1. Version of this mod that will only remove outlines from ZOIs you control and keep outlines on NPC ZOIs and all objects. 2. Version of this mod with current outline removal behavior (no outlines on all ZOIs and objects) but without construction mode changes.
First Isn't easy to do atm, so most likely no. See my reply to Nika33 bellow for more details. Second - delete KJNoCMHighlights_P files after unzipping.
You're welcome. What do you think about remaining outlines in construction mode? I'm kinda conflicted about removing them. They help to see what area selected part of the wall/floor occupy. Still looking into how to remove them, but don't know if it's worth it to spend any more time on them. Your opinion is much appreciated, since it was your suggestion/request to remove outlines in construction mode.
Oh Thank you so much!! Sorry for the delay in responding. I would definitely appreciate it! As a secondary suggestion, if you feel unsure about removing them, you could simplify them to less invasive outlines. Something similar to the sims, you know? where the markings are on the ground and not literally around the entire object!! *---
Oh finally someone heard me, I really only cared about the outline around the character, so that it would be removed, but it will do
That's not something that can be done easily right now. Based on the developer's preview of their mod kit, we might get tools to do it in Dec 2025, but I wouldn't bet on it. Given that ZOI/object outlines are implemented using post process volume material, and activating custom depth rendering feature on a mesh when a user moves mouse cursor over it. There're 3 ways of disabling outlines that are known to me:
Disabling UE's custom depth buffer feature (what the other mod does);
Modifying the post process material used for outlines (what my mod does);
Run time solution that involves injecting code into game's process that will patch the game's logic for toggling outlines when mouse cursor hovers over ZOI/objects;
What you want is achievable by option 3, but it's not easy and I don't want to go that way. There might be option 4, but I don't know about it.
I like this, but can you make a version that only gets rid of the selected outlines in playmode? I do not mind them in build mode as I prefer it in build mode, but would be nice to have a 'lite' version which only removes or alters the outlines in playmode.
I tried that immediately after I commented and that worked for me before I read your reply, thank you for clarifying regardless. Love your mod(s). Keep up the good work:)
12 comments
1. Version of this mod that will only remove outlines from ZOIs you control and keep outlines on NPC ZOIs and all objects.
2. Version of this mod with current outline removal behavior (no outlines on all ZOIs and objects) but without construction mode changes.
First Isn't easy to do atm, so most likely no. See my reply to Nika33 bellow for more details.
Second - delete KJNoCMHighlights_P files after unzipping.
What do you think about remaining outlines in construction mode? I'm kinda conflicted about removing them. They help to see what area selected part of the wall/floor occupy. Still looking into how to remove them, but don't know if it's worth it to spend any more time on them. Your opinion is much appreciated, since it was your suggestion/request to remove outlines in construction mode.
That's not something that can be done easily right now. Based on the developer's preview of their mod kit, we might get tools to do it in Dec 2025, but I wouldn't bet on it.
Given that ZOI/object outlines are implemented using post process volume material, and activating custom depth rendering feature on a mesh when a user moves mouse cursor over it. There're 3 ways of disabling outlines that are known to me:
- Disabling UE's custom depth buffer feature (what the other mod does);
- Modifying the post process material used for outlines (what my mod does);
- Run time solution that involves injecting code into game's process that will patch the game's logic for toggling outlines when mouse cursor hovers over ZOI/objects;
What you want is achievable by option 3, but it's not easy and I don't want to go that way. There might be option 4, but I don't know about it.Love your mod(s).
Keep up the good work:)
I don´t like changing anything on the UE configuration, so your alternative is highly apprechiated. Thank you.