This is a great mod! I really like that it resculpts the head and back while keeping most of the model essentially in place. Some of the other (also good) rex mods out there seem to "overcorrect" the model a bit - while these other mods can look really good in individual photos, it doesn't always look great in gameplay or fit in the world of the game all that well. But this is awesome, thank you! Just FYI, I transported your model into the RTJP rexes set and it looks great. Again, fantastic work!
Awesome note! go to the rexy skin only rex file then rename it to "Tyrannosaurus93" instead of "Tyrannosaurus" then you can use the model and the rexy skin on rtjp!
Um can u make the unscarred stock skins match the base game ? the coastal & tundra skins r mixed up & look bad. I use coastal rex skin in base game the most so atleast fix it & the model is the main reason i am downloading the mod because it looks good, nice work .
I just tried it, it's really great but is it me or has the head got a bit smaller (compared with the base model) ? I couldn't tell but it looks kinda less impresssive but it's really good though
She looks really really really good! She doesn't look as mean as the normal JWE rex. Could you release a version without the Doe skin though? RTJP already has a doe skin and more skin variety is always lovely.
Hey, nice mod, I saw you mention you have issues with LODs bugging out. This is a simple, but annoying and tedious issue to solve. Basically, the LODs start reducing their vertex groups starting from LOD2 onwards (this is clearly visible on stock rex as you can see the tail "stiffen" when it hits LOD2, since it's missing the final joint assosciation to make it bend fully). What you need to do is look at the vertex groups of LOD2-5 of the stock model, and replicate the changes in skin weights and vertex groups in your LODs. Delete the vertex groups that the stock model deletes, and reassign weights in the same way that the stock model does. It's honestly relatively simple to do, but can be a bit tedious.
If you want to save time, you can just use the stock LODs for LOD5 and maybe LOD4 if you think it's not noticeable at that distance, so then you'd only need to do this process for LOD2-3.
I would recommend doing each LOD one at a time before decimating all of them. So you do LOD2 and then copy that model to LOD3 and continue the weight painting process, and then decimate them after. That way you don't have have to remove the same vertex groups for each model. Hope that helps! :)
10 comments
If you want to save time, you can just use the stock LODs for LOD5 and maybe LOD4 if you think it's not noticeable at that distance, so then you'd only need to do this process for LOD2-3.
I would recommend doing each LOD one at a time before decimating all of them. So you do LOD2 and then copy that model to LOD3 and continue the weight painting process, and then decimate them after. That way you don't have have to remove the same vertex groups for each model. Hope that helps! :)