Jagged Alliance 3
0 of 0

File information

Last updated

Original upload

Created by

Timmeh

Uploaded by

TimmehTimmeh222

Virus scan

Safe to use

Tags for this mod

14 comments

  1. fys
    fys
    • member
    • 7 kudos
    v2.316: still lacks the Shaman+K58 combo
  2. fys
    fys
    • member
    • 7 kudos
    FYI about transmuted armor with ceramic plates: to make the reversion work, the armor in the reicpe has to be listed first in the ingredients, otherwise the armor will vanish.
    I copied some recipes and graphics from this mod to my own and modified the original ceramic rules back (object_class=TransmutedArmor etc), but noticed only until now that the new armors vanish when the ceramic plates break. ShamanTorso and the Camo armors are listed in these mod's recipes as second RecipeIngredient, that's why.
    The pity is that correcting this doesn't seem to work with already upgraded armor, so cheating in something like ShamanTorso is the only way to correct this during a session.
  3. dumdelianpuia
    dumdelianpuia
    • member
    • 0 kudos
    Update please.
  4. Randyedward274
    Randyedward274
    • member
    • 0 kudos
    Is the Camo Netting will be craftable? or only Loot?
    1. TimmehTimmeh222
      TimmehTimmeh222
      • member
      • 1 kudos
      It's an upgrade item that drops like any other upgrade item now. It cannot be crafted.
    2. Randyedward274
      Randyedward274
      • member
      • 0 kudos
      Thank you, is this mod compatible with the "Show Equipped Armor" mod? it kinda cool to see Merc with NVG Helmets.
    3. TimmehTimmeh222
      TimmehTimmeh222
      • member
      • 1 kudos
      It should be compatible in the sense that it won't break anything, but not all items will have a unique appearance.
      It will be up to the developer of SEA mod if he chooses to add more item models, but I'm not sure the mod tools or documentation are ready for that yet.
  5. Cyborg099
    Cyborg099
    • member
    • 0 kudos
    Thanks for uploading new files first. Previous update, my download folder kept insisting file was just a duplicate. (till the files were changed on nexus)
    Thank you.
  6. Cyborg099
    Cyborg099
    • member
    • 0 kudos
    Thank you for bringing this mod to nexus. Timmeh's Armor Overhaul and Timmeh's Weapon Overhaul are two mods I really envy Steam users for.
    1. TimmehTimmeh222
      TimmehTimmeh222
      • member
      • 1 kudos
      You're welcome.
      I might upload the weapon overhaul after the next update.
      It's just a bit tedious to upload here after updating it on steam if I'm doing frequent updates.
    2. MydnyghtWhyspyrs
      MydnyghtWhyspyrs
      • member
      • 1 kudos
      Yes, thank you very much!
  7. Hathur
    Hathur
    • member
    • 3 kudos
    Great mod, exactly what I was looking for. Out of curiosity, is there a way to modify the number of hits a ceramic plate can take before it breaks? (I.e. change it from 4 to 6 etc). I'm browsing through the files in your mod but can't really seem to find if that is possible. Wondering if you know if it can be done.
    1. TimmehTimmeh222
      TimmehTimmeh222
      • member
      • 1 kudos
      It's part of the recipes:

      PlaceObj('ModItemRecipeDef', {
          Difficulty = 30,
          Ingredients = {
              PlaceObj('RecipeIngredient', {
                  'item', "FlakArmor",
              }),
              PlaceObj('RecipeIngredient', {
                  'item', "Combination_CeramicPlates",
              }),
          },
          ResultItems = {
              PlaceObj('RecipeIngredient', {
                  'item', "FlakArmor_CeramicPlates",
              }),
          },
          RevertConditionValue = 4,   <------------------------ Change this
          group = "Armor",
          id = "FlakArmor_CeramicPlates",
      })

      I actually wanted to remove that and forgot, so it might not be there if you look in a newer version.
  8. trollpo
    trollpo
    • member
    • 1 kudos
    Thought so.
    The icon of the heavy helmet does include a mount for this, so why not acually enable it?
    Thank you for doing it.