Already Half Xehanort - Aproydtix

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As a massive Kingdom Hearts fan myself, I’m as excited to speak with today’s guest as you will be to read about it! Whether you just want to improve Sora’s movement or you’ve been desperately missing Phil and the Olympus Coliseum, Aproydtix has you covered as they’ve been hard at work modding both Kingdom Hearts III and Kingdom Hearts 0.2: Birth by Sleep -A fragmentary passage-.



Hey there Aproydtix, thanks for joining me today! Why don’t you introduce yourself and tell me a bit about yourself? 

Hello! I’m a programmer who dabbles in game design, and a video game enthusiast as I assume most who mod are. I’m very much into JRPGs, Xenoblade in particular being my favourite, and Kingdom Hearts being high on the list as well. 


First up, how did you get into gaming and modding? 

I started playing Pokémon as a kid (Gen 1 and 2), and in middle school, I started modding Pokémon Ruby. While I modded that game a lot I never actually released anything, but it got me into game development as a hobby, and eventually as a job. I think video games have much to offer as both art and entertainment, and I thoroughly enjoy making them!


Kingdom Hearts was solely on consoles for a long, long time: Did you know you were going to mod the game once it came to PC? What made you decide to start modding?

I knew I was going to use mods on PC, but I was never planning on making any myself. While playing around with the few mods that existed in the beginning I got to see what was possible at the time, and they made me want to tackle fixing the much-talked-about floatiness and unresponsive movement of KH3. 




Your most popular mods are Improved Movement and Olympus Coliseum - let’s talk about those! What made you want to change the movement within Kingdom Hearts 3? 


Improved Movement was in the beginning just a simple asset edit. Logic mods hadn’t been figured out yet, but a modder named Accel had figured out some animation swapping, so I used that as a basis to fix a couple of things. It didn’t help much as it was back then, but I managed to make some minor breakthroughs this way.

Then, Accel and I figured out how to get animations working, so by shortening some specific ones I could fix some of the unresponsiveness. This along with someone figuring out how to put logic mods on animations became the basis for today’s version. 


Was it a challenge to mod Kingdom Hearts 3 and 0.2 considering there is no official modding support? How did you approach the challenge of adjusting the game?

It definitely has been a challenge at times, but it has also been surprisingly easy at times as well. Since they were made in Unreal Engine there are several tools available already that can get you pretty far along, not to mention the UE Editor itself! Initially, I was reconstructing C++ header files to create dummy assets in the editor I could mod with, but Joseph and Narknon have been invaluable in getting these in since.

There has been a lot of trial and error involved. While the header files give me access to variables and functions, there’s no guarantee that these will work the way you want. I can for example set the current HP of an enemy in code, but not max HP. In many cases I’ve had to create intricate systems to get even the tiniest thing to work, such as tracking transforming enemies, as the game replaces the enemy entirely, breaking references.




You’ve also conquered the monumental task of bringing the Coliseum into KH3, what made you look to do this and did you encounter any challenges doing so?


After having done Improved Movement I was confident I could do more, finally having access to logic mods. I was sure I could do an arena mode pretty easily, and seeing as KH3 didn’t have a Coliseum, I thought I might as well do it myself. The earliest version was done within a month, with the Phil Cup, arena, and the main menu being prototyped.

The Coliseum has of course come a very long way since then, but what’s happened since is pretty public. It has grown in scope again and again, becoming notably bigger than I planned it to be.

There have been many many challenges to get here. Everything from making path-finding work, to lighting, music, specific enemies… There are countless things that have had to be fixed in one way or another. Like Xigbar for example, he would teleport away and never show up again. It took a while, but I found a fix for that.


The Coliseum mod also brings the fights from previous games into KH3 - did you make any changes to these or are they exactly as we experienced them originally?

They have been changed pretty substantially. The most obvious example is the enemy types that aren’t present in KH3. Rapid Thrusters don’t exist, so they had to be replaced with Vaporflies. One KH2 Cup didn’t even have a single matching enemy; I had to really stretch the imagination with some of these replacements.


In that mod, you can also create your own custom parties - who would be your dream Kingdom Hearts party?

I’d honestly just want to see more of the Sea Salt Trio. I really like all three characters a lot, and while KH3 in a sense finished their story, I’d like to see more of them. Be it a Days remake or another entry in the series.




Are you hopeful for Kingdom Hearts 4? Do you have any wishes for what’s to come in the future of the franchise?

It’s a bit too early for me to tell. It feels like a fresh start in a sense, and with Sora being in another reality, it seems likely to be rather disconnected from most of the worlds, characters, and events we all know and love. I must say I thoroughly enjoyed the story in the latter half of Union X, so hopefully, that will carry over to 4.

I can at least say that since it’s going to be in Unreal Engine 5, it will likely be fairly easy to mod, and if they just so happen to forget about the Coliseum again, I might sneak in another one.


As a fellow Kingdom Hearts fan, I’ve got to ask: Do you have a favourite keyblade and world from the entire franchise of Kingdom Hearts? 

I must admit I’m still a big fan of Oblivion and Oathkeeper (and who can forget the wooden stick), but Chaos Ripper is definitely up there.
As for worlds, Halloween Town must be my favourite among the Disney ones even if Timeless River is a real standout, and I can never quite decide which I like the most between Traverse Town and Twilight Town.


Thanks so much for speaking with me Aproydtix, to wrap things up, are there any shoutouts you’d like to make? 

Big shoutout to the OpenKH modding community on Discord! Without them, I wouldn’t have started modding KH3 in the first place, and I wouldn’t have gotten this far without them either!

Also a big thanks to all the people who have used and supported my mods!



Thank you to Aproydtix for chatting with me today: Have you got a favourite mod of theirs? Let us know! Also, as always, don’t forget to send SlugGirl a DM if there’s anyone from our community you’d love to see interviewed.

9 comments

  1. ReceedingBeanie
    ReceedingBeanie
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    got kingdom hearts back in 04 and has been my favorite game and game series ever since
  2. HeyImKermit118
    HeyImKermit118
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    Born in '99, first got Kingdom Hearts in 2003, followed by Kingdom Hearts 2 in 2006, been hooked on the franchise since then. These games are a love-letter written by Nomura and a way to realize his vision for Final Fantasy Versus 13. I believe that Kingdom Hearts 4 will achieve that goal for him and be absolutely phenomenal. 
    1. ModularCocoon
      ModularCocoon
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      With the success of Kingdom Hearts III, Final Fantasy VII: REBIRTH and Final Fantasy XVI, I can only believe that Square Enix will give Nomura more budget than ever before. I can't wait for the upcoming game and, with the way Square have been handling PC releases, all the mods to come shortly after! 
  3. RedUmbreon
    RedUmbreon
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    I have a tattoo where, instead of it being two crossbones, it's the Sly Cooper cane and the Kingdom Key crossed. Sly Cooper 3 Honor Among Thieves was the very first video game I ever have memory of playing (even though I know I've played other games before it), but Kingdom Hearts has to be my favorite series of games when it comes to finding something to just play. Super excited to see mods coming to 3 and 0.2, so soon after I'm making the switch to PC first console second. Favorite character is Axel, so I would be excited to have him in the party!
    1. ModularCocoon
      ModularCocoon
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      That is awesome! I remember that a demo for Sly Cooper 2: Band of Thieves came included with Ratchet & Clank 2 and I would play that first level over and over and over again, just in love with the characters, world and art style. I think the PS2 had so many amazing gems, Kingdom Hearts included, and it's awesome to see all of these ideas that I wished were in the game when I was a kid (such as having Axel in your party) come to life thanks to modders! 
  4. CrimsonCaligula
    CrimsonCaligula
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    glad to see the Kh Modding comm has the spotlight this month :D
    my our hearts be our guiding key!
  5. TDarkShadowMutant
    TDarkShadowMutant
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    Lovely interview.
    Never knew Kingdom hearts had an active modding community.
  6. Noon98
    Noon98
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    This might be a blind moment, but Is there any way to opt out of these notifications? 
    1. seanxx
      seanxx
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      On a phone it is the little gear cog next to the 'mark all as read' that pops up when you click the bell.