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Dubee AKA Sugawolf

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akaSugawolf

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12 comments

  1. Moonthrasher
    Moonthrasher
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    This didnt work for me unfortunately. But if anyone else is searching for how to increase view distance/lod of house lights,torches,and cauldrons turning up e_viewdistmin=x worked for me..the consensus seemed to be against turning this value up but if youre playing on a more optimized cfg+newer system it might be worth sacrificing some fps turning the setting up..

    setting to 1000 lets you see just about every light from as far as henrys eye can see..This effects the fps a ton at night especially if you have beyond ultra cfg settings..The setting is said to be very intensive as per jaco de's cfg settings guide but i am running on a 4070 super+7800x3d..Going from vanilla to 1000 made my fps go from 116 to 103 in ushitz but I could see almost every light across the city after that using the float cheat I can see lights as far as rattay. i think 400 is pretty reasonable for future hardware as per jaco's guide

    I had it on an old cfg that I never found posted again..lost the cfg eventually and was driven mad finding this..
    1. coin1832
      coin1832
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  2. hoskope
    hoskope
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    Wonder what is the default value?
  3. ThomasKells
    ThomasKells
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    Values higher than 400 have a tendancy to cause flickering in Rattay during dawn/dusk.

    This mod works ok otherwise but the flickering issue was too grating to put up with.
  4. Drake0713
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    fyi if you name the cfg file:
    autoexec.cfg

    You don't have to bother with the commandline arguments through Steam or presumably any other platform
    1. JAIMALIBU
      JAIMALIBU
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      Where should I add this on my current Autoexec.cfg file


      -- HEAVY PERFORMANCE SETTINGS
      e_ShadowsCastViewDistRatioLights=0.3
      e_ShadowsCastViewDistRatioMulInvis=0.3
      e_ShadowsCastViewDistRatio=0.8
      r_DeferredShadingAreaLights=1
      -- SYSTEM DEPENDENT SETTINGS
      sys_budget_sysmem=
      sys_budget_videomem=
      r_TexturesStreamPoolSize=
      -- BASIC TWEAKS
      sys_job_system_max_worker=0
      r_BatchType=2
      con_restricted=0
      wh_pl_showfirecursor=1
      -- TEXTURES
      sys_PakStreamCache=1
      sys_preload=1
      r_TexturesStreamingMaxRequestedMB=560
      r_TexturesStreamingResidencyTime=120
      r_TexturesStreamingMipBias=-3
      r_TexturesStreamingResidencyThrottle=0.8
      -- LOD
      e_LodFaceAreaTargetSize=0.0008
      e_TerrainDetailMaterialsViewDistZ=300
      e_MergedMeshesActiveDist=300
      e_MergedMeshesViewDistRatio=125
      e_VegetationUseTerrainColorDistance=200
      e_MergedMeshesLodRatio=16
      -- LIGHTING
      r_ssdoAmountAmbient=1.4
      r_ssdoAmountDirect=2.5
      r_ssdoAmountReflection=4
      r_ssdoHalfRes=2
      r_ssdoRadius=0.5
      r_ssdoRadiusMin=0.07
      r_ssdoRadiusMax=0.1.4
      e_svoTI_ResScaleBase=0
      e_svoTI_LowSpecMode=2
      e_svoTI_ConeMaxLength=8
      e_svoTI_DiffuseConeWidth=24
      e_svoTI_SSAOAmount=2
      e_svoTI_SpecularAmplifier=0.82
      e_svoTI_TemporalFilteringBase=1
      e_svoTI_MinReflectance=0.19
      e_svoTI_DiffuseAmplifier=1.12
      -- SHADOWS
      e_ShadowsUpdateViewDistRatio=512
      e_ShadowsMaxTexRes=2048
      e_ShadowsPoolSize=8192
      r_FogShadows=1
      r_ShadowsAdaptionMin=1.24
      r_ShadowsAdaptionSize=1.24
      r_ShadowsAdaptionRangeClamp=0.008
    2. Drake0713
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      Order does not matter here, the new line could be added above or below the lines currently in your CFG file

      What does matter is that you don't duplicate any lines eg there should only be one "e_ViewDistRatioLights"

      But you should do some maintenance on what you do have there, you have three lines left without any values in them:
      sys_budget_sysmem=
      sys_budget_videomem=
      r_TexturesStreamPoolSize=

      And several lines are missing an equal sign:
      e_Vegetatijavascript-event-stripped200
      e_svoTI_Cjavascript-event-stripped8
      e_svoTI_DiffuseCjavascript-event-stripped24
      r_ShadowsAdaptijavascript-event-stripped1.24
      r_ShadowsAdaptijavascript-event-stripped1.24
      r_ShadowsAdaptijavascript-event-stripped0.008

      Without correcting those mistakes it'll either do nothing or maybe even crash the game
  5. AMuller
    AMuller
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    So, I've noticed that pigs and horse manes light up white and super shiny with this mod, and any indoor lights from far away will be blurry and white/silvery instead of a warm fire-color, anyone else noticed this and found a fix for it?
    1. KeithRavenTyler
      KeithRavenTyler
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      Exacly the same ! And even by removing the mod (config file and exe add) it doesnt seem to fix it anymore.. wich is weird cause there is no config folder to mess with the game anymore, right?
  6. Vieman12
    Vieman12
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    I cannot unpack the rar :/ I have this problem only with your mod. Please help
  7. deleted21724209
    deleted21724209
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    nice mod, is there any way to do the same for window lights? windows are dark until I'm just a few feet away then they fade into view, completely wreck immersion and even puts me off playing.
  8. akaSugawolf
    akaSugawolf
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    The other files are being scanned and taking absolutely forever for some reason. I don't understand what is happening. There should be a 200, 400, 600, 800, and 1000