Jagged Alliance 3
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Timmeh

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TimmehTimmeh222

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25 comments

  1. Cyborg099
    Cyborg099
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    Testing mod version v4.06 (managed to grab from steam via steamcmd) on GOG game v1.3.1

    Gave Barry SPAS-12, when I try to modify, it just shows a blank screen. Going into combat withSPAS-12 selected, he can't fire nor move. as soon as I switch to another weapon, he can do both. Same when out of combat.
    Also scraped it, gave him a fresh SPAS-12 via cheat, same.
  2. Morthe007
    Morthe007
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    Testing mod version v3.35.3185 (14 Nov) from Steam on GOG game v1.3.0/v1.3.1:

    • Bobby Ray's Online Store - still empty (I tried to test for conflicts with other modes, but found nothing)

    • VSS Vintorez - Night Vision Scope modification is not visible in the modification screen (other scopes are)

    Great work, thank you for that!
  3. fys
    fys
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    Testing your current mod version v3.26.2969 (11 Oct) from Steam.
    I'm getting this logfile error when inspecting the SKS rifle:
    Could not load image Textures/Cubemaps/WeaponModificationExteriorEnv!
    It's possibly whatever error from the vanilla game I hadn't noticed earlier as other weapons also show this in the mod screen.

    Besides these nitpicking errors like Invalid location of UI image/particle texture, there is another missing file:
    [mod] Error loading Mod/XGQPYj/Code/ActionFXSound.lua: cannot read Mod/XGQPYj/Code/ActionFXSound.lua: File Not Found
  4. AndrewLeslie
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    Most awesome mod for JA3, imho. 'Guns are loud' - that's says all : ) As i say, all nice in mod, but.. You kill dualwield at all : ) I very understand what hand gun can doubleshot - twine a la John Weak : ) But i not find how to switch fire mode when you dual wield. And double (quadruple when dual wield) shots with double penalty - burst for aim & -50% damage -  absolute not good. Yes, it's hard to fire 2 revolvers, but 2 Berettas a la John Preston, or Counter Strike % ) When i use your mod (and after 3 walkthroughts i plan to use it constantly. just because Guns are loud : ) , i change default fire mode for handguns - switch burst to last option.

    One more thing - for a why you want to kill melee on early stages? Remove +1 possible Aim hit really hard, especially in case of Igor. Yes, with 91+ Dex (after training) all mercs are good, but.. Anyway, i just add it back : )

    Some more about dualwield and pistols/revolvers : ) Anaconda, child of Python. 2 AP for 4'' barrel = 6 shots for 12 AP. Dualwield it a la Roland - 5 AP for 2 shots. 2 shots from 2 hands - for 24 damage from both guns. 15 AP for 6 shots. Or 12 - for same 6 shots from one hand. 3 AP - it's big! : ) Especially when you Scoundrel : ) Foxy especially designed for dualwield with she's Amidexterity - but 6 shots, switch weapon, shot more.. Eh, i know how hard to fire 2 guns, even 2 Makarov's or TT - TT much more easy : ) But like dualdwield aesthetically : ) Ah, and.. just ask - are you try to fire Desert Eagle? : ) Just - how you make twine shot from it? Without slapping face? : )) Even Bullettooth Tony fire it with 2 hands : ))

    Wrote so much text, but only i want to say - make dualwield (and melee : ) more viable. In any cases, even with loud guns, game not real life : ) If i can't normally shoot from 2 pistols - eh, let it be in game! : )
  5. numloveann2
    numloveann2
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    Disable TOG but no junk rifle in Craft Ammo operation (start new game already). Any suggestion ?
    Thank you in advance.
    Update 1 : i got this, it is ok right now thanks
  6. T22112
    T22112
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    Bottle's Reliability i think still high, when we use that one for fighting, usually it break for one hard hit
  7. Kyrin91
    Kyrin91
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    update pls
  8. 2BadCat
    2BadCat
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    didn't saw VSS in files. Is it the latest version?
  9. XacKZpT
    XacKZpT
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    Something weird going on with the AUG barrel upgrades. The inferior upgrade gives bigger buff?
    It would be great if you externalized them too.
    1. TimmehTimmeh222
      TimmehTimmeh222
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      Thanks for pointing that out.
      It'll be fixed in the 3.x update.
      I'm just ironing out the bugs in that on steam before I upload it here.
  10. Id251
    Id251
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    Judging by the description in the Steam, the mod is not friendly with old saves. IMHO it's worth writing about it here, or just copy it.
    1. TimmehTimmeh222
      TimmehTimmeh222
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      I've linked to the steam page for the description and have explained things there.
      Existing weapons will break, but you can use cheat menu mod to replace them, so it's semi-compatible with existing saves.