When extracting please use "EXTRACT TO" not "extract here"!!! After unzipping, there should be one folder with the name of the modification. And this folder we paste...
The UI change works for me, but with a bug that makes buying ammo at Bobby Ray's unfeasible by a few orders of magnitude: unmodded you can buy 30 rounds of 7.62 NATO for $100, whereas the mod causes a single round to cost $1000. Classic scalpers lmao
Intuition tells me it's got to do with the change of stack size from 500 to 750, but who knows. Version 1.5.1, English file.
I had reported a bug. The mod not works. Not show up in the game mod-manager. Items not looks like the pictures here. Are the two folders and files correct? How install this. - I have the mod folder, and all copy to it, but not show up in game. Bug report was deleted without answer!
https://postimg.cc/gallery/fm64pvL A screen taken moments ago in the game and in the mod manager.
when extracting please use "EXTRACT TO" not "extract here"!!! After unzipping, there should be one folder with the name of the modification. And this folder we paste...
Thank you for the mod first, I have a question about instalation: Instalation steps say: "After unpacking Put the folder from the rar into that folder."
But if I unpack, there are two folders and two files... so what should I put there please?
Thanks for the mod! As I try to learn modding the game too, for what is the items.lua file with basically the same entries like the single files in the InventoryItem folder? When I remove item.lua from the mod folder, the changes still seem to apply.
FYI, a new mod "QoL Enhancements" is out that increases stack sizes without overriding the entire items definitions. You may want to take a look and adopt the approach used here for better compatibility.
Right, I'm just suggesting that you look at how he increased the stack size without overriding the item definition. Do you need to override the entire item definition in order to replace the icons?
FWIW, I like your approach more as far as granularity of changes go. I'm always a bit wary of "composite" mods that change multiple aspects of the game at once; I'd rather have "one mod per aspect".
It does look like it's possible to override icons without overriding item definitions wholesale. Create a code file and add it to your metadata, for example item_icons.lua, and then add one line per item like this:
I'm also a proponent of one mod per aspekd, for exactly the reason you wrote. The owner of that modification, changed too much with one modification, which will quickly stop working properly with others.... As for that modification of mine, you're probably right, I unfortunately did it in the ModIng Editor program to send to STEAM, and here I uploaded later. And your method would be much less invasive, but you would have to do it manually, and I didn't even think about it :D however, still in my modification I have increased capacity from 500 to 750 :) And u know, yr method works only for nexusmods, not for setam.
Hello, thanks for the very helpful mod, I do have a suggestion though.
I just saw you put color indicators for different types of the same ammo. Would it be possible to add text instead? Like AP for armor piercing, HP for hollow point, etc etc
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Intuition tells me it's got to do with the change of stack size from 500 to 750, but who knows. Version 1.5.1, English file.
Are the two folders and files correct? How install this. - I have the mod folder, and all copy to it, but not show up in game. Bug report was deleted without answer!
A screen taken moments ago in the game and in the mod manager.
when extracting please use "EXTRACT TO" not "extract here"!!! After unzipping, there should be one folder with the name of the modification. And this folder we paste...
Instalation steps say:
"After unpacking Put the folder from the rar into that folder."
But if I unpack, there are two folders and two files... so what should I put there please?
If you not have the mods folder, than create it. But for me, the mod not works.
I have also included 5.45 and 7.62R ammo but haven't found any comparable font yet.
As I try to learn modding the game too, for what is the items.lua file with basically the same entries like the single files in the InventoryItem folder?
When I remove item.lua from the mod folder, the changes still seem to apply.
Do you need to override the entire item definition in order to replace the icons?
FWIW, I like your approach more as far as granularity of changes go. I'm always a bit wary of "composite" mods that change multiple aspects of the game at once; I'd rather have "one mod per aspect".
It does look like it's possible to override icons without overriding item definitions wholesale. Create a code file and add it to your metadata, for example item_icons.lua, and then add one line per item like this:
_9mm_Basic.Icon = "Mod/MyModID/Images/9mm_bullets_basic.png"
You apparently don't even need items.lua for it to work.
Then it will just override the icon and nothing else. Pretty cool.
As for that modification of mine, you're probably right, I unfortunately did it in the ModIng Editor program to send to STEAM, and here I uploaded later. And your method would be much less invasive, but you would have to do it manually, and I didn't even think about it :D
however, still in my modification I have increased capacity from 500 to 750 :)
And u know, yr method works only for nexusmods, not for setam.
I just saw you put color indicators for different types of the same ammo.
Would it be possible to add text instead? Like AP for armor piercing, HP for hollow point, etc etc