Kingdom Come: Deliverance
0 of 0

File information

Last updated

Original upload

Created by

ActualBP

Uploaded by

ActualBP

Virus scan

Safe to use

Tags for this mod

About this mod

Simple script edit to stop you from getting your "second warning" in the Monastery quest

Permissions and credits
What does it do?

Edits a quest script to stop the Circators from realizing you've had more than one warning. This simply prevents a quest objective from advancing that triggers their reactions.

Don't want to spoil anything further, those of you who are there will know how annoying this quest is...

If you already got your second warning...

If you already got your second warning from the Circators, this mod will not help you. Here's an alternative solution (that I had to use since I got saved locked into confinement):

QuestSystem.CancelObjective('q_sazavaMonastery', 'secondWarning')