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Changelogs
Version v3.0
Slightly improved framerate vs v2.5.
Many more rays and bounces for improved visuals.
Recalibrated bloom and bounce lighting for a more realistic look in all weather and lighting conditions. Except maybe fog and storms.
Stopped using 2 of the motion estimation... things because they stopped doing anything to improve the lighting.
Updated for the outstanding ReShade v6.0.1
Version 2.5
New version recalibrated to play nice with in-game shadows.
RTGI support updated to 0.41. Bounce lighting vastly improved.
Version 2.0
Now features three simultaneous forms of motion estimation. When properly combined, they greatly outperform any one motion estimation thingy in accuracy, but *not* framerate!
Toned down the intensity of the combined AO to fix the overdone shadows in some areas in 1.5. There should no longer be instances of jet-black shadows in broad daylight in the snow.
Drastically increased lighting accuracy in high glare situations.
Truly awful, awful performance. I had to set it to 720p to make the game playable. That's why all the screenshots are in 720p this patch version. Getting thermal CTDs anyway. Good luck running this on a GTX 10-series card.
Somehow, the ugliness of the fog has returned.
Version 1.5
Implemented skycolor, which is calibrated to get into a fight with the MXAOs and the winner is your eyeballs.
Accidentally took steps to improve the look of fog and rain.
Bloom effects on clouds and snow have a lot less blur.
Implemented Large Scale Perceptual Obscurance Irradiance for even more AO!
Framerate is down about 10% from previous version.
The first JC2 ReShade preset on Nexusods is back with the definitive 3.0 edition! A zillion subtle changes to everything the light touches, Simba. Every tree, every rock, every car, no matter how distant is lavishly lit and properly shadowed. It'll heat up your case like Ebenezer Scrooge's Christmas goose, but your eyes are Tiny Tim in this analogy!
Note: It should get along just fine with in-game shadows now, but you'll still have to turn off the game's regular AA and AO for compatibility reasons.