Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
This is not a mod, but a mod library that will be used by my mods. It contains setup for an AI brain that is easier to setup than the ones in game so it is useful for modding. You can also use it for an AI if you are making a mod and don't want to decipher the bullshit that is npc_daycycles.xml, just credit me
Changelog 1.5 - Updated the horse follow behavior tree with one made by EkErilaz. Thanks!
1.4.1 - I'm an idiot 1.4 - Revamped the follow behavior. They should run faster now. 1.3.3 - Made following behavior better. Made defense for advanced combat ai less PB favored. 1.3.2 - Add command to stop attacking a target 1.3.1 - Fixed a bug introduced in the previous verison 1.3 - Add functionality for the AI to ignore unconscious people, so they stop running around an unconscious guy 1.2 - Add functionality for AI with advanced targetting AI (aka AI follower mod) to stop targeting an enemy if they get past a certain distance to stop them from chasing enemies across the map. 1.1.2 - Try to get AI to stop being stuck when an enemy surrenders 1.1.1 - Attempt #2 1.1 - Attempt to get AI to stop ignoring certain targets