Kingdom Come: Deliverance
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RichardWeiss

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RichardWeiss

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14 comments

  1. WestOz
    WestOz
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    FYI for others - Working atm.
    Extract to Mods folder (create one if not present).
  2. NeuroticPixels
    NeuroticPixels
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    This doesn't seem to be in PTF format. So I'm concerned it'll overwrite anything that uses the same table if it's accidentally loaded after a PTF that edits the same table.

    Can you update this to PTF please?
    1. RichardWeiss
      RichardWeiss
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      Thanks for the post.
      I looked into PTFs and adjusted the file format to be more compatible now.
    2. NeuroticPixels
      NeuroticPixels
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      Thank you!!! Much appreciated.
    3. NeuroticPixels
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      No, sorry. It's still not in PTF format. The table and xml should be named something like pickable_item__stolentagfastfade.tbl and pickable_item__stolentagfastfade.xml. And from what I understand, the only things in those files should only whatever code you edited. But, I don't know how it all works. I hope you can figure it out.
    4. RichardWeiss
      RichardWeiss
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      Thanks for your post.
      I've looked more into it and just didn't get it to work properly.
      I tried naming the the files properly but then only the vanilla table loaded.
      I'd use the official modding tools if i didn't have to download 6.5GB over Nexus with the capped speed.
      I've also removed the current PTF implementation as it clearly isn't usable.
      For now the best approach is patching the table manually if one adds new items by another mod.
      I'd reply quicker i'd get a notification or email but i didn't see any such option on the settings in Nexus.
    5. NeuroticPixels
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      You're fine. I also don't get notification emails, and it's frustrating as a fellow mod author. I literally have to keep the Nexus open in a tab 24/7 and occasionally refresh the page to see if I have a notification.
      Wish I could help more with turning this into PTF. No worries. Thank you for trying!
    6. TardOnPC
      TardOnPC
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      So the mod doesn't work or is incompatible?

      I was able to accomplish the mods intent by editing another mod that is properly packed: Increase inventory capacity - PTF Edition
      Install the inventory mod. Open the mod PAK file with 7-Zip. Edit the "rpg_param" XML file. Add the following rows. (No extract necessary.)
            <row rpg_param_key="ItemOwnerFactionDistanceCoef1" rpg_param_value="0" />
            <row rpg_param_key="ItemOwnerFactionDistanceCoef2" rpg_param_value="0" />
            <row rpg_param_key="ItemOwnerFactionDistanceToSuspiciencyMax" rpg_param_value="0" />
            <row rpg_param_key="ItemOwnerFactionDistanceToSuspiciencyMin" rpg_param_value="0" />

            <row rpg_param_key="ItemOwnerFadeCoefToSuspiciencyExp" rpg_param_value="0" />
            <row rpg_param_key="ItemOwnerFadeCoefToSuspiciencyMul" rpg_param_value="0" />
            <row rpg_param_key="ItemOwnerFadeConspicuousnessToHours" rpg_param_value="0" />
            <row rpg_param_key="ItemOwnerFadePriceToHours" rpg_param_value="0" />

      You can steal items and items do not have the stolen flag. The same pickpocket bug applies: you need to move the item to another container or drop it on the floor. Then pick it up and the flag will be gone. If you drop it make sure nobody sees you pick it up!

      If you want to steal but still have to sell in another area do not add the top four distance entries, then make the bottom four something a value like 0.1. Since I don't know how the game uses these values in its calculation I don't know how to specify values to make it X hours/days later, etc.. Default values here.

      Of course remove the inventory capacity row if you don't want to play with that.
    7. KUONE
      KUONE
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      Thank you, this is useful
    8. SirChocolot
      SirChocolot
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      Thanks Tard, you just taught me how easy the new format is to make, lmao
    9. bnwbnw3
      bnwbnw3
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      I tried to use this xml and put it in my game the way you suggested, but it's not working.
      If perchance you still have your version. Could you send a link to grab it in full? I may have messed up somewhere in configuring/messing around with the mod -_-

      If you are worried about permissions the best way would be to add a comment like. "If OP says to take it down I will." And then only link it in chat? (If you feel comfortable, no pressure)  ^.^

      Thanks for your time
  3. Sticki2
    Sticki2
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    Sadly it's currently completetly unusable: It breaks every item in the game and sets their value to 0.
  4. Gerikswag
    Gerikswag
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    Bruh, can I change the .pak and edit the 0.00001 to somewhat more to make it not instant.

    Like maybe 1-3 days ingame?

    If possible do you have any values in mind ?

    Instant is not fun and vanilla is boring. Somewhere in the middle
    1. the1holy
      the1holy
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      i use 0.001 as value
      be careful though because the edited  file modifies a lot of other values and could be overwritten by more important mods
      i used this xml editor which is free...     https://sourceforge.net/p/batch-xml-modifier/wiki/Batch%20XML%20Modifier%20v.1.0/

      ...to batch change all the values in the .xml, takes a lot less than hand editing it (from ca. 1 hour or more to a couple of minutes if you get how it works)