This didnt work for me unfortunately. But if anyone else is searching for how to increase view distance/lod of house lights,torches,and cauldrons turning up e_viewdistmin=x worked for me..the consensus seemed to be against turning this value up but if youre playing on a more optimized cfg+newer system it might be worth sacrificing some fps turning the setting up..
setting to 1000 lets you see just about every light from as far as henrys eye can see..This effects the fps a ton at night especially if you have beyond ultra cfg settings..The setting is said to be very intensive as per jaco de's cfg settings guide but i am running on a 4070 super+7800x3d..Going from vanilla to 1000 made my fps go from 116 to 103 in ushitz but I could see almost every light across the city after that using the float cheat I can see lights as far as rattay. i think 400 is pretty reasonable for future hardware as per jaco's guide
I had it on an old cfg that I never found posted again..lost the cfg eventually and was driven mad finding this..
You might have written it wrong? e_viewdistmin turned up to 1000 tanks the FPS, and the vanilla value is 5. It is not suggested to go higher than 50. Are you sure it is not e_viewdistratiolights?
Order does not matter here, the new line could be added above or below the lines currently in your CFG file
What does matter is that you don't duplicate any lines eg there should only be one "e_ViewDistRatioLights"
But you should do some maintenance on what you do have there, you have three lines left without any values in them: sys_budget_sysmem= sys_budget_videomem= r_TexturesStreamPoolSize=
And several lines are missing an equal sign: e_Vegetatijavascript-event-stripped200 e_svoTI_Cjavascript-event-stripped8 e_svoTI_DiffuseCjavascript-event-stripped24 r_ShadowsAdaptijavascript-event-stripped1.24 r_ShadowsAdaptijavascript-event-stripped1.24 r_ShadowsAdaptijavascript-event-stripped0.008
Without correcting those mistakes it'll either do nothing or maybe even crash the game
So, I've noticed that pigs and horse manes light up white and super shiny with this mod, and any indoor lights from far away will be blurry and white/silvery instead of a warm fire-color, anyone else noticed this and found a fix for it?
Exacly the same ! And even by removing the mod (config file and exe add) it doesnt seem to fix it anymore.. wich is weird cause there is no config folder to mess with the game anymore, right?
nice mod, is there any way to do the same for window lights? windows are dark until I'm just a few feet away then they fade into view, completely wreck immersion and even puts me off playing.
The other files are being scanned and taking absolutely forever for some reason. I don't understand what is happening. There should be a 200, 400, 600, 800, and 1000
12 comments
setting to 1000 lets you see just about every light from as far as henrys eye can see..This effects the fps a ton at night especially if you have beyond ultra cfg settings..The setting is said to be very intensive as per jaco de's cfg settings guide but i am running on a 4070 super+7800x3d..Going from vanilla to 1000 made my fps go from 116 to 103 in ushitz but I could see almost every light across the city after that using the float cheat I can see lights as far as rattay. i think 400 is pretty reasonable for future hardware as per jaco's guide
I had it on an old cfg that I never found posted again..lost the cfg eventually and was driven mad finding this..
This mod works ok otherwise but the flickering issue was too grating to put up with.
autoexec.cfg
You don't have to bother with the commandline arguments through Steam or presumably any other platform
-- HEAVY PERFORMANCE SETTINGS
e_ShadowsCastViewDistRatioLights=0.3
e_ShadowsCastViewDistRatioMulInvis=0.3
e_ShadowsCastViewDistRatio=0.8
r_DeferredShadingAreaLights=1
-- SYSTEM DEPENDENT SETTINGS
sys_budget_sysmem=
sys_budget_videomem=
r_TexturesStreamPoolSize=
-- BASIC TWEAKS
sys_job_system_max_worker=0
r_BatchType=2
con_restricted=0
wh_pl_showfirecursor=1
-- TEXTURES
sys_PakStreamCache=1
sys_preload=1
r_TexturesStreamingMaxRequestedMB=560
r_TexturesStreamingResidencyTime=120
r_TexturesStreamingMipBias=-3
r_TexturesStreamingResidencyThrottle=0.8
-- LOD
e_LodFaceAreaTargetSize=0.0008
e_TerrainDetailMaterialsViewDistZ=300
e_MergedMeshesActiveDist=300
e_MergedMeshesViewDistRatio=125
e_VegetationUseTerrainColorDistance=200
e_MergedMeshesLodRatio=16
-- LIGHTING
r_ssdoAmountAmbient=1.4
r_ssdoAmountDirect=2.5
r_ssdoAmountReflection=4
r_ssdoHalfRes=2
r_ssdoRadius=0.5
r_ssdoRadiusMin=0.07
r_ssdoRadiusMax=0.1.4
e_svoTI_ResScaleBase=0
e_svoTI_LowSpecMode=2
e_svoTI_ConeMaxLength=8
e_svoTI_DiffuseConeWidth=24
e_svoTI_SSAOAmount=2
e_svoTI_SpecularAmplifier=0.82
e_svoTI_TemporalFilteringBase=1
e_svoTI_MinReflectance=0.19
e_svoTI_DiffuseAmplifier=1.12
-- SHADOWS
e_ShadowsUpdateViewDistRatio=512
e_ShadowsMaxTexRes=2048
e_ShadowsPoolSize=8192
r_FogShadows=1
r_ShadowsAdaptionMin=1.24
r_ShadowsAdaptionSize=1.24
r_ShadowsAdaptionRangeClamp=0.008
What does matter is that you don't duplicate any lines eg there should only be one "e_ViewDistRatioLights"
But you should do some maintenance on what you do have there, you have three lines left without any values in them:
sys_budget_sysmem=
sys_budget_videomem=
r_TexturesStreamPoolSize=
And several lines are missing an equal sign:
e_Vegetatijavascript-event-stripped200
e_svoTI_Cjavascript-event-stripped8
e_svoTI_DiffuseCjavascript-event-stripped24
r_ShadowsAdaptijavascript-event-stripped1.24
r_ShadowsAdaptijavascript-event-stripped1.24
r_ShadowsAdaptijavascript-event-stripped0.008
Without correcting those mistakes it'll either do nothing or maybe even crash the game