Kingdom Come: Deliverance
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Created by

Emilio

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SomehowReevas

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About this mod

A new save file to start the game in the Prologue, (with a very well developed main character) in a map full of new places to visit.

Requirements
Permissions and credits
Donations
Emilio´s Enhanced Map

IMPORTANT: This save file is intended for a 2nd playthrough; I do NOT recommend it as a first approach to this amazing game. My goal with this KCD save file is to provide fellow players with a fresh start in the game with an already well developed main character and, most importantly, to regain a lust for exploring an already well known map.

This save file allows you to start the game after first dialog with mom. Henry is however level 18, combat skills are over 15, most regular skills are maxed or close to it. Also, all perks are available up to each skill level so you can custom the MC as you like. Mind main story and quest related skills (defense, houndmaster, reading, etc) are still at 0.

HOWEVER the main feature is the altered map. During this new playthrough you will find new locations to loot and explore. Also, some ingame invisible walls have been bypassed for you to enter originally forbiden areas. Rare and even unavailable items are now stored in different and unexpected places for you to uncover. Some existing areas have been also enhanced (fortified bandits camps, additional houses in cities, countryside fortifications, etc). Most bridges have now propper handrails. I advise you to explore the map and find all by chance. You can otherwise find all of them traveling to…
(Spoiler)
Ledetchko: Small Town House.
Merhojed: Hunters Lodge.
Neuhof: Big Town House.
Rattay: Enhanced Alchemist Room.
Samopesh: Devils Tower.
Sazava: Lords of Sazava Manor.
(Near) Skalitz: Lord Kobilas Retirement.
(Near) Talmberg: Lords of Talmberg Watchtower.
Pribyslavitz: Siege Camp.
(Near) Uzhitz: Great Castle of Uzhitz.
Vranik: Black Sun Castle.
And along the countryside: Lords of Leipa Hightower, Sazava Rivers Port, Bastards Cottage, Fortified Ford.

Also, you can now enter Hans Capons Room at Pirkstein Castle and Konrad Kyeser Room at Sasau Monastery, anytime you want during your playthrough. Just sneak your way into a room under (Hans) or atop (Konrad) to find a ladder to break in/out those areas. 

Also, you can now exit and reenter Skalitz during the Prologue (and later) as many times as you like through the ladders placed over the upper town secret door next to the castle. Just stept down as you grab them, do not climb to the top.

Also, you can try to defeat all the cummans pursuing you during the Run! quest. Find some barrel remains over certain roof on your way out. Using such spot and what you will find in the broken barrel sets the challenge up for Henry.

To enjoy all of this you should have all the DLCs available, also, the KCD Architect Mod must be installed, you can get it here:
https://www.nexusmods.com/kingdomcomedeliverance/mods/958.

No other mod is needed. You will find this save game as number 1403 in the 7th playline. Have fun!

Disclaimer: Mind some new structures are hard to enter, you will have to figure out your way in and even out. Try to jump, run and jump, crouch and so on. Areas behind closed doors are not meant to be entered.

Final note: Heavily modded in the making, this save main credit must go to Benjamin Foo´s KCD Architect Mod. You can of course modify to your liking what I left in the map, or even add new things too. Cheat codes for most equipable items were also used in the making of this save.

Post Scriptum: Let me please know if any new structure gets you stuck or gets buggy. I will try to keep this save updated. Fast travel will normally unstuck you, if not, you will have to reload a previous save, so beware!