Archivist of History Grade 1 --- (unlock "Ancient Administrative Organisation" in Core) Archivist of History Grade 2 --- (unlock "Ancient Administrative Yield" in Development)
Medic Grade 1 --- (unlock "Doctor Base" in Development) Medic Grade 2 --- Storage: Medical Supplies (unlock "Doctor Principle" in Development) Medic Grade 3 --- Storage: Working Medical Supplies, Medical Supplies Workbench, Working Medical Supplies item (unlock "Doctor Theory" in Development, "IA Doctor Assist" in development) Medic Grade 4 --- (unlock "Doctor Master" in Development) Medic Grade 5 --- (unlock "IA Bypass Doctor Assist" in development) Medic Grade 6 --- (unlock "Special Doctor" in Development)
Reward for _!Grade researchs (1 comment)
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Alcoholic Grade 1 --- (unlock "Alcoholic Prove" in Development)
Alcoholic Grade 2 --- (unlock "Alcoholic Professional" in Development)
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Animal Taming Grade 1 --- (unlock "Cannibal Culture I" in Culture, "Nomads Culture III" in Culture, "Tanner Base" in Development)
Animal Taming Grade 2 --- (unlock "Cannibal Culture II" in Culture, "Wildlife" in Crafting, "Animal Friend" in Core, "Nomads Culture IV" in Culture, "Tanner Principle" in Development, "Dresser Base" in development)
Animal Taming Grade 3 --- (unlock "Cannibal Culture III" in Culture, "Economic Traveler" in Core, "Nomads Culture Hidden Rank" in Culture, "Tanner Theory" in Development, "Dresser Principle" in development)
Animal Taming Grade 4 --- (unlock "Cannibal Culture IV" in Culture, "Tanner Master" in Development, "Dresser Theory" in development)
Animal Taming Grade 5 --- Bull Backpack (unlock "Cannibal Culture Hidden Rank" in Culture, "Ancient Wildlife" in Crafting, "Dresser Master" in development, "Flora Killer" in development)
Animal Taming Grade 6 --- Garru Backpack
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Archivist Grade 1 --- (unlock "Administrative Organisation" in Core)
Archivist Grade 2 --- (unlock "Administrative Yield" in Development)
Archivist Grade 4 --- Library
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Archivist of History Grade 1 --- (unlock "Ancient Administrative Organisation" in Core)
Archivist of History Grade 2 --- (unlock "Ancient Administrative Yield" in Development)
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Carrier Grade 1 --- Storage: Carbon Large
Carrier Grade 2 --- Storage: Ore Large
Carrier Grade 3 --- Storage: Copper Large
Carrier Grade 4 --- Storage: Stones Large
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Handyman Grade 1 --- (unlock "Handyman Skeleton" in Development,"Electrical Base" in Development)
Handyman Grade 2 --- (unlock "Electric Handyman" in Development,"Electrical Principle" in Development)
Handyman Grade 3 --- (unlock "Robotics Spirit" in Development,"Electrical Theory" in Development)
Handyman Grade 4 --- (unlock "Electrical Master" in Development)
Handyman Grade 5 --- (unlock "Electrical Knowledge" in Development)
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Medic Grade 1 --- (unlock "Doctor Base" in Development)
Medic Grade 2 --- Storage: Medical Supplies (unlock "Doctor Principle" in Development)
Medic Grade 3 --- Storage: Working Medical Supplies, Medical Supplies Workbench, Working Medical Supplies item (unlock "Doctor Theory" in Development, "IA Doctor Assist" in development)
Medic Grade 4 --- (unlock "Doctor Master" in Development)
Medic Grade 5 --- (unlock "IA Bypass Doctor Assist" in development)
Medic Grade 6 --- (unlock "Special Doctor" in Development)
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Searcher Grade 1 --- (unlock "Administrative Yield" in Development)
Searcher Grade 2 --- (unlock "Hive Culture Hidden Rank" in Culture)
Searcher Grade 3 --- Storage: Old Map
Searcher Grade 4 --- (unlock "Ancient Administrative Yield" in Development)
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Sniper Grade 1 --- (unlock "Sniper Base" in Development)
Sniper Grade 2 --- (unlock "Sniper Principle" in Development)
Sniper Grade 3 --- (unlock "Sniper Theory" in Development)
Sniper Grade 4 --- (unlock "Sniper Master" in Development)
Sniper Grade 5 --- (unlock "IA Sniper Assist" in Development)