Jagged Alliance 3

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Created by

Archimedes aka Robinsoncruso aka SkunkXL

Uploaded by

RobinsonCruso

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About this mod

clevermine is a lore friendly alternative to evermine (mines never run out)

Some players prefer a more immersive solution than evermine and this is my vision of it!

Once the mine in H7 starts to run out you will be notified ingame about how to build a new mine.

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clevermine is a lore friendly alternative to evermine (mines never run out)
Some players prefer a more immersive solution than evermine and this is my vision of it!
Once the mine in H7 starts to run out you will be notified ingame about how to build a new mine.
You will then be able to build new mines and there are gameplay mechanics included that allow a prolonged playthrough with mid to late game in mind. Most of the new mechanics are explained ingame via the Log. Its also possible to train Militia for your new mines to defend them from incoming attacks
This mod can be savegame compatible - but depending on your progress you will not receive the initial info via Log.
If that is the case simply head to  your depleted mine at H7 and enter tactical view, remember to bring 32.500$ with you to pay the bill!
The new mines will also run dry after a while but one of them can be renewed - just keep an eye on the messages from Archimedes Mining Corp. I suggest to renew the last mine just in time, too early and you will miss out on quite a lot of Money - but if you let it run dry it will
be gone for ever
This current version is highly experimental and possibly unbalanced, but i tried my best to do the initial balancing
- please make sure you have a backup of your savegame before you use this! -
Starting a new Game is not mandatory but advised
So far i did not stumble over any bugs, but i know how valuable a savegame can be to some of you wich is why i wanted to point this out.