Kingdom Come: Deliverance
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TCESRA

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TCESRA

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77 comments

  1. ksum
    ksum
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    Anyone checked if it works on 1.9.6?
    1. ed1488
      ed1488
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      Installed it, but doesn't seem to change anything. Played for a few hours and still no random encounters like before.
    2. donthatedefenstrate
      donthatedefenstrate
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      It caused issues for me. Randomly wanted for murder no matter what, but the issue went away when I deactivated the mod and reloaded the same save.
  2. slavetree621
    slavetree621
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    for those wanted know if it work on latest version and if its good mod, well yes and yes
    i use the (More Random Events v1.2) and the (More Enemies In Random Events v1.2) instaled with vortex, and i really appreciate it!

    that very good and fun to finally have group battle in Skalitz, bandis and couman now spawn 5-8 footmen and guard spawn 4-5 men
    i also like how they walk in formation with the couman captain at front and the 6 warrior following him 2 per 2 when they ambush
    i also like that the mod try to spawn 1 copy of each bandit per fight, rather than copy one. it give visual diversity even there not lot of bandit npc option in the game it look great

    mod are great to me and enhanced my experience on kdc :]
    1. ntweedie2007
      ntweedie2007
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      When you say you use both (More Random Events v1.2) and the (More Enemies In Random Events v1.2) - do you mean both together? I thought you could only have one?
  3. dr50000
    dr50000
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    More Wanderers And Ambushes v1.2cloud_download cannot extract the file because the file is corrupted.
  4. slavetree621
    slavetree621
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    hello :] did the version with more bandit cover skalitz pit fight ? i love these guys ahah
  5. b9117w
    b9117w
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    1.9.6?
  6. chua217
    chua217
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    Hello ! Greetings

    Can I use two mods at the same time ?
    A. more wanderers
    b more random events

    Can I use both of them at the same time ? Thank you for answering.
    1. arvinthealien
      arvinthealien
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      you only need one of them. random events include the wanderers part
  7. fifchikus
    fifchikus
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    works on 1.9.5?
    edit: works!
  8. DerKrieger00
    DerKrieger00
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    Does this increase the chance of the Wayfaring knight appearing?
  9. An0maly42O
    An0maly42O
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    I have not been using the mod for that long but so far (not fast traveling) the wayfarers I’ve encountered cannot be spoken to you can only pickpocket. I’m going to uninstall the mod and see if it is still the same
    1. An0maly42O
      An0maly42O
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      So I decided to not uninstall the mod and do some more testing and so far when fast traveling it works great. But I will try walking at night and certain times and add another comment if all goes well (using version 1.9)
    2. Gamer1986
      Gamer1986
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      Yeah, please let us know.
    3. PersephoneChiara
      PersephoneChiara
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      Having the same problem, wayfarers cannot be spoken too, only pickpocketed. Will keep testing as well!
    4. Gamer1986
      Gamer1986
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      Haven't tested it yet. But I think that'll be a problem.
      Maybe @TCESRA could take a look, It's Sunday gaming day hehe!
      I'm using hardcore and the second option btw. More wanderers and ambushes.
    5. TCESRA
      TCESRA
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      Guys, I shall take care of it tomorrow.
      However, it's quite unlikely that the problem is caused by this mod.
      The mod file that "random_event.xml" only edits the frequency and cooldown of random events.
    6. Gamer1986
      Gamer1986
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      hmmm maybe the others guys are using the
      NPCs complain less when bumped mod? I think it's causing similar issues. Not sure though.
    7. PersephoneChiara
      PersephoneChiara
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      Not using that one but I'll do a bit by bit test to find the culprit!
    8. TCESRA
      TCESRA
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      Tested and confirmed that the issue is definitely not caused by this mod.
      It should be caused by an outdated mod.
    9. Gamer1986
      Gamer1986
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      Good to know! Thanks, @TCESRA!
      It's working great for me so far.
      I have one question though. Do you know if we can modify the number of ambushers for a specific type? for example more low-class bandits or less high-class ones? I think I have seen it somewhere before, but I'm not sure.

      Cheers.
    10. Grubbs008
      Grubbs008
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      Anyone figure out which mod is causing us not to be able to talk to wayfarers? Cause my rep is high everywhere, and i'm never killed any of them. Not sure what is going on.
    11. TCESRA
      TCESRA
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      @Gamer1986
      Yes, we can modify the number of ambushers for a specific type.
      For example, a bandit with a dozen dogs could work just fine if you want them.
    12. An0maly42O
      An0maly42O
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      Should send your current mod layout to see if anyone has any of the same mods could help narrow some down
    13. Zajuts149
      Zajuts149
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      I haven't used this mod, but an earlier one that upped the Random Event chances of 15%. It worked pretty well in HC without fast travel. The wayfarers you meet that are just walking, are not the ones covered in Random Events. The Random Events happen at specific points on the map. Some are the good ones like Wayfarer/Riddler/Beggar/Trader/Knight/Mercenary, etc. Not all can be triggered at all RE points. For instance, Poachers and Game Keepers can only be triggered on certain RE points in Woods. Ambushes, Skirmshes(two opposing forces fighting), and Carcasses are all on separate map points.
    14. Zajuts149
      Zajuts149
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      Tried the mod, an I got a few Random Encounters riding in the afternoon from Rattay past Neuhof and the Inn in the Glade and further along the road towards Samopesh. Stopped in the crossing beneath The Merhojed windmill. There are quite a few points along the way there if you know where to go.Fast Travelling doesn't always take you past the RE points. Some are even off the road.
    15. Gamer1986
      Gamer1986
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      @TCESRA!
      Good to know! Are you planning any variations etc?
      Cheers!
    16. TCESRA
      TCESRA
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      • 6 kudos
      @Gamer1986
      Well, not really. Instead of modifying the game too much, I prefer to just make the game more friendly.
      But I do have some mod plans(not this mod).
  10. racer043
    racer043
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    Do I need to start a new playthrough for this mod to work? Also, is there any way I can confirm this mod is working?
    1. TCESRA
      TCESRA
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      No, you don't. It works immediately.
      This mod greatly increases the frequency that you should have found it out already.