Kenshi

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Timor1234

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timor1234

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16 comments

  1. jreaper87
    jreaper87
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    i wish someone would take this over and update it. 
  2. SCARaw
    SCARaw
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    Huge respect for the dedication in making this mod, one of the best fixes in the community and i love fixes (i nearly do only fixes)
  3. Sosaythedice
    Sosaythedice
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    This is a great mod. I don't know if your still working on it, but if you are, you'd literally be my hero if you could fix the clipping with the assassin rags and ninja pants. The assassin rags start to clip pretty bad when you gain bulk. The ninja pants are okay, until you start moving that is lol. Just a suggestion, I realize you might not have time or not want to and that's okay.
    1. timor1234
      timor1234
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      Hi, I had to make a break from modding because I have moved and had to leave my PC back. All I have is a laptop for now and I am not modding on it. Might be a while before I get back to modding, sorry and thank you for your feedback.
  4. Hightech89
    Hightech89
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    this mod is great something very simple that makes a huge difference in apparel.
    1. timor1234
      timor1234
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      thanks:)
  5. Pluc
    Pluc
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    Hello, thanks for your work.

    I'm trying to fix clipping issues between replacement limbs and pants by editing the replacement limbs mesh (only scout legs for now), managed to reduce the bulk of the part that cause clipping by using the sculpting tools in blender just fine however every time I try to export the mesh it ends up invisible in-game. Thought you might know what I'm doing wrong.

    Here's what I did:

    Install Kenshi OGRE import/export plugin for blender
    Import left scout leg mesh (data/character/meshes/human/Robotic Athletic Leg_L)
    Sculpt the mesh
    Export the mesh as "Robotic Athletic Leg_L" to overwrite the vanilla one

    Apology if I missed something obvious but I'm very new to blender, tried to look for guides but no luck yet.

    1. timor1234
      timor1234
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      Hi sorry for taking so long to reply, haven't checked on my mods in a while.
      First of all I wouldn't overwrite the vanilla file, but make a mod in FCS and put the files into the mod. Think of your mod folder as data folder and create a file structure that corresponds with the one in game. Than the game will read your file instead of the vanilla one. Example: Mods/Your Mod/character/meshes/human/Robotic Athletic Leg_L.

      I haven't messed with prosthetics, but when editing armor I had to make sure that my meshes were rigged and weighted before exporting them. Rigging is easy, but weighting can be hard and can take a long time, at least for me since I am really new to blender. The best way is to import them into blender in such a way, so that they keep their weights otherwise you will have to weight them manually.

      Third You might have to mess a little bit in FCS to make sure that the game is reading the right files. Even if you don’t have to do that, you still have to create an empty mod through FCS, so that you can put your files in it, and then check it when running the game.

      Here are the guides that I used: https://steamcommunity.com/sharedfiles/filedetails/?id=1287177013
      (How you can rigg, weight, and export meshes. Weighting method used in the guide is prone to make a lot of mistakes, which I had to fix manually, so it is better to have a weighted mesh. Kenshi plugin links in the guide were old when I used it, try the latest ones found here: https://www.lofigames.com/phpBB3/viewtopic.php?f=11&t=10732 )
      Also make sure you have the latest version of blender 2.79, or some meshes will not import properly

      https://steamcommunity.com/app/233860/discussions/3/1741103267289128471/ (This is a forum thread but if you read it carefully you will learn how to import meshes and keep their weights, you still have to rigg them, which is easy.

      I read quite a few forum threads before trying this, but have reinstalled my windows recently so I don’t have the links. I think I found most of them in kenshi/game discussion on steam, in the mods section. Just use search words like meshes, imporiting, weighting, modding armor and so on.
  6. GorNa
    GorNa
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    Does this mod work with other types of armor beside the coats, like with the (un)holy breastplate that has some clipping issues with most pants?
    1. timor1234
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      Hi it doesn't, all it does is to fix issues between coats and pants and boots and pants. The problem is that the game allows only one set of alternative meshes per piece of equipment. So if someone were to make meshes that fix problems between holy breastplates and pants they would clip with coats. Meshes made for coats are slimmed down to such a degree under those coats, that they would be really ugly and clip in other ways if used with anything else but coats.
  7. dragonalumni
    dragonalumni
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    I'm not saying this mod doesn't work but so far I haven't gotten it to work for me. I use colored clothes redux, but I don't think that has any mesh conflicts and I also load this mod last. Is anything required besides dropping this into the mod folder and loading it up? I would love to get this mod working. :)

    1. timor1234
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      Hi if you are using “Coloured Clothing Redux” you need a patch. Creator of that mod made one and released it on steam workshop. I don’t know whether they have uploaded it here.
      A patch is needed because every colored piece of equipment from that mod is considered a separate armor by the game and slimmed down meshes have to be assigned to each one in FCS or the game won’t use them. Also one has to assign which equipment combinations trigger slimmed meshes to them all.
      Hope this helps:)
  8. Ashlander001
    Ashlander001
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    Thank you.
    1. timor1234
      timor1234
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      :)
  9. sem2
    sem2
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    doing the lords work here!
    1. timor1234
      timor1234
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      thanks:)