I've added functionality so the plugin now works with MyAppearances mods for ZOI presets in the latest version 3.1. To help satisfy your curiosity the MySites folder is for home presets.
I'm glad you're enjoying the plugin and finding it useful! 𓆏
Honestly, I glanced over that section when uploading to Nexus. I've got another update to do to add support for AI generated animation mods. When I do I'll move all the updates into the Nexus Change log. :) Thanks for the suggestion.
Thank you also for your effort♥ a question My3DPrinter should always be installed 1 file at a time right? if there are several files inside the folder, mo2 will not be able to read, right?
The latest update handles multiple 3DPrinter or AIMotion mods within the same folder if they're properly formatted as follows: My3DPrinter/<MD5Folder>/* MyAIMotions/<MD5Folder>/*
MO2 will deploy every MD5 folder it sees. :)
Here's an example of a correctly formatted 3DPrinter mod with multiple 3DPrinter files:
ah cool, I have the current version 2.9 I tried to install a file with 10 3D inside, I checked the folder inside is in order, but when I enter the game does not appear. I use MO2 together with RootBuilder and I have installed mode enable in the game folder and the ue4ss this a Root folder inside the MO2, should I try changes uE4 to the game folder?
-- yes I put ue4 inside the game folder now it works
This is a plugin for Mod Organizer 2, a mod loader for managing your mods similar to how Vortex works as a mod manager. This plugin allows Mod Organizer 2 to detect inZOI, repackage mods into the correct format, and deploy them automatically without requiring manual installation into the game files. It uses Mod Organizer 2’s virtual file system and symlinking to handle mod deployment, ensuring clean separation between the game’s core files and your modded content.
The Remove Shower Blur isnt working with MO2. Other Mods seems working. You may know why/wheres the problem? Folder Structure is okay like the other mods and mod enabler is active. Changing Load Order dont change anything (had on top and end of the list)
Putting Files manually in ~mods is working, but want to have it work with MO, so i can have my gamefiles clean and all organized.
Alright, I believe this has to do with inZOI Mod Enabler. It looks like the dsound.dll needs to be injected into inZOI to enable all PAK mods. I attempted to have MO2 inject this mod into inZOI and didn't have any luck. It does inject and I can see bitfix is running based on the bitfix.txt log file. However, it doesn't seem to work the same as when dsound.dll performs it's own proxy injection. I'll need to do some testing and I'll follow-up once I've got a solution.
In the meantime to workaround the issue you can simply install inZOI Mod Enabler manually. Once you've done this all PAK mods you have in MO2 will work without issues.
Thanks for looking into. You are right, with manually install Mod Enabler it works.
Wasnt thinking it could be Mod Enabler cause other Mods with requirement of it (example: High Ponytail Hair Replacement) was working with MO2 install of Enabler. Maybe you will find solution to make it work in future, wish you good luck for it.
I've got a working solution right now, but it's not the cleanest. I have configured the plugin to create a symlink when you enable inZOI Mod Enabler and remove those symlinks when the mod is disabled. I should be able to write a function that does the same thing when the game launches/closes.
I will post an updated version of the plugin shortly that includes the Enable/Disable symlinking. It may take a day for me to get on launch/on close symlinking to work.
Alright, I've added functionality for symlink creation on Launch and Removal of that Symlink when the game closes in version 2.2. This will correct the issue with inZOI Mod Enabler's dsound.dll not injecting the bitfix patches.
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Besides out of curiousity what kind of mods goes to MySites folders?
Great plugin btw!
I'm glad you're enjoying the plugin and finding it useful! 𓆏
but I have a suggestion, why not put the updates in the Updates tab below the requirements on the homepage?
a question My3DPrinter should always be installed 1 file at a time right? if there are several files inside the folder, mo2 will not be able to read, right?
My3DPrinter/<MD5Folder>/*
MyAIMotions/<MD5Folder>/*
MO2 will deploy every MD5 folder it sees. :)
Here's an example of a correctly formatted 3DPrinter mod with multiple 3DPrinter files:
I use MO2 together with RootBuilder and I have installed mode enable in the game folder and the ue4ss this a Root folder inside the MO2, should I try changes uE4 to the game folder?
--
yes I put ue4 inside the game folder now it works
but I use rootbuilder for other games too, if other game extensions did this it would be very useful
The Remove Shower Blur isnt working with MO2.
Other Mods seems working. You may know why/wheres the problem?
Folder Structure is okay like the other mods and mod enabler is active.
Changing Load Order dont change anything (had on top and end of the list)
Putting Files manually in ~mods is working, but want to have it work with MO, so i can have my gamefiles clean and all organized.
In the meantime to workaround the issue you can simply install inZOI Mod Enabler manually. Once you've done this all PAK mods you have in MO2 will work without issues.
You are right, with manually install Mod Enabler it works.
Wasnt thinking it could be Mod Enabler cause other Mods with requirement of it (example: High Ponytail Hair Replacement) was working with MO2 install of Enabler.
Maybe you will find solution to make it work in future, wish you good luck for it.
Thx for your work.
I will post an updated version of the plugin shortly that includes the Enable/Disable symlinking. It may take a day for me to get on launch/on close symlinking to work.
Cheers,
Frog
Thank you for your work.