Jagged Alliance 3

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Slavon

Uploaded by

vlsodqwe

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98 comments

  1. lucekdudek
    lucekdudek
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    Hi, can I upload it to the steam workshop? A lot users are asking for it. I will give full credit to you.
    1. vlsodqwe
      vlsodqwe
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      • 2 kudos
      yes, you can
    2. lucekdudek
      lucekdudek
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      Thank you!

      Why have none asked it before :D

      Here is the link if you are interested in case there will be more feedback
      https://steamcommunity.com/sharedfiles/filedetails/?id=3230569686
    3. vlsodqwe
      vlsodqwe
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      ok, thanks
  2. KRoman47
    KRoman47
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    So far the best mod for JA3, this should've been in the base game.
    1. KRoman47
      KRoman47
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      Damn, just found a huge issue. This mod breaks ally AI in fights. Tried several times enable/disable, load the same position. With this mod enabled the AI only moves like one soldier and then do nothing, with disabled they all fight enemies. Could it be fixed?
    2. vlsodqwe
      vlsodqwe
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      No other mods?
    3. KRoman47
      KRoman47
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      Nope, this is the only one mod I've installed.
    4. vlsodqwe
      vlsodqwe
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      There is a bug indeed, but strangely it's hard to notice, i've finished fight over the mine with Bounce on my side quite alright.
    5. KRoman47
      KRoman47
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      I have a test save file to provide. Tried different maps with allies and they work without the mode but do absolutely nothing with the mod enabled, I see as the ally tries to use overwatch but it bugs out then whole ally turn is skipped.
    6. vlsodqwe
      vlsodqwe
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      Is it fixed in 3.15?
    7. KRoman47
      KRoman47
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      Awesome, it's fixed. Now the allies AI works as it should. Big thanks to you.
  3. RedFaction845
    RedFaction845
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    LionCat the developper of TGCN has identified a bug with this mod when used with Rato's GBO and TGCN :

    I found that the mod [Smart Overwatch] (Nexus mod) is not working properly in the latest JA3 1.5.x : Enemies AI is not acting correctly
    and as @Elenhil said, they just do not attack and idle around here and
    there...after uninstall the SO mod completely, problem solved.
    (Tested on new and old Tactical Enemy \ AI project + GBO 3.42-10265).

    https://steamcommunity.com/sharedfiles/filedetails/?id=3021320057
    1. vlsodqwe
      vlsodqwe
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      I'm hammered with errors from RATO's mod loaded even ALONE
      WeaponComponentEffect 'grip_prone_penalty' cant ResolveValue on 
      ModItemWeaponComponent 'RPK74_VerticalGrip'

      There is also a bug, when you cancel machine gun setup you cant move unless you switch units. Have no idea if AI would be bugged by that.

      If you have error logs pointing to bugs specifically in SmartOverwatch procedures i could try and fix it without actually testing myself.
    2. RedFaction845
      RedFaction845
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      I would like to help but I'm not using SmartOverwatch. I would like to but people said it's bugged so I preferred not to use it until it's fixed.

      I thought that telling you about it might help.
    3. elenhil
      elenhil
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      • 2 kudos
      I repeatedly disabled (and reenabled) SO mid-playthrough without incident, so you can always try and see. It's safe.
    4. vlsodqwe
      vlsodqwe
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      I've cleared A2 in a sandstorm without any problem with AI (GBO+SO only, 50 enemies, 4 types - ordnance, medics, pistols, machines). So i guess the bug is in the Tactical Enemy \ AI project.
    5. RedFaction845
      RedFaction845
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      There was a discussion about it yesterday on discord.

      Rato the developper of GBO said the issue came from his mod :
      it might be a problem with how i am implementing the compatibility tho, i have to revise but i cant reproduce the bug

      He fixed it in the 18th of march update.

      Sorry for having relayed wrong assumption !
  4. arjunaone
    arjunaone
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    fix pls :)
    1. vlsodqwe
      vlsodqwe
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      i do not have this problem and it's been a month and nobody seconds your request, so i guess there is no such a problem for other ppl.
    2. elenhil
      elenhil
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      No-no, request totally seconded. I too experience this.
    3. vlsodqwe
      vlsodqwe
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      The you need to tell me how to reproduce this bug step by step. Test it with no other mods loaded. It may conflict with other mods you have.
    4. elenhil
      elenhil
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      Indeed it does! I narrowed it down to Rato's GBO and Smart Overwatch. Start a new game with two of them, place your mercs into hiding and prone right on the beach, quicksave and quickload - at least one of the mercs will now be standing. Checked with game version 1.5.1.350233, GBO v 3.41-10063, and SO v. 3.13-064
    5. vlsodqwe
      vlsodqwe
      • member
      • 2 kudos
      Well, here is the fix. If you load SmartOverwatch after Rato's there are no errors in the log file.
    6. elenhil
      elenhil
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      Thank you! v 3.14 does indeed seem to fix this
  5. arjunaone
    arjunaone
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    Thanks. Now the choice persists through reload but when I reload then my mercs change stance up. I mean they stand up even if they were in cover. This goes away when I disable your mod.
    1. arjunaone
      arjunaone
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      Still not fixed with the update in 13th.
  6. arjunaone
    arjunaone
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    • 0 kudos
    Hi. Thanks for the useful mod but there may be a bug.
    Whenever combat ends and game switches to real time I found my set firing mods reset to full auto. Requiring me to set them all again.
    1. vlsodqwe
      vlsodqwe
      • member
      • 2 kudos
      I've tested it on Flag Hill with Ivan's AK and single shot overwatch - it keeps firing mode after the combat.
      It should be reset on reloads. 
      I also use a slightly updated version. If it shows tutorial question mark everytime - then i should update it.
    2. arjunaone
      arjunaone
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      Yes you are right. It has nothing to do with combat ending. It resets when I load the game. Can't you change it so that it persists through reloads?
    3. vlsodqwe
      vlsodqwe
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      • 2 kudos
      Try the new version
  7. leonskennedycai
    leonskennedycai
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    This could be a golden mod in workshop if possible.  +1 to steam workshop !
  8. kovacspeter84
    kovacspeter84
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    Dear Slavon,
    could you made this awesome mod also available on Steam workshop?
  9. TangoHotelCharlie
    TangoHotelCharlie
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    OMG. This mod is breath taking. Must be made by an absolutly genius. Thank you very much!
    <3 <3 <3 <3 <3
    1. kovacspeter84
      kovacspeter84
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      I fully agree. :)
  10. LeutnantJoker
    LeutnantJoker
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    • 6 kudos
    Hi, thanks for the mod. Maybe I'm stupid but... how does "change cones for machine guns" work? Can I do that on the fly, is it a weapon mod, how does that work?
    1. vlsodqwe
      vlsodqwe
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      You can make the cone shorter when you set up the gun.
    2. LeutnantJoker
      LeutnantJoker
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      Oh shorter, gotcha. Yeah I noticed that. I thought there was some way to change the angle too. Thanks