While the mod works well, the addition of "chompy" to Heng is ruining that town - it makes peasants take over Heng after TGs fall, as per usual, but Traders Edge remains in TG control. I tried to narrow down this issue and, yep, its this mod.
Hi. Is there any chance to get a version without eating of a characters? It is really annoying and looks strange - this things do not even have a mouth. In all other ways they are great.
well you can make it bodyguard one of your character,make him passive and he will be force to stick around and not eat anybody he finds,or at least that worked for me.
If you want to disable that behavior, follow next steps (you need to know base usage of FCS): 1) Open PAK_Unit.mod 2) Select "Races" and then "Processor Unit" 3) Delete "eating any bodies" from AI Goals of "Processor Unit" https://i.gyazo.com/b56343984ff8bcda5d0f99c0c9234a30.png 4) Do the same with "Processor Unit - Painted" from "Races" 5) Save changes
Finally found a Skele Nomad in game and bought my first processor unit! :D
However, it broke my heart when I discovered he can't stack any large weapons like polearms and falling sun :( - Any chance we'll see a bigger tank for the processor unit? If only there were 2 more slots to the side this would be completely amazing <3
Nice mod! I really like the walking animation and sound. :D
I kinda have 2 problems with it though... 1. The processor units eat corpses/ uncounscious people. I guess this is intended but it is really annoying because nobody seems to fight back and it wakes up every unconscious enemy near my base. Also it eats my people who are just sleeping outside. I can keep my processor unit from doing this but not the nomad's. Havent tested with the new change "slavers fight back" though.
2. The long attack animation. I dont know how much damage it does because it never landed a hit so far but I would prefer a quick animation which does very little damage. Also the follow option to prevent it from eating everything is quite annoying because atleast in my experience it doesnt stay passive if the person whom it follows gets attacked.
I really like your mod ideas! I will check out the trasher next! XD
16 comments
1) Open PAK_Unit.mod
2) Select "Races" and then "Processor Unit"
3) Delete "eating any bodies" from AI Goals of "Processor Unit"
https://i.gyazo.com/b56343984ff8bcda5d0f99c0c9234a30.png
4) Do the same with "Processor Unit - Painted" from "Races"
5) Save changes
However, it broke my heart when I discovered he can't stack any large weapons like polearms and falling sun :(
- Any chance we'll see a bigger tank for the processor unit? If only there were 2 more slots to the side this would be completely amazing <3
I really like the walking animation and sound. :D
I kinda have 2 problems with it though...
1. The processor units eat corpses/ uncounscious people. I guess this is intended but it is really annoying because nobody seems to fight back and it wakes up every unconscious enemy near my base. Also it eats my people who are just sleeping outside. I can keep my processor unit from doing this but not the nomad's. Havent tested with the new change "slavers fight back" though.
2. The long attack animation. I dont know how much damage it does because it never landed a hit so far but I would prefer a quick animation which does very little damage. Also the follow option to prevent it from eating everything is quite annoying because atleast in my experience it doesnt stay passive if the person whom it follows gets attacked.
I really like your mod ideas! I will check out the trasher next! XD