Also noticed that unarmed damage seems almost entirely reduced. Trying to beat up Fritz when you piss him off about fighting with Brother Elias is taking forever, i've barely damaged his health bar.
hey man, <row rpg_param_key="InjuryHighThreshold", <row rpg_param_key="InjuryRegenInterval",<row rpg_param_key="InjuryBleedingInterval" and <row rpg_param_key="HealthDamageToInjury" affect the enemies too ?
At least in the version "with Blood and Iron", some inventory icons don't work properly. I haven't looked into it beyond that. I guess it needs an update.
i like to know what "soul_archetype.xml" -- NPC's and Hero (Henry) Now have Equal Base Armoreven means... what is base armor? is it something like henry without armor is having some or idn... or is it something like more armored u are then more armored are npcs even if they dont have armor? want to delete it from my mod if so :D
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Also, would you rank it as harder than Hardcore mode?
Cheers,
+1 would download again :P
Finally more of a challenge, I'll be running away some more XD
i like to know what "soul_archetype.xml" -- NPC's and Hero (Henry) Now have Equal Base Armoreven means... what is base armor? is it something like henry without armor is having some or idn... or is it something like more armored u are then more armored are npcs even if they dont have armor? want to delete it from my mod if so :D