FYI about transmuted armor with ceramic plates: to make the reversion work, the armor in the reicpe has to be listed first in the ingredients, otherwise the armor will vanish. I copied some recipes and graphics from this mod to my own and modified the original ceramic rules back (object_class=TransmutedArmor etc), but noticed only until now that the new armors vanish when the ceramic plates break. ShamanTorso and the Camo armors are listed in these mod's recipes as second RecipeIngredient, that's why. The pity is that correcting this doesn't seem to work with already upgraded armor, so cheating in something like ShamanTorso is the only way to correct this during a session.
It should be compatible in the sense that it won't break anything, but not all items will have a unique appearance. It will be up to the developer of SEA mod if he chooses to add more item models, but I'm not sure the mod tools or documentation are ready for that yet.
Thanks for uploading new files first. Previous update, my download folder kept insisting file was just a duplicate. (till the files were changed on nexus) Thank you.
You're welcome. I might upload the weapon overhaul after the next update. It's just a bit tedious to upload here after updating it on steam if I'm doing frequent updates.
Great mod, exactly what I was looking for. Out of curiosity, is there a way to modify the number of hits a ceramic plate can take before it breaks? (I.e. change it from 4 to 6 etc). I'm browsing through the files in your mod but can't really seem to find if that is possible. Wondering if you know if it can be done.
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I copied some recipes and graphics from this mod to my own and modified the original ceramic rules back (object_class=TransmutedArmor etc), but noticed only until now that the new armors vanish when the ceramic plates break. ShamanTorso and the Camo armors are listed in these mod's recipes as second RecipeIngredient, that's why.
The pity is that correcting this doesn't seem to work with already upgraded armor, so cheating in something like ShamanTorso is the only way to correct this during a session.
It will be up to the developer of SEA mod if he chooses to add more item models, but I'm not sure the mod tools or documentation are ready for that yet.
Thank you.
I might upload the weapon overhaul after the next update.
It's just a bit tedious to upload here after updating it on steam if I'm doing frequent updates.
PlaceObj('ModItemRecipeDef', {
Difficulty = 30,
Ingredients = {
PlaceObj('RecipeIngredient', {
'item', "FlakArmor",
}),
PlaceObj('RecipeIngredient', {
'item', "Combination_CeramicPlates",
}),
},
ResultItems = {
PlaceObj('RecipeIngredient', {
'item', "FlakArmor_CeramicPlates",
}),
},
RevertConditionValue = 4, <------------------------ Change this
group = "Armor",
id = "FlakArmor_CeramicPlates",
})
I actually wanted to remove that and forgot, so it might not be there if you look in a newer version.
The icon of the heavy helmet does include a mount for this, so why not acually enable it?
Thank you for doing it.