This page was last updated on 29 April 2025, 4:20AM
Changelogs
Version 1.3
Updated for InZoi Patch 0.1.5 (April 15, 2025). - Added support for new shadow parameters: streetlights, furniture light sources, and realistic shadow casting. - Optimized VRAM usage to account for new graphical effects. - Enabled shadow quality tuning for enhanced visual perception. - Improved multi-threaded rendering and physics processing. - Updated garbage collection parameters to prevent stuttering. - Disabled redundant logging and background telemetry to boost performance. - Enhanced camera settings in build mode: smoother navigation and added free camera mode. - Increased overall stability for new graphical effects and rendering features.
Version 1.2
Updated for InZoi Patch 1.0.4+; removed deprecated parameters. - Improved texture streaming stability to reduce stuttering. - Adaptive VRAM management for more efficient memory use. - Enhanced multithreaded rendering and physics processing. - Optimized shader compilation and caching to prevent microstutters. - Tuned garbage collection for better performance without freezes. - Increased asynchronous loading for faster asset streaming. - Disabled unnecessary logging to reduce disk I/O impact. - Smoothed frame rate range: now stabilized between 30–90 FPS. - Improved multi-core CPU support (optimized up to 32 threads). - Refined raw mouse input: disabled smoothing and acceleration. - Disabled telemetry and background crash reporting. - General rendering and animation responsiveness improvements.