Jagged Alliance 3
0 of 0

File information

Last updated

Original upload

Created by

Rockflag

Uploaded by

Ryank516

Virus scan

Safe to use

Tags for this mod

14 comments

  1. JuggernautOfWar
    JuggernautOfWar
    • member
    • 0 kudos
    Are we able to run this alongside Tons of Guns, or will it cause some kind of conflict? Thank you!
  2. drdrin
    drdrin
    • member
    • 0 kudos
    for _, param in ipairs(CombatActions.BurstFire.Parameters) do    if param.Name == 'dmg_penalty' then        param.Value = -0    endendg_PresetParamCache[CombatActions.BurstFire]['dmg_penalty'] = -0
    for _, param in ipairs(CombatActions.MGBurstFire.Parameters) do    if param.Name == 'dmg_penalty' then        param.Value = -0    endendg_PresetParamCache[CombatActions.MGBurstFire]['dmg_penalty'] = -0
    Replace the code in the Burstfire.lua file with this one to get full damage when firing bursts. This also works on machine guns, so it'll be fun! I'm not an expert so I just modified the original code as I understood it, it works for me. I give no guarantees, so do it at your own risk :) Good luck!
    I also want to add, it seems the Vikki +7 damage talent doesn't work when firing bursts. If anyone knows how to fix this, please let me know.
    1. Ryank516
      Ryank516
      • premium
      • 5 kudos
      I don't want full damage on burst. Getting triple damage for a single AP is a wild swing in balance. That's why I buffed burst 20% lol. The Vicki thing is also in place for balance reasons as making dual Glocks go from 6x8 shots to 6x15 damage would literally be broken lol
    2. drdrin
      drdrin
      • member
      • 0 kudos
      I didn't exactly mean that, thank you, the add-on is great and it doesn't need to be fixed. I wrote this for those who are not satisfied with the burst damage. Earlier I downloaded an add-on specifically with a fix for burst damage but there the damage is calculated incorrectly. Your version is good. As for the +7 damage talent, there is not a word in the description about burst damage, so it should work. In my opinion, bursts should deal full damage, up until now my entire squad ran with sniper rifles. I think it's unbalanced that I don't want to use automatic weapons because they are too weak. And also, the bots become more dangerous which adds excitement. Good job on paying attention to the pistols, now they've also become relevant.
    3. orangedeal
      orangedeal
      • supporter
      • 3 kudos
      Some people find it difficult to understand why this kindergarten with an artificial reduction in damage when firing in bursts, etc. This is not balance. This is a kindergarten. We have weapons in our hands. It shoots. The damage is the same both when firing a single shot and when firing in bursts. It works both ways. This works well. But no, some developers consider themselves geniuses... Mods should at least fix this. Did our mercenary hit the enemy with a burst of fire? The enemy is dead. The enemy hit our mercenary with a burst of fire? Our mercenary has died. Goes to hire someone else.
    4. orangedeal
      orangedeal
      • supporter
      • 3 kudos
      it seems the Vikki +7 damage talent doesn't work when firing bursts
      Hmm, apparently, the developers turned JA into a fantasy. Does she have a talent for looking for people's weaker spots? Or do bullets fly out of the barrel faster thanks to... Thanks to what? Her voice?
  3. dekster1616
    dekster1616
    • member
    • 0 kudos
    I hope someone will make a mod or find a way to increase the text in the game or scale the interface. In other games it's fine, but here it's too small. :(
    1. Ryank516
      Ryank516
      • premium
      • 5 kudos
      Have you tried the UI size slider lol?
    2. dekster1616
      dekster1616
      • member
      • 0 kudos
      well, there is no such function in the game itself, it's a pity. So that you can change the size of the interface. I don't want to sit at close range to the monitor in order to comfortably read the text. Perhaps it is a jamb of the Russian translation, and the English text does not have such problems. It's a pity that the developers did not make such a setting : (And if you put a lower resolution in the game, alas, this does not affect the size of the text in any way
    3. Eysenbeiss
      Eysenbeiss
      • premium
      • 46 kudos
      The Dragunov should have a much wider range, compared to the other "sniper" rifles, like in reality, especially with the heavy shaft ...
    4. Ryank516
      Ryank516
      • premium
      • 5 kudos
      It also should lose burst
  4. 0utcast
    0utcast
    • premium
    • 0 kudos
    Great work man, yeah game devs really try to nerf six shooters, but with speedloaders having been available for decades now the real drawback of a six gun vs. semi auto pistol is lack ammunition, even with speedloaders revolvers are always going to be slower than magazine but it's not THAT slow.
    Solid mod.
    1. Ryank516
      Ryank516
      • premium
      • 5 kudos
      Yeah I upped reload speed slightly on them to compensate for how much more damage they do now. I am looking into a mod that reworks poorly performing perks and would like to expand certain perks to buff handguns to make the playstyle viable while still making sense
  5. troch22
    troch22
    • supporter
    • 0 kudos
    Thank you for putting all your mods on Nexus