I uploaded a new version based on Imperator Gowron's instructions below for anyone who was still having issues. Tested and working in 1.9.6. The problem I ran into was that I did not have the user.cfg file set up correctly, hopefully this helps anyone else still having issues.
Yes comment below is right, i try it, the mod is working for 1.9.6, no more stolen tag, but i missing Hunting sword and sinew Bow texture and model (which really important to me, strongest bow in game)
but is it a problem to missing texture and model? Very problematic since its not just invisible but unusable, the game use model weapon to hit, so the character literally swinging air.. and the bow also wont launching the arrow lmao
last updated 27 February 2018, unless its updated, *dont use this mod*
This mod does not work with the current version of the game 1.9.6. It will also render your DLC weapons invisible and unusable. Unless you somehow know how to update it yourself, DO NOT USE THIS MOD.
It is actually quite easy first you need 7zip to open pak files, and you need notepad++ (for better editing)
open "KingdomComeDeliverance/Data/Tables.pak/item/pickable_item.xml"
the pickable_item.xml needs to be extracted, then edited with notepad
search and replace (this goes for all items, but notepad++ allows you to change all the values in one edit with the ctrl+h , so mark one of the lines copy it, press ctrl+h and use the replace command to change the values all at once, and just these , nothing else just the ones with 0.02)
owner_fading_coef="0.02" to "owner_fading_coef="0.00" - for it to be no stolen tag
if you change it to "0.01" it would be a faster degration (I guess 2x faster, so lower that number to increase the speed) put the edited xml into this folder structure . "Libs/tables/item
after that you zip the Libs folder and make it a pakfile name it you want and put it into your mod folder (call it Stolentag.pak for example)
Create a folder with your modname (Stolentag) inside this you put a folder named DATA there the pak will go create a txt file open it put these lines into it
if you have a user.cfg add this line : wh_sys_PreferredDB = XML,TBL this eliminates the need of creating a tbl file (this caused problems for me even though they need to be empty, the game didnt took it well with a tbl file, but without it , it runs fine)
sounds more complicated than it is actually, takes all in all 5 to 10 Minutes to do that
Havent played for a long long time. I still have gog version 1.62 so cant help you at this atm. But it is unlikely that there was lot that changed. What exactly didnt work ?
(probably you could try to edit the version number tag in the manifest file)
Edit : I tested it with the new Version 1.95 (at least in GoG its that version number dont know about steam)
You have to put the game version number into the Mod.manifest , make something like
<?xml version="1.0" encoding="utf-8"?> <kcd_mod> <info> <name>No more stolen Tag</name> <description>No stolen items</description> <author>Nosphoros</author> <version>1.95</version> <created_on>20 Mar 2020</created_on> </info> </kcd_mod>
You can also simply replace the game version number with an asterisk.
" <?xml version="1.0" encoding="utf-8"?> <kcd_mod> <info> <name>enter name of the folder of the mod</name> <description>enter description</description> <author>enter author</author> <version>enter current version</version> <created_on>enter date</created_on> </info> <supports> <kcd_version>*</kcd_version> </supports> </kcd_mod> "
My manifests all look exactly like that and they work perfectly.
I found that for some reason the mods don't work if you have spaces inbetween the words in your mod folder (name of the mod inside the respective Data folder doesn't matter, though), so either replace them with _ or remove them altogether.
So instead of i.e. "...KingdomComeDeliverance/Mods/Random Mod" it has to be "...KingdomComeDeliverance/Mods/RandomMod" or "...KingdomComeDeliverance/Mods/Random_Mod". The name of the mod inside the manifest has to be changed respectively.
I don't know if it's just for me or my OCD but it only works that way for me/on my machine.
I have no idea why this isnt working for me, I tried with and without the tbl file. I check the console and see its loading the mod but then I test it and stuff still has stolen tags. Its so annoying.
So this mod worked for me, but when I was playing DLC as Teresa, this mod made items I needed to get invisible. I found out by removing all mods, and the item was back, and slowly placing each mod back until the glitch came back, and it was this one :( Just an FYI, be careful guys. or if this is happening, this is why.
You have to extract the "pickable_item.xml" file from Table.pak inside your data folder and edit the parameters over there. Just download this mod. Open the .pak file. Follow the path structure to the file - do the same with Table.pak from your data folder, take the pickable_item.xml from Table.pak, save it to your desktop, open it. Also open the same one from this mod and you will figure out which parameter has been set to zero ("0") to result into never-stolen-tagging. Just compare those two. It is easy. And you will see why those items during your DLC playthrough are missing: because the itemlist from this mod is waaaaaay too old and is missing a lot of item strings.
Adjust the xml file on your desktop (the original one), drag and drop that file onto the "pickable_item.xml" inside the mod folder and you are done. You've just updated the mod. Have fun.
Confirmed working on 02/20/2020 Just need to create a new folder inside your mods folder. Personally I added another folder called Data inside of my new folder and through the pak in there
So it looks like this here in Steam:
F:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance\mods\Nomorestolentag\Data\add file here
I also added Nomorestolentag inside my text file called mod_order
Do you know if it's working on Epic? I did the installation like the description says and as well as you guide, but it isn't working for me. Can you help? greetings J
56 comments
No Stolen Item Tag
i try it, the mod is working for 1.9.6, no more stolen tag,
but i missing Hunting sword and sinew Bow texture and model (which really important to me, strongest bow in game)
but is it a problem to missing texture and model?
Very problematic since its not just invisible but unusable, the game use model weapon to hit,
so the character literally swinging air.. and the bow also wont launching the arrow lmao
last updated 27 February 2018, unless its updated, *dont use this mod*
Or can you tell how do you do?
open "KingdomComeDeliverance/Data/Tables.pak/item/pickable_item.xml"
the pickable_item.xml needs to be extracted, then edited with notepad
search and replace (this goes for all items, but notepad++ allows you to change all the values in one edit with the ctrl+h , so mark one of the lines copy it, press ctrl+h and use the replace command to change the values all at once, and just these , nothing else just the ones with 0.02)
owner_fading_coef="0.02" to "owner_fading_coef="0.00" - for it to be no stolen tag
if you change it to "0.01" it would be a faster degration (I guess 2x faster, so lower that number to increase the speed)
put the edited xml into this folder structure . "Libs/tables/item
after that you zip the Libs folder and make it a pakfile name it you want and put it into your mod folder
(call it Stolentag.pak for example)
Create a folder with your modname (Stolentag) inside this you put a folder named DATA there the pak will go
create a txt file open it put these lines into it
<?xml version="1.0" encoding="utf-8"?>
<kcd_mod>
<info>
<name>No more stolen Tag</name>
<description>No stolen items</description>
<author>Nosphoros</author>
<version>1.4</version>
<created_on>19 Apr 2018</created_on>
</info>
</kcd_mod>
save, rename the file to mod.manifest
if you have a user.cfg add this line : wh_sys_PreferredDB = XML,TBL
this eliminates the need of creating a tbl file (this caused problems for me even though they need to be empty, the game didnt took it well with a tbl file, but without it , it runs fine)
sounds more complicated than it is actually, takes all in all 5 to 10 Minutes to do that
But it is unlikely that there was lot that changed. What exactly didnt work ?
(probably you could try to edit the version number tag in the manifest file)
Edit : I tested it with the new Version 1.95 (at least in GoG its that version number dont know about steam)
You have to put the game version number into the Mod.manifest , make something like
<?xml version="1.0" encoding="utf-8"?>
<kcd_mod>
<info>
<name>No more stolen Tag</name>
<description>No stolen items</description>
<author>Nosphoros</author>
<version>1.95</version>
<created_on>20 Mar 2020</created_on>
</info>
</kcd_mod>
I tested it without issues
at least on the items i stole previously
"
<?xml version="1.0" encoding="utf-8"?>
<kcd_mod>
<info>
<name>enter name of the folder of the mod</name>
<description>enter description</description>
<author>enter author</author>
<version>enter current version</version>
<created_on>enter date</created_on>
</info>
<supports>
<kcd_version>*</kcd_version>
</supports>
</kcd_mod>
"
My manifests all look exactly like that and they work perfectly.
I found that for some reason the mods don't work if you have spaces inbetween the words in your mod folder (name of the mod inside the respective Data folder doesn't matter, though), so either replace them with _ or remove them altogether.
So instead of i.e. "...KingdomComeDeliverance/Mods/Random Mod" it has to be "...KingdomComeDeliverance/Mods/RandomMod" or "...KingdomComeDeliverance/Mods/Random_Mod".
The name of the mod inside the manifest has to be changed respectively.
I don't know if it's just for me or my OCD but it only works that way for me/on my machine.
Just download this mod. Open the .pak file. Follow the path structure to the file - do the same with Table.pak from your data folder, take the pickable_item.xml from Table.pak, save it to your desktop, open it.
Also open the same one from this mod and you will figure out which parameter has been set to zero ("0") to result into never-stolen-tagging.
Just compare those two. It is easy. And you will see why those items during your DLC playthrough are missing: because the itemlist from this mod is waaaaaay too old and is missing a lot of item strings.
Adjust the xml file on your desktop (the original one), drag and drop that file onto the "pickable_item.xml" inside the mod folder and you are done. You've just updated the mod. Have fun.
Thank you so much, man, this tip WILL help A LOT in my future modding experience...
Especially in combination with ctrl+H ^^
So it looks like this here in Steam:
F:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance\mods\Nomorestolentag\Data\add file here
I also added Nomorestolentag inside my text file called mod_order
Hope that helps
/cheers