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File credits
mmaamm - for finding and implementing a way to hide the passive perks from the tactical UI RobinsonCruso - For MultiImp and the cooperation to make both mods compatible (even though it broke later on .. :/ )
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This removes the check for the maximum number of tactical perks. Included a mod from mmaamm that hide all passive perks, go wild.
Disclaimer: this mod works by editing CombatAction.lua for most passive perks. Non-functioning hardcoded perks not included. These are: Nature's Bounty(NaturalHealing) Boutique Explosives(DesignerExplosives) Inside Dope(InnerInfo) Have At Ye(HaveABlast) Überraschung(GruntyPerk)
To see how it should look and work check the linked video.
All limitations regarding the perks functionality from multi-imp apply here as well.
This includes but is not limited to some perks not being shown in the mercs data-sheet (e.g. quite a few of the "blueish" ones), but they are active.
Some perks rely on specific items, like a special toolkit. They will also not work.