Adds fully custom, balanced, lootable, detailed weapons and items with new sounds, stashes, and remasters some vanilla weapons/items. Overhauls the game's armaments by adding more weapons/attachments/items that fill niche spaces and provide a new approach to creating a loadout.
YOU ONLY NEED THIS WITH THE OPTIONAL STASHES! Need this, Dynamically Climbable Enviroment, or Frozen Wasteland Remastered in order to get all the stashes with the optional stash file.
YOU ONLY NEED THIS WITH THE OPTIONAL STASHES! Need this, Frozen Wasteland Remastered, or Desert Storm in order to get all the stashes with the optional stash file.
YOU ONLY NEED THIS WITH THE OPTIONAL STASHES! Need this, Dynamically Climbable Enviroment, or Desert Storm in order to get all the stashes with the optional stash file.
Do NOT use another timescale other than this or things WILL break!
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
not for redistribution, if it really needs to be posted somewhere else, message me about it.
File credits
the number models used in the IZh-95 Ultima are from https://sketchfab.com/3d-models/digital-numbers-00f3f46893064025a45cc43403bb4d53 original model created by FRH4D, find their work at https://sketchfab.com/FRH4D original model protected under CC by 4.0 https://creativecommons.org/licenses/by/4.0/ original model was modified using Blender and Unreal Engine before publishing.
Donation Points system
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Changelogs
Version 1.20.1
Fixed the Mutant's stock colliding when in backpack. Made every item take damage when shot. Adjusted some pricing oversights from Chuck's items, and heavily nerfed the pricing of the Ratnik Armor in Stalker.
Version 1.20
Added the VPO-215, Mosin-Nagant Sniper/Obrez, ACRO P-1, VOMZ Pilad, and the SIG TANGO6T. Adjusted some loot slightly.
Version 1.19.1
Added the Delta reflex sight from the HAMR is Rail B and Pistol Rail versions. Added the ability to cycle through reticle colors on all sights. Fixed the RSASS sights glowing partially. Added a safety to the ORSIS T-5000M and gave it a working firing pin. Adjusted the T-5000M and SV98 fire sounds.
Version 1.19
Added the PL-15, MP-443 Grach, SIG P226, and a special radius-only variant for the P226. Fixed up unused components on items so crates shouldn't be empty/spawning loot far away, you should also be able to find the IZH18 and M4 Drum this time around. Completely overhauled all 261 loot tables, remaking each and every one individually; they are still a WIP, but should be better and more in-depth than before.
Version 1.18.3
made the SVT-40 selector work, changed the USP-45 fire sound, and adjusted some scope lenses.
Version 1.18.2
fixed the SR-3M and the 30rnd AS-VAL mag being sec level 6 in vanilla and adjusted the size of the 1x sight reticles.
Version 1.18.1
adjusted scav loot so you should get my items more proportionate to others.
Version 1.18
Added the SR-3M, AS-VAL 30rnd Mag, Valday Krechet and Valday 1P87. Completely overhauled the AS-VAL, VSS Vintorez, and their magazines. Gave the Mutant, SVT-40, and SV98 new icons for all the upgrades/slots, courtesy of ryan_lomm who offers to draw them all voluntarily. Fixed the MP5A2 handpose on Quest/Rift headsets to make it useable, and moved up the handpose on the M4A1, M16A2, and CQBR.
Version 1.17.1
Gave the MPX its regular 30rnd mag, adjusted some sounds, fixed some localization issues. Adjusted the attachment positions on the R3 EED-DMR
Version 1.17
Added the Molot ADAR 2-15, R3 EED-DMR, and the Leupold MK4 HAMR. Added a reflex on top of the Eotech Vudu. Fixed the MCX SPEAR's trigger being misplaced. Adjusted the stats of the .556x45 rifles. Added more stashes.
Version 1.16.1
redid almost every gun texture to fix the shimmering and aliasing issues on them. they should also be more performant.
Version 1.16
Added the Benelli M3 "Super 90", IZh-93, IZh-95, and the IZh-95 Ultima with a working ammo counter. Reduced the durability of every weapon, and made the USP-45 a little more common. Fixed some clipping on the SVT-40.
Version 1.15.6
made the IZH-18 balanced
Version 1.15.5
fixed the VPO-101 not repairing in stalker
Version 1.15.4
fixed the MPX fire sounds, fixed the MCX SPEAR sights being dark, fixed the VPO-101 bolt clipping through the back.
Version 1.15.3
made the USP .45 hammer work better
Version 1.15.2
made the IZh-18 ammo pouch only take the ammo the gun is converted for, tweaked the G17 drum pose some more.
Version 1.15.1
fixed the texture bugs on both the MDR's, tweaked the handpose of the Glock 9x19 Drum but will dedicate more time to it later.
Version 1.15
Added the KRISS Vector .45 and 9x19 variants, added the G17 Drum and Glock .45 regular and extended mags. Fixed the VPO-101 fire audio.
Version 1.14.1
fixed the G36 upgrades.
Version 1.14
Added the HK USP-45, adjusted some loot and made the muzzle flashes bigger on the DMRs/snipers.
Version 1.13.1
made all weapons with folding stocks go in the main backpack holder and fixed the ORSIS not repairing properly. added 6 more stashes.
Version 1.13
Added the IZh-18 and its upgrades, make sure to watch the video for the bugs before use. Made stashes but they ended up not exporting, so i will redo them soon.
Version 1.12.2
slightly edited scavenger loot
Version 1.12.1
made the SV-98 bolt rotate regularly.
Version 1.12
Added the AK-12 and the 30rnd AK-12 Magazine with the clear windows. Lowered both the MDR's recoil to make it more like it should've been.
Version 1.11
Added the ORSIS T-5000M and the Eotech Vudu 1-6x. Gave it and the SV-98 higher stability with the virtual stock.
Version 1.10.2
spent the $50 on tarkov just for the SPEAR sounds.
Version 1.10.1
gave the MCX SPEAR all of its parts and made it go in the main backpack slot; buffed it and the MCX VIRTUS.
Version 1.10
added the SIG MCX SPEAR "XM7". made the MCX VIRTUS use the suppressed muzzle effects. made it so collapsible stocks are collapsed upon buy/game load/etc.
Version 1.9.2
added the AR10 L7AWM 20rnd and 25rnd magazines. made the weapons with folding sights have them folded by default without needing to put an attachment on first.
Version 1.9.1
changed the collision on all the guns so the magazine eject shouldnt collide and make the gun/mag jerk and get stuck. made the MDRs' charge handle only mvoe on the gripping hand.
Version 1.9
added the MCX VIRTUS and 20rnd M4 PMAG. was going to release the MCX SPEAR alongside, but it is postponed. the VPO-101 did as much damage as the SV-98 in vanilla/scav, fixed that. fixed the G36 bottom rail attachment position.
Version 1.8.6
added the AR10 10rnd magazine, moved the CMMG Mutant sight back, and gave the VPO-101 the Dovetail/Rail B upgrade. If you currently have a VPO-101 in your save, you need to buy one of the sight upgrades in order to hide the non functional mount that is on it.
Version 1.8.5
added the KMZ 1P59 and 1P69, made the SVT-40 safety stay in the semi position instead of disappearing on semi, moved my USSR attachments to its own page for the sake of it, and adjusted the SV98 scope positioning for the 5th time.
Version 1.8.4
added the AMG UH-1.
Version 1.8.3
added the NPZ 1P87.
Version 1.8.2
made the SV98, PP-19, and HK416 not glow i places it shouldnt.
Version 1.8.1
gave the VPO-101 more recoil and gave the PP-19 Vityaz its missing mag eject paddle.
Version 1.8
added the VPO-101 and the NPZ USP-1, adjusted some weapons.
Version 1.7.4
made the PP-19 Vityaz and the G36C now go in the backpack holder. you need the newest versions of the dependencies. adjusted the sounds.
Version 1.7.3
fixed up some things, adjusted balance on some guns, added 6 more stashes.
Version 1.7.2
fixed the g36k and g36c cleaning and nerfed them both a little
Version 1.7.1
fixed the UV on the HK416 handguard and mag release button, made the cleaning rod actually line up on all the guns.
Version 1.7.0
Added the G36, it's 3 variants, the magwell upgrade for each, and stashes for them with the optional stash file. Adjusted almost all the guns stats, and completely revamped the vanilla loot. Fixed bugs, edited some guns, cleaned up anything i could. Made the M4 PMAG Drum not go in the mag holsters anymore. THIS UPDATE WILL MAKE ANY M4 DRUM MAG YOU HAVE DISAPPEAR, NO WAY AROUND IT!
Version 1.6.7
adjusted a few guns sounds, adjusted some of the weapons' prices and ballistics.
Version 1.6.6
fixed the sounds for the CMMG Mutant and MPX firing as they were very messed up being my first guns.
Version 1.6.5
made the CMMG Mutant tactical reload even better, fixed the MPX primary handpose.
Version 1.6.4
fixed up the CMMG mag insert and tactical reload eject collision, nerfed the insane RSASS velocity, moved the MPX primary handpose a little bit back.
Version 1.6.3
adjusted the price of the MDR .308, fixed the SV98 scope alignment for the 4th time, added the tactical reload for the CMMG Mutant, and adjusted some egregiously balanced prices.
Version 1.6.2
made the stashes a separate file, made the CMMG Mutant mag insert better, properly sighted the SV98 top scope mount.
Version 1.6.1
added stashes in the later 3 locations, moved the right handpose for the AR10 PMAG so it shouldnt collide with the hand anymore.
Version 1.6
added the Desert Tech MDR 5.56x45 and 7.62x51, and adjusted the durability of all the guns. stashes coming soon.
Version 1.5
added the HK416A5 and the M4 60rnd Drum. probably ended up fixing some other things i forgot about.
Version 1.4.2
fixed the PP-19 texture bug again
Version 1.4.1
fixed a PP-19 Vityaz texture bug
Version 1.4
added the PP-19 Vityaz, fixed up some loot tables, and adjusted the MPX prices.
Version 1.3.1
redid the (in simple terms) "detail" texture for the MPX, RSASS, and SVT-40. they should all look a good bit better now, especially the fine details. i had to replace the 30rnd MPX mag with the 41rnd TTI MPX mag in order for the textures to work, this DOES NOT mean the mag holds 41 rounds, it still holds 30.
Version 1.3
added the SV-98 and its skeletal body upgrade. fixed the CMMG Mutant's description, and fixed the RSASS shop repairing. slightly adjusted some stats. will spend the next few days releasing texture updates for the RSASS, MPX, and SVT-40 with the new method Chuck taught me to make better detail textures, and if i remember, will give the MPX it's folding stock.
Version 1.2
added the MK47 CMMG Mutant and it's longer barrel upgrade; polished up some loot tables
Version 1.1
added svt-40 and its scope; adjusted the loot tables and revamped the stalker loot tables
Version 1.0
first version
Donations
No donations accepted
Adds fully custom, balanced, lootable, detailed weapons and items with new sounds, stashes, and remasters some vanilla weapons/items. Overhauls the game's armaments by adding more weapons/attachments/items that fill niche spaces and provide a new approach to creating a loadout.
INSTALLATION INSTRUCTIONS
Download the NEWEST version of Chuck's Custom Items, get the main file AND the dependency file then extract in your Pak folder Download the NEWEST version of Common Mod Dependencies, get ONLY the file corresponding to your other mods and extract in your Pak folder Do NOT use the "Scarce" or "Abundant" version of the Scavenger Mod with custom items, their data is not affected and the custom items will be very common/rare. Download the main file and extract it into your Pak folder.
IF YOU WANT STASHES
Download either Frozen Wasteland Remastered, Desert Storm, or Dynamically Climbable Enviroment, and extract in your Pak folder Download the optional stash file and extract in your Pak folder Stashes are NOT balanced, they are designed to be used without a cheatsheet. Stashes show up on level load so you don't need to start a new save. Stash Cheatsheet
STAY UP TO DATE ON THIS MOD AND IT'S REQUIREMENTS OR ELSE I CAN'T GURANTEE EVERYTHING WILL WORK!
Confirmed Incompatibilities: Standardization, UNLESS you get the older, separate main file. EFT SCAR is COMPLETELY broken with custom items, and included is Chuck's anyways. FreeCam will break things likes pouches and stashes. Do NOT use a timescale mod that isn't Chuck's Timescale from Common Mod Deps or things WILL break!
This mod is NOT a simple addition to your game, and in some cases you are more likely to get a weapon/sight/magazine when you wouldn't have otherwise (especially in Stalker)! This mod is more gameplay-intrusive and overhaul-esque simply due to the nature of it! If you don't like how that sounds, do NOT use this mod!
SMGs: SIG MPX - 9x19 SMG with the best stats over all the other SMG's and a drum magazine. Rare and expensive, but worth the price? PP-19 Vityaz - 9x19 SMG with high damage and reliability but suffers from lower velocity and firerate. Very good at run-and-gunning compared to others. Comes with a railed dust cover and quad rail handguard upgrade. KRISS Vector .45 - .45 ACP SMG, the pinnacle of UNPSC technology. High performance, blistering fast firerate and nonexistent recoil? Mimics stand no chance. KRISS Vector 9x19 - 9x19 SMG, the brother of it's .45 ACP sibling. Better stats than the former at the cost of damage and firerate.
Assault Rifles: CMMG MK47 Mutant - 7.62x39 AK-AR combination with stats similar to the RD-704, until it's barrel upgrade which puts it in between the intermediate and battle rifle cartridges. Heckler & Koch HK416A5 - 5.56x45 AR, kept it simple, just a better M4A1 in every single way at the cost of rarity, price, and a slight weight increase. Better overall ballistics compared to the M4's, especially bullet velocity. Desert Tech MDR 5.56x45 - 5.56x45 bullpup AR, cutting edge performance in certain categories, holds it's own against the other AR's. Essentially a CQB demon. Heckler & Koch G36 - 5.56x45 AR with incredible ranged performance but suffers from handling and weight. Like all the G36 variants, it has an upgrade to use STANTAG magazines instead of the G36 ones. Heckler & Koch G36K - 5.56x45 carbine with mostly average stats except form factor and weight where it beats out others. Like all the G36 variants, it has an upgrade to use STANTAG magazines instead of the G36 ones. Heckler & Koch G36C - 5.56x45 PDW with ultimate CQB performance at the cost of range and accuracy. Small form factor and low weight, hits harder than the others. Like all the G36 variants, it has an upgrade to use STANTAG magazines instead of the G36 ones. SIG MCX VIRTUS - 5.56x45 carbine with an integrally suppressed barrel and high end CQB performance. Very niche, but certainly works in practice; falls behind in range but has very high sprinting and full-auto accuracy. Tip - do NOT use subsonic rounds, or do, whatever detects your artifact? AK-12 - 5.45x39 AR, highest performance of the caliber with supreme... everything. Absurd recoil control and snappiness, with higher reliability and damage compared to the other 5.45 rifles. Molot ADAR 2-15 - 5.56x45 AR with the worst performance in class in exchange for availability and cost. Only 1 Rail B slot. The Russians civilian aftermarket rip of the AR-15, this also uses M4 magazines. SR-3M - 9x39mm carbine that uses AS-VAL magazines. Compact with great close-ranged performance, but suffers more at range and can only mount a suppressor with an upgrade; heavy upgradability.
Battle Rifles: Desert Tech MDR 7.62x51 - 7.62x51 AR, a rival to the SCAR and trades stats with it. As if the 5.56x45 version wasn't enough of a CQB demon, pesky mimics seeking shelter indoors stand no chance. SIG MCX SPEAR "XM7" - 7.62x51 AR, also integrally suppressed with snappy performance. High sprinting and full-auto accuracy, but just like the VIRTUS, but stay away from subsonic.
Snipers: These come with working firing pins/hammers if the gun has one! SV-98 - 7.62x54R sniper, the true "endgame sniper". Outclasses every other sniper, hits the entities (and you) like a truck and does not do so quietly. It's skeletal body upgrade puts it even farther above the other snipers with 4 more Rail B's and a weight reduction. ORSIS T-5000M - 7.62x51 sniper, the competitor to the SV-98 for that "endgame sniper" role. The newest addition to the Russian Armament, a true tool of mimic deprecation. Beats the SV-98 out in all stats except for raw damage and half the mag capacity. IZh-18 - 7.62x39/7.62x51/7.62x54R break action rifle, the budget solution to the existence of mimics. Comes with the ability for a mount and polymer body. THIS GUN HAS A FEW UNFIXABLE ISSUES! IF IT DOES SOMETHING WEIRD, TRUST ME I KNOW! Mosin-Nagant Sniper - Extended version of the beloved rifle. Better ballistics but worse weight control. Mosin-Nagant Obrez - Brutalized version of the beloved rifle. Horrendous ballistics but can go in the pistol holster. VPO-215 - 7.62x39 sniper, a common hunting rifle along the Russian populace. Decent performance but suffers from the 4 round magazine and lack of power compared to the higher caliber snipers.
DMRs: Remington RSASS - 7.62x51 DMR with absurdly high bullet velocity at the cost of equally absurd recoil. Tokarev SVT-40 - 7.62x54R DMR, essentially a budget SVD. No attachment slots except for it's own scope. The fire selector ended up not moving correctly, but its what worked. Molot Vepr VPO-101 - 7.62x51 DMR, a Russian civilian rifle capable of high firepower at the cost of most other stats, balance wise, an SVT-40 competitor. Comes with a NATO Suppressor and Dovetail mount. R3 EED-DMR - 5.56x45 DMR: R3's Entity-Elimination-Device, a custom made AR-15 style DMR, combining blissful aftermarket parts and radius modification to create a snappy, powerful rifle. No upgrades needed, the radius provides to those worthy.
Pistols: HK USP-45 - .45 ACP handgun, made as the evolution of the HK P7 series pistols. Highest performance out of every other pistol with upgrades for sights and body type. Lebedev PL-15 - 9x19 pistol, intended as a further upgrade to the Makarov PM. Decent stats but has the ability to mount a Rail B on top. MP443 Grach - 9x19 handgun, adopted as the current Russian standard use pistol. Built tough with high durability but falls short in other places. Comes with it's own Rail S mount. SIG P226 - 9x19 pistol set as standard use by US Navy SEALS. Great performance with good upgradability and can use a 15 or 20 round mag. Special P226 Variant - Only 3 of them spread throughout the radius in preplaced stashes (included in the main file). Does not spawn in crates, only the 3 exist.
Shotguns: All the semi-auto tube-feds have the ability to breech load on empty! Benelli M3 "Super 90" - 12x70 semi-automatic shotgun, snappy CQB power and has the potential for a 12 shell tube. Comes with a collapsible stock and 3 Rail B slots. IZh-93 - 12x70 semi-automatic shotgun. Highest ballistic performance in class but suffers from a lack of tube size and modularity, even with upgrades. IZh-95 - 12x70 semi-automatic shotgun. Decent performance and trades blows with the IZh-81. Stuck with a 6 shell tube and no iron sights, but has a Rail B slot on top. IZh-95 Ultima - 12x70 semi-automatic shotgun; the pinnacle of close ranged decimation. Comes with 5 Rail B slots and even a working ammo counter with a check for a chambered shell. Limited by the 6 shell tube.
Attachments: You can cycle through reticle colors by pressing the interact or trigger button, on hybrids the scope reticle is trigger and the reflex is interact. NPZ USP-1 Tyulpan 4x scope - A Dovetail mounted intermediate power optic. Some call the reticle a little unorthodox and the sight itself ugly, but all it needs is some love to make it an efficient mimic plinking tool. NPZ 1P78 - A Dovetail mounted 3x magnification optic, a perfect balance of snappiness and precision for any explorer with taste. AMG UH-1 - High end Rail B mounted reflex sight. A bright and snappy reticle leads to an almost scientific epidemic of mimic bullet-in-brain disease. KMZ 1P59/69 - High end 3x-10x adjustable Russian optic. Comes with a Dovetail mounted version and a Rail B version. Eotech Vudu 1-6x - Modern 1x-6x adjustable optic with a reflex mounted on top. Leupold MK4 HAMR - Appraised 4x combat scope with a green-tinted delta reflex sight on top. Mimic go poof! Valday Krechet - Russian reflex sight with a unique reticle. Valday 1P87 - Similar to the Krechet, also a unique reticle. Delta Sight - a Rail B and Pistol Rail micro reflex sight with a triangular reticle. Same sight that's on the HAMR. ACRO P-1 - Rail B and Pistol Rail micro reflex sight, not much else to say. KOMZ Pilad - 4x Russian hunting scope, mounts on Rail B slots. SIG TANGO6T - 1-6x variable magnification optic designed for civilian or hunting use.
Magazines: (that aren't weapon specific) All of the AR10 7.62x51 magazines - New gun class, 3 of the guns use them, currently a 10rnd, two 20rnds, and a 25rnd. All of the Magpul PMAG M4 magazines - 10rnd, 20rnd and 60rnd magazines to go alongside the 30rnd Chuck made. AK-12 30rnd 5.45x39 - 30rnd mag for all AK-74 based rifles, with clear windows to identify remaining rounds. Both the Glock .45 ACP magazines - No .45 ACP Glock? Made for the Vector, but maybe a .45 Glock will come. Glock 9x19 50rnd Drum - 50 rounds of 9x19 for the Glock family/Vector 9. AS-VAL 30rnd Mag - Much needed addition for the VAL/VSS/SR3M.
Ammos/Calibers: 12 Gauge Flechettes - I attempted them but they never worked, probably wont finish them.
Remakes/Remasters: AS-VAL and VSS Vintorez - Gave them and both their mags a complete visual overhaul, with plenty of new custom upgrades and a new descriptions. Didn't touch their stats, and the bot uses the new AS-VAL.
More to come...
CONTRIBUTORS
ChuckSharts has absolutely carried me through this mod every step of the way, all props to him. Without him this mod wouldn't be possible at all. FrenzyC was in immense help when i was starting out, couldn't have done it without him. He also provided custom-textured models. The_Human has been a great help in general. ryan_lomm offers to draw all of upgrade and slot icons voluntarily.