Kingdom Come: Deliverance
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Johnysandels

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johnysandels

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17 comments

  1. SomehowReevas
    SomehowReevas
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    I have been using this mod I liked a lot, but ended removing it up, cause there is no way you hit the right target when Mutt fights another badits camp dog. I would love to see Mutt in the shape of a farm dog; thats the ingame dog model I like the most. Hate to see how Lord Capons dogs look pretier than mine!
    1. johnysandels
      johnysandels
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      • 3 kudos
      Here's the mod as requested!
      Dogs of Bohemia - Brown Farm Dog - Mutt Replacer
      I've created variations for all dog models now, I believe?
    2. KezaX
      KezaX
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      Simply add this
      <row activity_0="dummyWait" activity_1="" activity_2="" activity_3="" activity_4="" activity_5="" activity_6="" activity_7="" activity_8="" agi="1" ai_body_id="00000000-0000-0000-0000-000000035000" barter="0" brain_id="407a7397-35a7-a0fb-ae3b-8961094df59c" character_beard_brightness="1" character_beard_color="8421504" character_beard_hue="0" character_beard_id="" character_beard_saturation="1" character_body_id="fcf88f73-35cf-4689-86fa-f995fdca46c0" character_eyes_color="8421504" character_eyes_occlusion_strength="0" character_hair_brightness="1" character_hair_color="8421504" character_hair_hue="0" character_hair_id="" character_hair_saturation="1" character_head_brightness="1" character_head_color="8421504" character_head_hue="0" character_head_id="" character_head_saturation="1" character_proportion="1" character_scale="1" character_skin_brightness="1" character_skin_color="8421504" character_skin_hue="0" character_skin_saturation="1" charisma="0" combat_level="0" computer_name="MANTOS-DT" courage="0" digestion_multiplier="0" enable_perk_point_gain="" faction="" hearing="0" initial_clothing_dirt="0" initial_clothing_preset_id="" initial_weapon_preset_id="" inventory_id="2c209c6d-fc47-48cd-ac43-0d596c01ca9a" level_name="rataje" reputation="0" shadiness="0" skald_character_id="669" social_class_id="79" soul_archetype_id="8" soul_class_id="18" soul_id="469855c8-58a0-15c1-1a0c-23a1bd7faa86" soul_name="npc_dogCompanion" soul_vip_class_id="0" spc="0" str="0" time_0="0:00" time_1="" time_2="" time_3="" time_4="" time_5="" time_6="" time_7="" time_8="" timestamp="13/02/2019 15:06" vision="10" vit="3" xp_multiplier="0" />
      to the "soul__AltDog.xml" file in the archive and all the bandit dogs will change to look like the main character's dog.
  2. valkyriesardo
    valkyriesardo
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    Oh good. He looks even better in the game. The longer coat gives him a sweeter expression. I'm not a fan of short-hair dogs or cats. Thank you very much. 
  3. ReYnhard
    ReYnhard
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    Do you know any way to change Mutt's fur color?
  4. vs3a
    vs3a
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    So much better than base Mutt
  5. the1holy
    the1holy
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    • 22 kudos
    not working but installed the mod midgame so probably my fault
  6. Passie84
    Passie84
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    I like the idea of this very much!

    I did have issues with it though with a new game this mod seems to add Jindra1403's "Easy Mode" mod. I have never downloaded that mod and I would never do that as it completely goes against my gamestyle preferences. Maybe the dog mod conflicts with another mod I'm using I'm not sure.
    My mod list below:

    UnlimitedSavingNS
    zzzHoodsandScarfsUP(dynamic)
    GhostHUD
    ASortedInventory1.18
    NoArrowTrails
    NerfedDogs
    zzzEnhancedEyesByGrimsy
    zzzEnhancedHairTexturebyGrimsy
    WeatherOverhaul
    zzzBetterCombatAndImmersionCompilation
    zzzEarlyBird
    zzzFasterArchery
    zzzmercenary
    zzzServicePrices
    zzzBrown'nFluffy

    Every time I add Brown'nFlufffy to my Mods, Easy Mode pops up ?when starting a New Game.
    Now it's not an issue as I'll just add it later in my playthrough with zero problems but I figured people should know.
    1. franctireur
      franctireur
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      Hi Passie84,

      I think the "problem" is caused by the Localization folder and all language xxx_xml.pak
      Inside those .pak you got only a text_ui_menus.xml
      When I compare root KingdomComeDeliverance/Localization original text_ui_menus.xml, the only differences between this mod and original one are:
      Original: "Normal Mode", called "Easy mode" in  this mod.
      And Original: "Hardcore Mode", Called "Semi-Hardcore Mode.

      Maybe i'm wrong, but i think you can get rid of the mod localization folder, because it seems there's nothing inside about dog.
      I've done it and now i got original Hardcore mode if i choose new game.
    2. johnysandels
      johnysandels
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      • 3 kudos
      I've gotten rid of the localization files for this mod after reading this, after realizing they were unnecessary. Thanks👍
  7. Ricon26
    Ricon26
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    It works on version 1.9.6.404.504 Great!
    In the inventory, the dog model is completely black, I don't know if this is a bug or a result of the model swap. Unless you want to take a screenshot of your character on horseback with the dog by his side, the glitch doesn't seem to bother you.
    Want to change your dog's name?

    • Just go here: steamapps\KingdomComeDeliverance\Localization,
    • Select the language file of the subtitles you are using (e.g. English_xml.pak, German_xml.pak, Italian_xml.pak etc.),
    • Open the file "text_ui_soul.xml", preferably using Notepad++,
    • Find line "char_667_uiName", This is line 763

      It should look like this:
      <Row><Cell>char_667_uiName</Cell><Cell>Mutt</Cell><Cell>Mutt</Cell></Row>

    • Change the second "Mutt" to any name you want and save. From now on you can have completely YOUR dog :)


    PS: 
    If you have uploaded this mod, go here: steamapps\common\KingdomComeDeliverance\Mods\BrownnFluffy12331011617848481\Localization 

    Then in text_ui_menus.xml change the second "Mutt" the same way:
    <Row><Cell>ui_dog_name</Cell><Cell>Mutt</Cell><Cell>Mutt</Cell></Row>

    Once this is done, your dog's name will also display in the inventory menu.
    1. M5Modsmodsmodsmodsmods
      M5Modsmodsmodsmodsmods
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      Thanks m8!
    2. johnysandels
      johnysandels
      • supporter
      • 3 kudos
      I've deleted the Localization Files in the mod, so you only need to change it in the default location, or if any other mods alter localization files.👍

      Also this is model replacement in the config. I don't think it will be possible to make the dog not show up black in the pause menu, It's probably due to not having shaders/textures meant for the pause menu.
  8. masasaito18
    masasaito18
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    Could you change the model for when you first meet Mutt in Skalitz too, please?
  9. bigpappaflea
    bigpappaflea
    • supporter
    • 2 kudos
    Thank you for your effort. I wish the game's dog AI was better but I will settle for a scruffy pup instead. 
  10. jackster69
    jackster69
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    Finally a dog mod that actually works. Always wanted to have this dog because it looks like my beloved Pusia (she passed away 3 years ago but I'll never forget ;_;)