you make mods from requests right? is it possible to have a mod that when the the characters go to the second floor it wont pop up? like the floors would be always there not when you go upstairs to pop up it's useful for peeps who play shoulder mode like me ^^
Bonjour, je ne trouve pas le chemin d'accès pour installer ce fichier malgrès les indication je ne trouve pas ces fichiers pourriez vous m'aider svp merci
Tu peux en suivant cette logique : DriveLetter\Users\YourUserName\AppData\Local\BlueClient\Saved\Config\Windows et ensuite tu y mets ton fichier, voilà. Exemple : C:\Users\Misssyl33\AppData\Local\BlueClient\Saved\Config\Windows\Ici_mon_fichier.ini
C'est parce que c'est pas un fichier mais un dossier. C'est un dossier caché, donc tu dois décocher la case qui te permet de le voir dans les options de Windows. Tu trouveras pleins de tuto sur Youtube pour faire cette manipulation si jamais.
In video games, it allows you to have visual confirmation of what you want to select or what you have selected. However, some people don't like seeing it because it spoils their gaming experience.
I guess the outline is off too in photo mode? Each time we pass with the mouse on the character this outline appears to propose the menu (change positions, face emotion...).
Hello Yoko! I just tested the mod in the photo mode and everything is ok, but I found a conflit about My AI Motions. When we add the mod with the actual AIMotions its ok, but when we made change in AIMotion (delete or adding some), the system seems unable to follow this change correctly. Deleting an AIMotion no longer seems to work and there seems to be a mix-up with new AIMotion additions I want to add. I was able to work around it by removing the mod, then making the AIMotions changes and then putting the mod back on.
Finally, Thank you so much!!! You have no idea how long I've been waiting for this. God bless you. Now for the holy trinity to be complete we just need a mod to remove the effects around walls or objects when we're positioning them in construction mode and a way to hide the words that appear when we're hovering over objects in simulation mode. (And a mod that hides effects like musical notes from speakers, etc.)
27 comments
Tu peux en suivant cette logique :
DriveLetter\Users\YourUserName\AppData\Local\BlueClient\Saved\Config\Windows et ensuite tu y mets ton fichier, voilà.
Exemple : C:\Users\Misssyl33\AppData\Local\BlueClient\Saved\Config\Windows\Ici_mon_fichier.ini
Amuse toi bien :3.
Good luck !
However, some people don't like seeing it because it spoils their gaming experience.
I just tested the mod in the photo mode and everything is ok, but I found a conflit about My AI Motions. When we add the mod with the actual AIMotions its ok, but when we made change in AIMotion (delete or adding some), the system seems unable to follow this change correctly. Deleting an AIMotion no longer seems to work and there seems to be a mix-up with new AIMotion additions I want to add. I was able to work around it by removing the mod, then making the AIMotions changes and then putting the mod back on.
Do you think you could check this?
r.CustomDepth=0