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BulleTgt

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BlackandWhite3

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7 comments

  1. XacKZpT
    XacKZpT
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    Great mod! Makes the game much more immersive.

    I see you implemented a chance-to-hit penalty which makes sense but at the moment does not stack. It would be great if it multiplied with the bleeding damage value.

    Also, "APLossFactor" is a nice idea. Waiting for a "CHTPenaltyFactor"
    1. BlackandWhite3
      BlackandWhite3
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      As far as I remember CTH penalty should stack. -1% CTH for every 1 "bleeding effect". I haven't tested it since 1.00 release. And it's probably not compatible with "show hit chance" mods (not gonna appear in the UI). I'm going to recheck this and fix, if it's not working. Also I'm going to add in-game options for CTH and APLossFactor properties with next feature release
    2. XacKZpT
      XacKZpT
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      KUDOS!
    3. XacKZpT
      XacKZpT
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      still hoping for an update
  2. numloveann2
    numloveann2
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    This add more real to this game make it more fun, immersive and challenging. Devastating 1 shot just normal shotgun shot. Both us and enemy need more tactic so this is so good, Thump up.
  3. geala
    geala
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    Good idea, usually any shot wound bleeds and bleeding is the main cause of death in combat.

    Does it affect any NPC or just your mercs? 
    1. BlackandWhite3
      BlackandWhite3
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      It affects all Units, which can have Bleeding effect in vanilla. So basically any NPC, mercs and (probably) most of the animals. Mod does not change game rules how bleeding applies though. For example - friendly fire doesn't apply bleeding effect, because it's how vanilla bleeding mechanics works. I'll see how to change this behavior in the future
      In patch 1.1.1 bleeding is now applied to allies as well, so be accurate. I'm planning to do a game option to enable/disable this feature.