Hi, @Carlitox25 I just started playing this game and I'm loving it. I know how to edit some things like Vitality, Block, Action Points... but I didn't find where I could edit the Hit Points, could you tell me where to do it? or it is not possible to edit them? Great mod.
hello really enjoying the changes that you made is a nice start two quick questions. 1 did you mean to make the robust skill for the champions the defender one so that they didn't get the physical debuff resist that the champion one has. 2 would it be possible / how hard to make Mordred more lightning based like change his strike to the lightning strike that the faerie knight has while also giving him master of lightning and maybe thunderstorm from his mother since they are really the only lightning users as far as i can see and almost everyone takes Merlin when the choice comes. That way he is more like the end game defender's who are splits {red knight, Galahad, and Percival ] he could be more defender/sage while keeping the main tankiness that he is just seems kind of weak for being the slayer of Arthur.
How do you unlock the second and third part of the skill tree without spending required skill points? In which part of cfg can you edit it?
I made every skill Starter=1. So I can't see the second and third part of the skill tree, since I am technically not using skill points to unlock the part 2 and 3.
Is there a way to change the upgrades on skills? Primarily on Tristan. His basic has 2 Gangrene upgrades. Could of of them be changed to Finishing Blow for AP on kill that other vanguards get on their basic?
An interesting mod and very cool, but I can ask Sir Ector to add the passive skill of Merlin by 50% to the burning damage and is there an opportunity to somehow make Mordred (remove sigma and flury, and add Morgause perks) Thunderstorm and Passive enhancement of thunder skills) make him a defender with lightning school skills
The fact is that according to the plot, you can choose either Merlin or Morgause. Therefore, to see the trees of these heroes in a good way without looking at the game files and without changing anything in them will not work.
I do not know how to change skills or add, I tried to add and my saves broke, But I know how to view the skills of all the heroes. In the heroes file located King Arthur Knight's Tale \Cfg\Heroes, we find Ser Ector and change skilltree=Arcanist to skilltree=Merlin (You can change to heroes with the tag of your class. Ser Ector - the Arcanist)So Hector will have Merlin's abilities in the game and the tree of abilities can be viewed
Hey thanks for the mod. I was looking into just changing the starting skills for some heroes, such as changing Mordred's Stigma out for Shield Charge for instance. Do you know the file I have to edit that to make it happen? I looks to be in Cfg\Actors\Heroes\SirMordred.cfg but he doesn't have a presets section in his file there. Any ideas?
Cheers, that did the trick! Tried reducing the range aswell inside the Hero_defender__shieldCharge.cfg like your mod, and the tooltip ingame says 1-4 correctly, but the function of the skill is still the same as before. Does it work for you?
So if one tile must be empty between the enemy and the caster I guess there is no difference between setting it to 1 or 2. The function of the skill wont change. I was thinking that setting it to 1 would enable you to use the skill on enemies adjacent to you.
I don't see a difference between the two. Here? and here is "MinCastRange=1" setting in "Hero_defender__shieldCharge.cfg" And this and this is "MinCastRange=2" Are you getting different results? Edit: just realized that my curser is not shown in the screenshots. In the 2nd picture i am howering my mouse over the enemy in each case and cant activate the skill because im too close. My expectation was that "MinCastRange=1" would allow me to use the skill while next to the enemy. But it works the same as when the value is 2.
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In which part of cfg can you edit it?
I made every skill Starter=1. So I can't see the second and third part of the skill tree, since I am technically not using skill points to unlock the part 2 and 3.
Did you just edit this part "ExtraSkillPoints=1"? or are there more edits to do?
Primarily on Tristan. His basic has 2 Gangrene upgrades. Could of of them be changed to Finishing Blow for AP on kill that other vanguards get on their basic?
And this and this is "MinCastRange=2"
Are you getting different results?
Edit: just realized that my curser is not shown in the screenshots. In the 2nd picture i am howering my mouse over the enemy in each case and cant activate the skill because im too close. My expectation was that "MinCastRange=1" would allow me to use the skill while next to the enemy. But it works the same as when the value is 2.