Compatibility with 1.3.x✓ New bleeding effect with scalable damage and AP reduction! Different bleeding severity for different calibers! Make any bullet-holes in your merc count!
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FIX floating text "+Bleeding" appears when bleeding is disabled
Version 1.04-143
Do not apply bleeding if armor was not penetrated
Grazing hits bleeding is halved
Add FriendlyFire Bleeding in-game option
Compatibility rework #2
Version 1.03-114
1) Add in-game mod options
2) Add missing 50BMG bleeding effect
3) Add bleeding immunity for NPCs with ZombiePerk and DieselPerk
4) 9999 Ammo stacks feature has been REMOVED. Use "QoL Enhancements" mod instead
5) Compatibility rework #1
6) Remove screenshots folder from the mod folder (I forgot to delete it earlier)
Version 1.02-088
FIX issue with healing allies, now it works properly
Now ammo stacks up to 9999 instead of 500
Version 1.01-079
Fix <DisplayName> floating text bug after applying bleeding effect to mercs and NPCs
Version 1.01-000
updated readme.txt
Version 1.00-075
Release for patch 1.1.0
New bleeding effect for ALL ammo types, except 12 gauge saltshot (compatible with custom calibers, added by other mods!)
New bleeding damage and AP reduction with scalable severity based on caliber (damage values are configurable via in-game mod options)
Bleeding applies only if armor was penetrated
Grazing hits bleeding is halved
Penetration debuff reduced for HP and Shock ammo types
Increased damage for HP ammo type
Ammo stacks feature has been removed. Use QoL Enhancements" mod instead https://www.nexusmods.com/jaggedalliance3/mods/55 Feel free to enable/disable this mod mid-game if you are not in the battle
Mod is now compatible with custom ammo and custom weapons mods! Mod doesn't affect wounds mechanics. Mod doesn't affect ordnance and melee weapons. So if some unit got both bullet and melee damage, then it will have 2 different bleeding types. Both effects can be healed with first and big aid kits. I'll try to change bleeding effect caused by melee and ordnance attacks in the future.
I recommend using this mod with any Armor Overhaul,that provides better protection and any Merc overhaul mod that adds proper armor for them.
How to install: 1. Extract "Bleeding Mod" folder to %AppData%/Roaming/Jagged Alliance 3/mods 2. Enable mod in in-game mod manager 3. Enjoy!
Compatible with 1.1-1.3 game versions I'm not sure about 1.0 but you can try.
Known issues: HP ammo inflicts both vanilla bleeding and modded bleeding effects. Will be fixed in the next update.
To-Do in the future releases: 1) Rewrite mod without redefining ItemInventory Classesdone 2) Add in-game optionsdone 3) Make friendly fire bleeding optionaldone 4) Do not apply bleeding if armor was not penetrateddone 5) Rewrite mod to add bleeding effect on hit without changing ammo AppliedEffect param for custom calibers compatibilitydone 6) Change melee and ordnance ammo vanilla bleeding effects