This mod balance the values on all the bows and divide them into three tiers (not overpowered).
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About:
This mod balance the values on all the bows. The goal is not to make them overpowered but to increase the possibilities of usable bows in the game. Most bows have such low statistical values that they are not usable, which makes the role-playing game rather boring and with limited possibilities.
Since a huge part about role playing also is progression, it's not every bow in the game that are made "super top tier".
The mod only change the power on the bows. It doesn't change Min. strength, Charisma, Durability ect.
The bows are divided into three tiers.
Tier 1 Bows, Beginner, with 42 dmg Villager's elm bow Villager's hazel bow Villager's dogwood bow Villager's ash bow Villager's bow Adam's bow dlc Very light bow
Tier 2 Bows, Advanced, with 62 dmg Hans Capon's bow Hazel hunting bow Cuman bow Dogwood hunting bow Cuman bow Ash hunting bow Villager's yew bow
Tier 3 Bows, Master, with 82 dmg Sinew bow Yew longbow Ash longbow Elm longbow Cuman bow Yew hunting bow Cuman bow
This mod is a part of the "Balanced weapons in tiers" series.
Installation: Download the latest release, unpack the archive into your KingdomComeDeliverance\Mods - folder.
Uninstall / Removal: It's safe to remove the mod at any time, just delete the folder.
Compatible with: All mods that don't change the bows or override the entire missile_weapon.xml table.
Updated to: KCD 1.9.6-404-504 FINAL
Tested on: Steam
Questions are generally ignored in these cases:
- You don't give me enough information. I will not ask follow-up questions just to figure out what you are talking about and which setup your game is running (ex. other mods that use the same table). A detailed post is much more likely to be paid attention to.