King Arthur: Knight's Tale

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A100N old nick vito74m

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A100N

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88 comments

  1. A100N
    A100N
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    Update mod for game ver. 2.0.0+ READY!!!
  2. luisadri
    luisadri
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    Very good Mod.

    Is it possible to add more enemies or make them more difficult?
    It would be interesting to have this with the mod.

    Very thanks for the mod.
    1. A100N
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      Just use harder dificulty level :) And check what happens in act 3 and 4 :)
  3. Battler20001
    Battler20001
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    Hi. A very cool mod. Thanks a lot for your work.
    And I would like to know if you have any big surprises (on scale of 5.0 update) for us in the future?
    P.S. I still hate Mordred's skill tree((
    1. A100N
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      I assure you that this is not the end of the update of this modification:)
  4. Black4Heart
    Black4Heart
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    After installing this patch there are some challenges/essences I can't find anymore like fortification and all the immunities. Is it intended ?
    1. A100N
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      No. The modification adds new ones, and does nothing to the original ones in the game. After proper installation, nothing will "disappear". Just copy all the contents to the game folder and replace all the files.
  5. Muzzik
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    Some changes really sux, especially removing outstanding flurry skill from Boudicea for some crappy ravens
    1. A100N
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      Now Sir Bedievere have special Flurry with new poisoning. Boudicea Flurry skill is not popular in players, because he no have good survivability in close combat... Boudiceal like hit backstab (one target for bigger dmg) and run... Ravens give more potential, because he can weaken the enemy before the main attack.
      However, we respect every opinion here, so thank you for this one too ;)
      Unfortunately, this skill at Boudicea will stay in my modification... Because it gives a lot more tactical possibilities not only for Boudicea...
  6. terraJam149
    terraJam149
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    So do we still need to install the icon mod at all? Pardon but your update notes is a bit confusing.
    1. A100N
      A100N
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      Sorry my eng is not best in the world :D 
      No u no need install Ico Mod before.
      Now this mod include ico mod.
  7. HenryBork66
    HenryBork66
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    Extra.Dzięki serdeczne
    1. A100N
      A100N
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      Proszę bardzo. Miłej zabawy!
  8. anl93
    anl93
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    do you consider adding new traits? unique to each hero?
    1. A100N
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      not yet :D
    2. anl93
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      I believe that 4 trait for each hero ( 1 common - 1 unique - 1 camelot mastery - 1 negative) would be balanced. At least thats wat i tought :D
  9. dragonm51
    dragonm51
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    Love all your mods, was wondering if you had considered making an "All in one" listing so that all the mods are together and can be installed at one time.
    1. A100N
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      This would generate a problem under the title of frequent updates for such a package. And erroneous overwriting after an update of a modification that should not be installed last or vice versa:)
    2. dragonm51
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      Understandable, then can you give a list of what order your mods should be installed in to use them all?
    3. A100N
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      This list u have in all my mods.
      Check main page mod.
  10. anl93
    anl93
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    I wish there was a lite version without new types of bleeding and poisoning. They are bit confusing :D
    1. A100N
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      Now u have 2 poisoning, 1 bleding and one water magic ftatus = 4 new statuses in game :D
      Sorry my friend but this statuses works nonly with full perk mod. Too manyyyyy... works for produce 2 separated mod...
    2. anl93
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      thanks for the reply :D
      regardless i love what you trying to achive.
      Im playing Vanilla  game : Old Faith + Rightful
      When i finish the game i restart with yor mod : Christian + Tyrant
      (I had played with your older version mod before and love it)
      Hope you keep improving. 
      What i think is 2.0 added uniqu feel to most heroes (before they almost the same) and you managed to change it.
      So currently you improve this part +A lot more content which is great for those who want it.

      Id like to ask you that: I HAVE FEW MOD FEATURE/REQUESTS:

      TRAINING GROUNDS REWORK:
      Can you make a mod reworks the training ground since you also have a mod that increases number of heroes.
      I have two suggestions:
      1-) Complete rework: You dont put heroes to the training grounds, instead; training ground gives all idle heroes % of their experience as experience.
      From time to time they hurt themselves during training (vitality damage) or worse they get injuries. Facility improvements include extra EXP per mission, less chance of vitality damage / injury, ability to respec skills, (1 or 2 slots max), ability to spar heroes (2 heroes) to increase training effeciency with more risks.
      My this idea builds around two things: * remove training grounds micro management  -  * Make hospice and Cathedral more important.
      2-) Partial Improvement: Each improvement gives 2 slot instead of 1, but using extra slots may cause injuries to training heroes
      And So On... 
      :D

      APPOINTMENT REWORK:
      Currently each building lets you appoint one hero. But i suggest a mod that allows to appoint another hero to a Building assuimng you built an improvements that lets you appoint a second hero. Second hero does not improve appointment yields but instead activates the Appointment Trait of second hero.
      So you can appoint both Sir Ector and Fearie Knight to Enchanted Tower to activates bot their traits. ( Artificer + Sacrificier )
      This gives heroes more usefullness while giving camelot management more meaning.

      I hope you like my ideas. I also don't mind Traits rework :D

      Thank you.
    3. A100N
      A100N
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      Developing my modification consumes 100% of my time that I have dedicated to this game... ;)
      But u have intresting sugestions for game devs.
  11. Damnators
    Damnators
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    awesome work and mod. Thanks.

    Can't imagine the amount of work it took
    1. A100N
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      Thank you for your kind words.