for those wanted know if it work on latest version and if its good mod, well yes and yes i use the (More Random Events v1.2) and the (More Enemies In Random Events v1.2) instaled with vortex, and i really appreciate it!
that very good and fun to finally have group battle in Skalitz, bandis and couman now spawn 5-8 footmen and guard spawn 4-5 men i also like how they walk in formation with the couman captain at front and the 6 warrior following him 2 per 2 when they ambush i also like that the mod try to spawn 1 copy of each bandit per fight, rather than copy one. it give visual diversity even there not lot of bandit npc option in the game it look great
mod are great to me and enhanced my experience on kdc :]
When you say you use both (More Random Events v1.2) and the (More Enemies In Random Events v1.2) - do you mean both together? I thought you could only have one?
I have not been using the mod for that long but so far (not fast traveling) the wayfarers I’ve encountered cannot be spoken to you can only pickpocket. I’m going to uninstall the mod and see if it is still the same
So I decided to not uninstall the mod and do some more testing and so far when fast traveling it works great. But I will try walking at night and certain times and add another comment if all goes well (using version 1.9)
Haven't tested it yet. But I think that'll be a problem. Maybe @TCESRA could take a look, It's Sunday gaming day hehe! I'm using hardcore and the second option btw. More wanderers and ambushes.
Guys, I shall take care of it tomorrow. However, it's quite unlikely that the problem is caused by this mod. The mod file that "random_event.xml" only edits the frequency and cooldown of random events.
Good to know! Thanks, @TCESRA! It's working great for me so far. I have one question though. Do you know if we can modify the number of ambushers for a specific type? for example more low-class bandits or less high-class ones? I think I have seen it somewhere before, but I'm not sure.
Anyone figure out which mod is causing us not to be able to talk to wayfarers? Cause my rep is high everywhere, and i'm never killed any of them. Not sure what is going on.
@Gamer1986 Yes, we can modify the number of ambushers for a specific type. For example, a bandit with a dozen dogs could work just fine if you want them.
I haven't used this mod, but an earlier one that upped the Random Event chances of 15%. It worked pretty well in HC without fast travel. The wayfarers you meet that are just walking, are not the ones covered in Random Events. The Random Events happen at specific points on the map. Some are the good ones like Wayfarer/Riddler/Beggar/Trader/Knight/Mercenary, etc. Not all can be triggered at all RE points. For instance, Poachers and Game Keepers can only be triggered on certain RE points in Woods. Ambushes, Skirmshes(two opposing forces fighting), and Carcasses are all on separate map points.
Tried the mod, an I got a few Random Encounters riding in the afternoon from Rattay past Neuhof and the Inn in the Glade and further along the road towards Samopesh. Stopped in the crossing beneath The Merhojed windmill. There are quite a few points along the way there if you know where to go.Fast Travelling doesn't always take you past the RE points. Some are even off the road.
@Gamer1986 Well, not really. Instead of modifying the game too much, I prefer to just make the game more friendly. But I do have some mod plans(not this mod).
77 comments
i use the (More Random Events v1.2) and the (More Enemies In Random Events v1.2) instaled with vortex, and i really appreciate it!
that very good and fun to finally have group battle in Skalitz, bandis and couman now spawn 5-8 footmen and guard spawn 4-5 men
i also like how they walk in formation with the couman captain at front and the 6 warrior following him 2 per 2 when they ambush
i also like that the mod try to spawn 1 copy of each bandit per fight, rather than copy one. it give visual diversity even there not lot of bandit npc option in the game it look great
mod are great to me and enhanced my experience on kdc :]
Can I use two mods at the same time ?
A. more wanderers
b more random events
Can I use both of them at the same time ? Thank you for answering.
edit: works!
Maybe @TCESRA could take a look, It's Sunday gaming day hehe!
I'm using hardcore and the second option btw. More wanderers and ambushes.
However, it's quite unlikely that the problem is caused by this mod.
The mod file that "random_event.xml" only edits the frequency and cooldown of random events.
NPCs complain less when bumped mod? I think it's causing similar issues. Not sure though.
It should be caused by an outdated mod.
It's working great for me so far.
I have one question though. Do you know if we can modify the number of ambushers for a specific type? for example more low-class bandits or less high-class ones? I think I have seen it somewhere before, but I'm not sure.
Cheers.
Yes, we can modify the number of ambushers for a specific type.
For example, a bandit with a dozen dogs could work just fine if you want them.
Good to know! Are you planning any variations etc?
Cheers!
Well, not really. Instead of modifying the game too much, I prefer to just make the game more friendly.
But I do have some mod plans(not this mod).
This mod greatly increases the frequency that you should have found it out already.