Kenshi

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Shaedoor

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Shaedoor

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About this mod

Native shader port to achieve various stylised effects within the OGRE3D graphics engine of Kenshi.

Permissions and credits
The main purpose of this mod is to apply stylised effects directly within the game engine while preserving UI elements, which can be an issue with third-party systems where masking alone can prove insufficient.

This mod ports various ReShade shaders and some other effects to Kenshi's native graphics engine to achieve mostly stylised effects.

The effects are toggled ON/OFF in the game's graphics menu, depending on the desired aesthetic.

The order in which the effects are applied can be modified within:

./Kenshi/mods/materials/compositors/compositors.cfg

I could not work out whether or not sliders could be added in a mod, so if you wish to modify the effects, some high-level values are adjustable in:

./Kenshi/mods/materials/common/NativeStylise.program

Credit to original sources:

SSAOD - (work in progress)
(Pure Depth SSAO, Daniel Holden)

Kuwahara
(Michiyoshi Kuwahara, Ph.D, Jan Eric Kyprianidis)

Outlines
(Copyright (c) 2018-2019, Alexander Federwisch, ReShade: Comic, Alexander Federwisch)

Posterise
(Copyright (c) 2018-2019, Alexander Federwisch, ReShade: ColorfulPoster, Alexander Federwisch)

Colourful
(Copyright (c) 2016-2018, bacondither, ReShade: Colourfulness, bacondither)

ContrastAdaptiveSharpening
(Copyright (c) 2017-2019 Advanced Micro Devices, ReShade: AMD FidelityFX Contrast Adaptive Sharpening, bacondither)

DepthBlur
(Michiyoshi Kuwahara, Ph.D, Jan Eric Kyprianidis)

FXAA_POST
(COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION, NVIDIA FXAA 3.11 by TIMOTHY LOTTES)