This mod doesn't support KAKT patch 2.0 because many of the core changes made it into the official game in some capacity. I might remake the mod to be a 2.0 compatible at some point to re-introduce my new skill additions and class archetypes, but I'm currently too busy with real life stuff. Thank you and sorry for the inconvenience.
if the entire Enhanced Edition mod is too much to convert/ remake into 2.0, maybe you can atleast bring some of the classes? Personally I'd really like if the necromancer was added even as a separate mod. I just like all things necromancy, especially in a dark fantasy game like this one.
Well, to be more precise, I'm sad that all we get, in the early game, which is where I am, is a Lost Commoner.
If you're still active, then have you heard of the news of patch 2.0? It almost feels like the devs ripped off- sorry, "took inspiration from" your mod and others to rebalance the base game.
I guess that is the ultimate form of admiration. I'm happy that the game is being actively developed, worked on and updated. Giving credit to modders wouldn't hurt, but let's wait for the release - maybe there's a mention of us there somewhere :)
Stand your ground doesn't seem to be working. I only get text that says battle.HUD.States.defenderCover.KAKTEE.desc under the description when I cast it. Allies next to defender get no buffs at all when cast.
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I might remake the mod to be a 2.0 compatible at some point to re-introduce my new skill additions and class archetypes, but I'm currently too busy with real life stuff.
Thank you and sorry for the inconvenience.
Well, to be more precise, I'm sad that all we get, in the early game, which is where I am, is a Lost Commoner.
Question: Is there any way to toggle the Champion stances outside of combat?
Thanks for a great mod!
Romans 5:8 God loves us