About this mod
This mod adds custom settings for various aspects of the game.
- Requirements
- Permissions and credits
- Mirrors
As of Update 1.4, I will no longer be providing support for this mod.
I have attempted to update the mod to be compatible with the upcoming Game Update 1.5. However, there are too many changes to the systems that this mod utilizes. At this point, I am uncertain how much time it would require to get the mod working, or if it is even feasible.
Update 1.5 will incorporate some of the settings from this mod into the base game rules.
I invite anyone who is interested to take the source code, create a patched version, and upload it to their own Steam Workshop/Nexus Mods.
This mod adds custom settings for various aspects of the game. More settings will be added in the future.
Settings are found in Main Menu > Options > Mod Options > Custom Settings.
Features
- Pause/Resume Hotkey
Enables a hotkey that can be used to pause and resume the game in tactical view. - Show Chance to Hit
Displays chance to hit on different body parts and the health bar of units. Made by the official devs, now available as a setting. - Merc Inventory Size
Increases the inventory size on all mercenaries to either max (24 slots), or by a configurable multiplier- or number applied to each mercenary. - Sector Inventory Sorting
Modifies the inventory UI to include a toggle for sorting the sector inventory. - Merge Inventory Stacks
Optionally merges inventory stacks when Sector Inventory Sorting is enabled.
I.M.P.
- Unlock multiple I.M.P.
Allow creating multiple I.M.P. mercenaries. - Max Stat Points
Number of stat points I.M.P. mercenaries can distribute among all attributes on creation. - Max Stat
Max stat points I.M.P. mercenaries can put in a single attribute.
Game Settings
- Starting Money
Amount of money that is provided when starting a new game. - Merc Max Level
Maximum level of player mercenaries. - Merc Squad Max People
Maximum number of members in each player squad. - Max Hired Mercs
Maximum number of mercenaries that can be hired at the same time. - Disable Offline Mercs
Disable Random Mercs being offline when you start a new game. - Disable NPCs Free Move bonus
Remove Minimum Free Move (7) perk from NPCs.
Difficulty
- Enemy Squad Size Multiplier
Multiplies the number of units in enemy squads by a set factor. It only applies to squads and not to units manually placed on the map. When this setting is active at the start of a new game, it will adjust the number of units in squads that initially spawn in various sectors. - Sector Max Militia
Maximum number of militia members that can be trained in each sector.
Base Drop Chance
- Ammo
- Armor
- Condition And Repair
- Firearm (Handguns, sub-machine guns, shotguns, assault rifles, machine guns, sniper rifles etc.)
- Grenade
- Heavy Weapon (Grenade launchers, rocket launchers, mortars etc.)
- Medicine (First aid kit, med kit etc.)
- Melee Weapon
- Ordnance
- Quick Slot Item
- Resource Item (Meds, parts etc.)
- Tool Item (Crowbar, wire cutter etc.)
- Valuables
Multiple I.M.P. mercenaries:
When creating multiple I.M.P. mercenaries, avoid using the same portrait, as the game will see them as the same character.
If you are stuck not being able to create a new I.M.P. (Mod menu > Fix > Unlock creating new I.M.P.)
Base Drop Chance:
The numbers represent the percentage chance of enemies dropping items of different types that they are carrying. If you set all drop rates to 100%, enemies will drop all the items they carry.
Due to the way save games function, modifying the base drop chance will only take full effect when starting a new game.
When you create a game, a number of sector NPCs and initial squads are generated. The Base Drop Chance settings won't alter units and squads that have already spawned, but it will influence anything generated while the setting is enabled.
As you continue playing the game, new squads will be created, which occurs quite quickly, eliminating the need to start a new save game. However, even later in the game, when facing the initial squads, they will drop fewer items.
For a comprehensive list of which item belongs to each type, please refer to:
Item Types
Mod Menu:
Menu with additional features that that go beyond the scope of simple in-game settings. It includes an Advanced Settings editor and various fixes that can be applied to a save game.
Open the Mod Menu using Ctrl-Alt-S.
The hotkey can be changed in Main Menu > Options > Key Bindings > Toggle Custom Settings Mod Menu.
Advanced settings editor:
Let's you edit many game settings that have not been added to this mod otherwise. For a comprehensive list of advanced settings, please refer to:
Advanced Settings
The editor is found in the Mod Menu under Options > Advanced Settings.
Contributions by:
FAIL! Chapi
huda0816