Kingdom Come: Deliverance
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Dezimal

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dezimal

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About this mod

A little tweak i created for myself, i'm no Pro but results are astonishing.

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UPDATE Feb 2024

Hardware has changed a lot since I put this online it simply looks astonishing. I just started a new Playthrough and figured an updated config couldn't harm.

---- Installation ----

Just place the attached autoexec.cfg into the main game folder (ex. C:\Steam\steamapps\common\KingdomComeDeliverance) and have fun.

Don't forget to remove the semi-colon -> ; <- 

---- Old Infos (But not outdated - Except for my Hardware) ----

If you have any suggestions write me a comment.

I've added a few tweaks that are system related like video / sys memory amount and SSD Read Speed simply open the autoexec.cfg enter your details or use mine (32 gig of ram, 8 gig of vram, screen refreshrate is 240 (odyssey g9) and 3000 MB NVME Read speed.

A little tweak i created for myself, I try to make the game look as realistic as possible while not using any reshade, simply CryEngine tweaks.

I use a i7 8700k with 16GB Ram, a GTX980 and NVMe SSD - 960 EVO.

I'm no Pro in with modding, for me the results look astonishing, so why not sharing.


UPDATE 1.3.3

After checking the latest update most of these commands were implemented my current config looks like this 

*****************************************************

sys_job_system_max_worker = 12 -- Defaults to 8 Currently
r_TexturesStreamingMaxRequestedMB = 3000 -- Disk Read Speed
; sys_budget_sysmem = 32709 -- 32 GB Ram
r_TexturesStreamingMipBias = -3
r_TexturesStreamingResidencyThrottle = 0.8
sys_PakStreamCache = 1
sys_preload = 1

r_Sharpening = 0.9
r_ChromaticAberration = 3.7
r_HDRGrainAmount = 0.44


*****************************************************

CPU Adjustments

-- Hyperthreading options used 

r_MultiGPU = 0 -- since i dont use sli i have this option off
r_MultiThreaded = 1
sys_job_system_max_worker = 12
sys_job_system_enable = 1
ai_NavigationSystemMT = 1

-- CPU Based on a 8700k

sys_job_system_max_worker = 12 -- Sets the number of threads to use for the job systemDefaults to 4 on consoles and 8 threads an PCSet to 0 to create as many threads as cores are available
sys_main_CPU = 1 -- Specifies the physical CPU index main will run on
sys_physics_CPU = 2 -- Specifies the physical CPU index physics will run on
sys_streaming_CPU = 3 -- Specifies the physical CPU file IO thread run on
e_ParticlesThread = 4 -- Enable particle threading
ca_thread0Affinity = 5 -- Affinity of first Animation Thread.
ca_thread1Affinity = 6 -- Affinity of first Animation Thread.
r_WaterUpdateThread = 7 -- Enables water updating on separate thread (when MT supported).
e_StatObjMergeUseThread = 8 -- Use a thread to perform sub-objects meshes merging
sys_TaskThread0_CPU = 9 -- Specifies the physical CPU index taskthread0 will run on
sys_TaskThread1_CPU = 10 -- Specifies the physical CPU index taskthread1 will run on
sys_TaskThread2_CPU = 11 -- Specifies the physical CPU index taskthread2 will run on
sys_TaskThread3_CPU = 12 -- Specifies the physical CPU index taskthread3 will run on

SSD & RAM

-- SSD and RAM

r_TexturesStreamingMaxRequestedMB = 3000 -- Disk Read Speed
sys_budget_sysmem = 16384 -- 16 GB Ram
sys_budget_videomem = 4096 -- VRAM NV 980
r_TexturesStreamPoolSize = 4096
r_TexturesStreamingResidencyTime = 120
r_texturesstreamingDeferred = 1
r_TexturesStreamingResidencyEnabled = 1
r_TexturesStreamingMipBias = -1
r_TexturesStreamingResidencyThrottle = 0.8
e_PreloadMaterials = 1
sys_PakStreamCache = 1
sys_preload = 1

My top 3 -  CryEngine tweaks (Try them in the console)

r_Sharpening = 0.8
r_ChromaticAberration = 4.5
r_HDRGrainAmount = 0.3

UltraWide FOV

Simply use my other mod -> Ultrawide FOV Expansion

-- 34 Inch UW 3440x1440

cl_fov = 85 -- Personal preference right now

Simply copy the user.cfg into your main steam folder ex. C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance

Set Steam Launch Option to 

+exec user.cfg

These are simple cryengine adjustments without any usage of reshade.


Additionally

I removed the dot in the main screen, it only appears when shooting the bow

-- cursor settings // the dot in the middle

wh_ui_ShowCursor 0 -- get rid of the dot
wh_pl_showfirecursor = 1 -- dot for bow only

Color

r_Contrast = 0.6
r_Brightness = 0.45

Credits go to these gentleman

Commander Lee - Steam

Jaco - Steam


For a better understanding of the SSD adjustments check this out

Artins90 - Texture streaming improvements - No more texture pop in