Any chances you'll modify to increase the Attack Speed slightly for both styles to make it work similar to LJ? (Something like from Yagami on Crack mod, but its way too fast for me)
I really love this mod
Edit: Also, you should modify the normal grab and enable the EX: Frontal Beatdown by default since Ex-Heat/Boost Grab makes it impossible to do it.
So I know the point of this mod is to add moves from LJ and more juggle options, but since the 2.3 update, Crane has felt a lot weaker to me than previous versions. Triangle x2 got a really big nerf since the second hit feels completely useless since it has ten years of recovery, and using only the first hit is no where near as effective as using both of them. Sky Dancer also lost its juggle starters, but I understand that since invulnerability frames + juggle starter could be easily abused. I don't know, I just feel like if I want to use crowd control, I'm better off using Tiger Style and then armoring through everything with the charged specials.
Actually, you can start to juggle from the crane's first triangle attack. The easiest way to do it is just to press the triangle and change to tiger style then start attacking. I thought a lot about skydancer, and in the end, I decided to make them work like LJ skydancer attacks. It was very broken.
I know I can cancel the first hit of Triangle into Tiger. Additionally, I know that if I time it well enough, I can continue to juggle enemies in Crane after the first Triangle. However, my problems with this are two fold:
1) If I'm using Crane to launch enemies and then just switch to Tiger to continue juggling them, then I'm primarily using Tiger, not Crane. I'm looking at Crane as its own entity, and my issue with Crane on its own is that it doesn't feel like it is good at its intended job, which is crowd control. It is jarring for the 1v1 style to be better in crowd control situations than the designated crowd control style.
2) Losing the second hit of Triangle x2 sucks because the second Triangle moves deeper into enemy groups. In previous versions of this mod, I could do Triangle x2 and then launch more than half of enemy group in the air at once, which is amazing crowd control. In 2.3, I can only launch an average of 1-2 enemies at the front of the group because the first Triangle doesn't go deep enough to hit the enemies in the center of the group.
Anyways, I recognize that this is probably outside the scope of this mod since, again, I know the mod's purpose is just to add more juggle options and LJ moves, but I just thought I'd give my input after finishing the game with your mod. Still way better than vanilla, but I just wished I had more incentive to use Crane.
Ah,i see. Need to change the Language to English for that 2 aforementioned movement. Other language can use other movement except that 2. thx for help tho.
Yes, because i used db.judge.en.par file when editing db. You can simply change it to whatever language you using (for example db.judge.de). Don't forget to change the name of the folder inside the db (for example name it de instead of en)
1) This is pretty minor, but I think it would help newcomers to Judgement if you could add to the description some of the properties of certain moves. For example, as somebody who has never played the Judgement games before, I had no idea that True Crane Beast Slayer and Dragon's Crushing Fist were counter moves. I honestly had no idea until I looked it up for Lost Judgement. Similarly, I didn't know that Crane's L1+X had invincibility during the jump, although I'm not too hung up about this part since it doesn't take long to figure out.
2) Speaking of counter moves, I can't seem to do them at all. Regardless of whether I'm in Crane or Tiger stance, R1+Square doesn't activate the counter whenever an enemy is about to hit me. Do I have to unlock these skills somehow?
3) I'm a bit confused on how some combos work as juggles. For example, for the Crane stance, Square -> Triangle x2 is listed as a combo that can start juggles, but in my game, it doesn't juggle at all; it just knocks them down. Most other juggle routes like Crane's Square x4 -> Triangle x2 work fine, but the former doesn't for some reason.
1 and 2) I don't think I need to add a description to the counter moves because the base game has Tiger Drop and my mod changes their animations and properties for both styles. Also there was a typo in description, it isn't L1+X, it is L1+Triangle (I changed the description and fixed it). Yeah you need to unlock the tiger drop skill. You need to find a certain QR code in the city and you can unlock the skill for 3000SP after that.
3) You should watch my video. In the Square Triangle Triangle combo for crane, you shouldn't hit your first heavy attack to enemy because it sends the enemy flying. You should only hit the second heavy attack. It isn't an issue, the base game was like that. Maybe I will change that property later.
Is there a certain skill you need to learn for Sky Dancer to work? The other new combos work just fine, but Sky Dancer isn't triggering for me. EDIT: Never mind, it's actually supposed to be be L1, not R1.
Oh hey! I didnt know this mod has the same author and uploader as the "Easier Juggles" mod. I haven't gotten to the end of the game yet but, I can say the Easier Juggles mod as well as (maybe) this one did change up early game a bit for me since I'm finding myself using Crane way more often.
Note: I was playing on a fresh file.
Great mods btw. Can't wait to play this one more along with playing more JE.
20 comments
(Something like from Yagami on Crack mod, but its way too fast for me)
I really love this mod
Edit: Also, you should modify the normal grab and enable the EX: Frontal Beatdown by default since Ex-Heat/Boost Grab makes it impossible to do it.
1) If I'm using Crane to launch enemies and then just switch to Tiger to continue juggling them, then I'm primarily using Tiger, not Crane. I'm looking at Crane as its own entity, and my issue with Crane on its own is that it doesn't feel like it is good at its intended job, which is crowd control. It is jarring for the 1v1 style to be better in crowd control situations than the designated crowd control style.
2) Losing the second hit of Triangle x2 sucks because the second Triangle moves deeper into enemy groups. In previous versions of this mod, I could do Triangle x2 and then launch more than half of enemy group in the air at once, which is amazing crowd control. In 2.3, I can only launch an average of 1-2 enemies at the front of the group because the first Triangle doesn't go deep enough to hit the enemies in the center of the group.
Anyways, I recognize that this is probably outside the scope of this mod since, again, I know the mod's purpose is just to add more juggle options and LJ moves, but I just thought I'd give my input after finishing the game with your mod. Still way better than vanilla, but I just wished I had more incentive to use Crane.
However,I have some questions would like to ask x) :
1)How to do the new crane quickstep(LJ doesnt work)
2)the new blocking animation doest appear for some reason
Need to change the Language to English for that 2 aforementioned movement.
Other language can use other movement except that 2.
thx for help tho.
1) This is pretty minor, but I think it would help newcomers to Judgement if you could add to the description some of the properties of certain moves. For example, as somebody who has never played the Judgement games before, I had no idea that True Crane Beast Slayer and Dragon's Crushing Fist were counter moves. I honestly had no idea until I looked it up for Lost Judgement. Similarly, I didn't know that Crane's L1+X had invincibility during the jump, although I'm not too hung up about this part since it doesn't take long to figure out.
2) Speaking of counter moves, I can't seem to do them at all. Regardless of whether I'm in Crane or Tiger stance, R1+Square doesn't activate the counter whenever an enemy is about to hit me. Do I have to unlock these skills somehow?
3) I'm a bit confused on how some combos work as juggles. For example, for the Crane stance, Square -> Triangle x2 is listed as a combo that can start juggles, but in my game, it doesn't juggle at all; it just knocks them down. Most other juggle routes like Crane's Square x4 -> Triangle x2 work fine, but the former doesn't for some reason.
3) You should watch my video. In the Square Triangle Triangle combo for crane, you shouldn't hit your first heavy attack to enemy because it sends the enemy flying. You should only hit the second heavy attack. It isn't an issue, the base game was like that. Maybe I will change that property later.
EDIT: Never mind, it's actually supposed to be be L1, not R1.
Anyways, love your work, this is so much better than vanilla
Note: I was playing on a fresh file.
Great mods btw. Can't wait to play this one more along with playing more JE.