I've seen a few posts with similar bugs but I haven't reproduced them yet. If you are going to report a bug, please follow the following format.
1. Do you have AI Standalone? 2. What version of the game do you have? 3. What location is causing the issue? 4. Do other locations work? 5. Are you following the friendly troops to the enemy camp? 6. What sequence of events do you do leading up to starting the battle.
I have tweaked some of the configs to make some other interesting battles, if anyone is interested and the author allows me I can share these.. here's a preview: https://imgur.com/a/3m3ZKRL
Same thing for me. Hopefully in the next update, if any, the mod will just auto-dismiss and re-recruit Mutt if he absolutely can't be allowed into the battle scenarios.
WarStrengthPerWave = { cumanStrengthPerWave = 25, rattayStrengthPerWave = 20, } -- Defaults -- Cumans get another knight because the rattay get the player, the ultimate knight WarStrengthPerWave[WarTroopTypes.knight] = {} WarStrengthPerWave[WarTroopTypes.knight][WarConstants.rat_side] = 2 WarStrengthPerWave[WarTroopTypes.knight][WarConstants.cuman_side] = 1 WarStrengthPerWave[WarTroopTypes.halberd] = {} WarStrengthPerWave[WarTroopTypes.halberd][WarConstants.rat_side] = 10 WarStrengthPerWave[WarTroopTypes.halberd][WarConstants.cuman_side] = 7 WarStrengthPerWave[WarTroopTypes.aux] = {} WarStrengthPerWave[WarTroopTypes.aux][WarConstants.rat_side] = 3 WarStrengthPerWave[WarTroopTypes.aux][WarConstants.cuman_side] = 6 WarStrengthPerWave[WarTroopTypes.bow] = {} WarStrengthPerWave[WarTroopTypes.bow][WarConstants.rat_side] = 5 WarStrengthPerWave[WarTroopTypes.bow][WarConstants.cuman_side] = 11
However it doesn't work. What am I missing here?
UPDATE: Okay so it looks like it does work, it just won't apply to the currently loaded battle. I won the first battle, rode to the next, and lo, my changes were applied.
Worth the 30fps hit to finally have some decent-sized battles in this game. I mean they're smaller than even Warband battles, but it's something.
80 comments
I've seen a few posts with similar bugs but I haven't reproduced them yet. If you are going to report a bug, please follow the following format.
1. Do you have AI Standalone?
2. What version of the game do you have?
3. What location is causing the issue?
4. Do other locations work?
5. Are you following the friendly troops to the enemy camp?
6. What sequence of events do you do leading up to starting the battle.
Do you have any intention on sharing this?
It sounds great.
WarStrengthPerWave = {
cumanStrengthPerWave = 25,
rattayStrengthPerWave = 20,
}
-- Defaults
-- Cumans get another knight because the rattay get the player, the ultimate knight
WarStrengthPerWave[WarTroopTypes.knight] = {}
WarStrengthPerWave[WarTroopTypes.knight][WarConstants.rat_side] = 2
WarStrengthPerWave[WarTroopTypes.knight][WarConstants.cuman_side] = 1
WarStrengthPerWave[WarTroopTypes.halberd] = {}
WarStrengthPerWave[WarTroopTypes.halberd][WarConstants.rat_side] = 10
WarStrengthPerWave[WarTroopTypes.halberd][WarConstants.cuman_side] = 7
WarStrengthPerWave[WarTroopTypes.aux] = {}
WarStrengthPerWave[WarTroopTypes.aux][WarConstants.rat_side] = 3
WarStrengthPerWave[WarTroopTypes.aux][WarConstants.cuman_side] = 6
WarStrengthPerWave[WarTroopTypes.bow] = {}
WarStrengthPerWave[WarTroopTypes.bow][WarConstants.rat_side] = 5
WarStrengthPerWave[WarTroopTypes.bow][WarConstants.cuman_side] = 11
However it doesn't work. What am I missing here?
UPDATE: Okay so it looks like it does work, it just won't apply to the currently loaded battle. I won the first battle, rode to the next, and lo, my changes were applied.
Worth the 30fps hit to finally have some decent-sized battles in this game. I mean they're smaller than even Warband battles, but it's something.