Good mod, but it seems to bug one of the quests in The Amorous Adventures of Bold Sir Hans Capon dlc. During the quest No Rest for the Wicked, you need to dig up some remains from a grave, only with this mod installed there are no remains, just empty grave; without it, the remains show up in the grave as intended. I tested this bug by removing all of my mods one by one and only this mods for me causes it.
I think really. If you get your hands on a good piece of plate armor. Then sure it should not sell for full price to a merchant unless you have high speech. But it should definitely make you rich.
If you want to make sure people can't get rich from bandit gear early. I'd rather that was done by fewer bandits actually having plate armor. And that them having plate armor made them much harder to defeat.
is this compatible with Immersive Balance? as much as i love URO, i just can't get good enough and i end up riding my horse and shooting arrows at enemies, which isn't fun
it should be compatible in the sense that you can run both together. using this will simply over ride any changes to economy prices assuming the other mod makes changes to prices too.
A timely idea! I want to draw the author's attention to the problem that breaks the whole concept of the modification. As you know, each trader has a chest with his goods and gold, closed to the most complex castle. But it's enough to have the eighth level of lockpicking skill that would open such chests. The value of prices in this case does not matter. Of course, it's everyone's business to raise the lockpicking skill or not. But I propose adding an optional file to the mod, which removes the chests of traders from the game. Thank you.
*Simply place it after URO in your mod load order. It's common files are identical to their URO counterparts.
Option Two--Mod Merger:
*Use a mod merger to combine the files in a merge patch. *Give priority to this mod. It's common files are identical to their URO counterparts.
Option Three--Manual Merge
*Right-click on SD's pack file and select "Open Archive." *Copy the "Libs" folder. *Right-click on URO's pak file and select "Open Archive." *Drop the SD "Libs" folder into the opened URO pack file and overwrite.
20 comments
But it should definitely make you rich.
If you want to make sure people can't get rich from bandit gear early. I'd rather that was done by fewer bandits actually having plate armor. And that them having plate armor made them much harder to defeat.
Great mod btw
I want to draw the author's attention to the problem that breaks the whole concept of the modification. As you know, each trader has a chest with his goods and gold, closed to the most complex castle. But it's enough to have the eighth level of lockpicking skill that would open such chests. The value of prices in this case does not matter. Of course, it's everyone's business to raise the lockpicking skill or not. But I propose adding an optional file to the mod, which removes the chests of traders from the game.
Thank you.
*Simply place it after URO in your mod load order. It's common files are identical to their URO counterparts.
Option Two--Mod Merger:
*Use a mod merger to combine the files in a merge patch.
*Give priority to this mod. It's common files are identical to their URO counterparts.
Option Three--Manual Merge
*Right-click on SD's pack file and select "Open Archive."
*Copy the "Libs" folder.
*Right-click on URO's pak file and select "Open Archive."
*Drop the SD "Libs" folder into the opened URO pack file and overwrite.