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Carlitox25

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Carlitox25

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39 comments

  1. deleted23893949
    deleted23893949
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    Hi, @Carlitox25 I just started playing this game and I'm loving it. I know how to edit some things like Vitality, Block, Action Points... but I didn't find where I could edit the Hit Points, could you tell me where to do it? or it is not possible to edit them? Great mod.
    1. Carlitox25
      Carlitox25
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      I think you need to edit the item statistics.
    2. deleted23893949
      deleted23893949
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      Yes, you're right. I forgot that HP is involved with armor stats and not character stats, thanks.
  2. owlknight
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    hello really enjoying the changes that you made is a nice start two quick questions. 1 did you mean to make the robust skill for the champions the defender one so that they didn't get the physical debuff resist that the champion one has. 2 would it be possible / how hard to make Mordred more lightning based like change his strike to the lightning strike that the faerie knight has while also giving him master of lightning and maybe thunderstorm from his mother since they are really the only lightning users as far as i can see and almost everyone takes Merlin when the choice comes. That way he is more like the end game defender's who are splits {red knight, Galahad, and Percival ] he could be more defender/sage while keeping the main tankiness that he is just seems kind of weak for being the slayer of Arthur.
    1. Carlitox25
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      Sorry man I don't have much free time these days to sit down and try it out.
  3. Inasogard
    Inasogard
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    You wouldn't happen to know what file to mod in order for the magetower and shopkeeper to show new items after each mission would you?
    1. Carlitox25
      Carlitox25
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      I don't know, sorry!
  4. GuybrushMancomb
    GuybrushMancomb
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    Nvm
  5. majber
    majber
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    Is it possible to change respec in training grounds from 1 mission time to instant?
    1. Carlitox25
      Carlitox25
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      I have to check later.
    2. majber
      majber
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      Ok, please check it. Alternativly similar effect would be possible if item Tome_resetskills could be edited to not dissapear after use.
    3. majber
      majber
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      Hi ,did you check it?
    4. Carlitox25
      Carlitox25
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      Yes, I'm sorry, I had no luck.
  6. waiyanhlaing
    waiyanhlaing
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    How do you unlock the second and third part of the skill tree without spending required skill points?
    In which part of cfg can you edit it?

    I made every skill Starter=1. So I can't see the second and third part of the skill tree, since I am technically not using skill points to unlock the part 2 and 3.
    1. Carlitox25
      Carlitox25
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      I cheated the savegame to show the mod. I Edited the savegamefile with notepad++.
    2. waiyanhlaing
      waiyanhlaing
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      Thanks for reply.
      Did you just edit this part "ExtraSkillPoints=1"? or are there more edits to do?
    3. Carlitox25
      Carlitox25
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      Yes, exactly.
  7. Synric777
    Synric777
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    Is there a way to change the upgrades on skills?
    Primarily on Tristan. His basic has 2 Gangrene upgrades. Could of of them be changed to Finishing Blow for AP on kill that other vanguards get on their basic?
    1. Carlitox25
      Carlitox25
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      Yes, it's possible. It would be better if you can send me a picture specifying it.
  8. OliverSky
    OliverSky
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    An interesting mod and very cool, but I can ask Sir Ector to add the passive skill of Merlin by 50% to the burning damage and is there an opportunity to somehow make Mordred (remove sigma and flury, and add Morgause perks) Thunderstorm and Passive enhancement of thunder skills) make him a defender with lightning school skills
    1. Carlitox25
      Carlitox25
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      I'm modifying as I go progressing in the game, I haven't found Merlin or Morgause yet. I will take your comment into consideration. Thank you. 
    2. OliverSky
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      The fact is that according to the plot, you can choose either Merlin or Morgause. Therefore, to see the trees of these heroes in a good way without looking at the game files and without changing anything in them will not work.
    3. OliverSky
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      I do not know how to change skills or add, I tried to add and my saves broke, But I know how to view the skills of all the heroes. In the heroes file located King Arthur Knight's Tale \Cfg\Heroes, we find Ser Ector and change skilltree=Arcanist to skilltree=Merlin (You can change to heroes with the tag of your class. Ser Ector - the Arcanist)So Hector will have Merlin's abilities in the game and the tree of abilities can be viewed
  9. DenVildeHest
    DenVildeHest
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    Hey thanks for the mod. I was looking into just changing the starting skills for some heroes, such as changing Mordred's Stigma out for Shield Charge for instance. Do you know the file I have to edit that to make it happen? I looks to be in Cfg\Actors\Heroes\SirMordred.cfg but he doesn't have a presets section in his file there. Any ideas?
    1. Carlitox25
      Carlitox25
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      Find Skilltree.cfg in \Cfg\Config\. Find "Sirmordred". Change "Cost=2" for "Starter=1" and vice versa.
    2. DenVildeHest
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      Cheers, that did the trick! Tried reducing the range aswell inside the Hero_defender__shieldCharge.cfg  like your mod, and the tooltip ingame says 1-4 correctly, but the function of the skill is still the same as before. Does it work for you?
    3. Carlitox25
      Carlitox25
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      Yes, it works fine. It can't be 0. At least 1 tile must be empty.
    4. DenVildeHest
      DenVildeHest
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      So if one tile must be empty between the enemy and the caster I guess there is no difference between setting it to 1 or 2. The function of the skill wont change. I was thinking that setting it to 1 would enable you to use the skill on enemies adjacent to you.
    5. Carlitox25
      Carlitox25
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      If you set 2, there must be 2 tiles empty instead of 1. It was a huge gameplay difference for me! Check it out.
    6. DenVildeHest
      DenVildeHest
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      I don't see a difference between the two. Here? and here is "MinCastRange=1" setting in "Hero_defender__shieldCharge.cfg"
      And this and this is "MinCastRange=2" 
      Are you getting different results?

      Edit:
      just realized that my curser is not shown in the screenshots. In the 2nd picture i am howering my mouse over the enemy in each case and cant activate the skill because im too close. My expectation was that "MinCastRange=1" would allow me to use the skill while next to the enemy. But it works the same as when the value is 2.
    7. Carlitox25
      Carlitox25
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      You can't use shield charge when too closed to an enemy. 1 Tile must be empty!
    8. deznuts2000
      deznuts2000
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      I would please like to know if I change the cost=2 to 99 in SkillTree, mean I will receive 99 skill points on next level up?
    9. Carlitox25
      Carlitox25
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      Nope. It will cost you 99 points!
    10. deznuts2000
      deznuts2000
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      Thanks for the reply. Is there a way to edit skill points?
    11. Carlitox25
      Carlitox25
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      Sorry, I have not found yet.
  10. Gazarus378
    Gazarus378
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    Can we get a list of what each skill added does?
    1. Carlitox25
      Carlitox25
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      I will try to do so, but in the meantime search in the wiki.