About this mod
Modifies multi-imp for unlimited tactical perks.
- Requirements
- Permissions and credits
This removes the check for the maximum number of tactical perks. Included a mod from mmaamm that hide all passive perks, go wild.
Disclaimer: this mod works by editing CombatAction.lua for most passive perks. Non-functioning hardcoded perks not included. These are:
Nature's Bounty(NaturalHealing)
Boutique Explosives(DesignerExplosives)
Inside Dope(InnerInfo)
Have At Ye(HaveABlast)
Überraschung(GruntyPerk)
To see how it should look and work check the linked video.
All limitations regarding the perks functionality from multi-imp apply here as well. Please report them in multi-imp's broken Perks section.
This includes but is not limited to some perks not being shown in the mercs data-sheet (e.g. quite a few of the "blueish" ones), but they are active.
Some perks rely on specific items, like a special toolkit. They will also not work.
Disclaimer: this mod works by editing CombatAction.lua for most passive perks. Non-functioning hardcoded perks not included. These are:
Nature's Bounty(NaturalHealing)
Boutique Explosives(DesignerExplosives)
Inside Dope(InnerInfo)
Have At Ye(HaveABlast)
Überraschung(GruntyPerk)
To see how it should look and work check the linked video.
All limitations regarding the perks functionality from multi-imp apply here as well. Please report them in multi-imp's broken Perks section.
This includes but is not limited to some perks not being shown in the mercs data-sheet (e.g. quite a few of the "blueish" ones), but they are active.
Some perks rely on specific items, like a special toolkit. They will also not work.