Jagged Alliance 3
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Rockflag

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Ryank516

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About this mod

This is a weapon rebalance mod designed around the vanilla values, my goal here is to take weapons that are vastly overshadowed normally and try to bring them inline with the other weapons in the vanilla game.

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This is a weapon rebalance mod designed around the vanilla values, my goal here is to take weapons that are vastly overshadowed normally and try to bring them inline with the other weapons in the vanilla game.

This first pass covers the worst offenders in the Pistol, Sub machine gun & Assault Rifle categories.

Keep in mind all changes effect enemies as well.

Changes so far...

Burstfire: 20% damage boost across the board so if 2/3 shots hit you at least are outdamaging single fire. (Thank you Kira for helping with this.)

Pistols:Tried to make all the single fire pistols actually have a use.

Hi-power: Left untouched

Bereta92: Damage buffed from 15 -> 18 (inline with the Hi-power). This now serves as a harder to find but more customizable 9mm to the Hi-Power.

Colt Peacemaker: Damage buffed to 20 so now this .44 revolver is not out damaged by the smaller 9mm. Reload speed is reduced significantly to compensate.

Tex's custom six-shooter: Brought damage up to 21 slightly better then the new peacemaker. Tex's gun also does nto suffer the increased reload AP (he should be proficient with them by now)

Colt Anaconda: I added a new barrel modification that allows rechambering the revolver to use .50 BMG boosting damage greatly while reducing reliability. Similar to the Desert Eagle modification.

Glock: Untouched already great with its burst.

Desert Eagle: Untouched still out damages the anaconda once upgraded but is very rare.

Sub Machine Guns: Most of these feel usable right now but the mp40 is literally not worth its weight in scrap.

MP-40: Increased burst and automatic fires bullet counts making it a more dangerous close range weapon early game. Decreased reliability (This is a 60 year old gun at this point).

Assault Rifles: So far i only worked on the biggest offender.

Famas:-2 Range -1 AP cost. Since the range on this gun is as if it has a short barrel installed i figured we would treat it as such. This gun functions more now as a carbine like the Commando. Some kind of middle ground between an AR and a SMG.

If you feel like a weapon desperately needs attention or feel like something is now over tuned please let me know in the comments.

Any ideas for alternate ways to tune something let me know!

My goal is to try to at least have every weapon have some effective play style not just turn every weapon into carbon copies of each other.