23:04 in that section and you'll have the closing time, which can be changed to whatever you like.
Don't know if you are still active but it will be cool to have an in game calender, as we know that the skalitz attack happen the 23rd march 1403
if you know how to add it to the game i will really thank yoou